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E140: Why Bad Ideas Beat Good Ones in Game Dev

30 de julio de 2026 · 29 min

Notas del episodio

Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6

Have you ever walked through a building and assumed you knew enough to be a civil engineer?

When game dev leaders look at design, narrative, or engineering problems and think, "I could do a better job than that," they often mistake surface-level observation for actual craft expertise.

In this episode, Benjamin Carcich breaks down why smart leaders fall into the trap of second-guessing specialized disciplines—from game design to AI-assisted engineering—and how "swooping in" with uninformed solutions damages your game and your team's trust.

What You'll Learn in This Episode

  • What "armchair quarterbacking" actually costs your studio and why leaders easily fall into the trap of oversimplifying complex disciplines.
  • Why every game development decision is a series of trade-offs (pros vs. cons), and why untested ideas always look pristine in your head.
  • How to apply Chesterton's Fence to understand why a system exists before trying to tear it down.
  • How to give feedback as a leader by focusing on root problems and asking curious questions rather than mandating solutions.

If you're a leader in game dev who wants to stop accidentally undermining your experts and start giving feedback that actually elevates your team, this episode is for you.

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/@buildingbettergames

If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]

#GameDev #GameDesign #GameDevelopment #Leadership #StudioManagement

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