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Magic: The Gathering Drive to Work Podcast
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Magic: The Gathering Drive to Work Podcast

Nuevo#1398: Beebles13 de noviembre de 2026 · 36 min
Episodios
1.398
Se publica
cada semana
Último episodio
13 Nov 2026

Sobre el podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Episodios 1.398

  1. #1398: Beebles

    36 minEpisodio 1398

    This episode covers the history of Beebles, one of my favorite creature types.

  2. #1397: Booster Packs

    35 minEpisodio 1397

    In this episode, I explain how booster packs impact Magic design.

  3. #1396: MagicCon Talks

    32 minEpisodio 1396

    Every MagicCon I attend, I give a talk about various design topics. In this podcast episode, I walk through all the talks I have done and explain how I put them together.

  4. #1395: Star Trek with Gavin Verhey

    35 minEpisodio 1395

    In this episode, I sit down with Gavin Verhey, the lead designer of Magic: The Gathering® | Star Trek™, to talk all about the design of the set.

  5. #1394: Books, Part 2

    31 minEpisodio 1394

    This is the second and final episode where I go through the design of every Book, a relatively new artifact subtype.

  6. #1393: Books, Part 1

    30 minEpisodio 1393

    Earlier this year we introduced the Book subtype. As of recording this episode, there are currently 49 in Magic. I talk about them all (well, half of them).

  7. #1392: New York Comic Con 2026

    33 minEpisodio 1392

    In this episode, I talk all about my latest trip to New York Comic Con.

  8. #1391: Mini Teams

    31 minEpisodio 1391

    In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.

  9. #1390: Will Magic Run Out of Design Space?

    36 minEpisodio 1390

    I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.

  10. #1389: Setting Up Downstream Teams

    35 minEpisodio 1389

    Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks …

    Notas del episodio

    Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that.

  11. #1388: Predefined Artifact Tokens

    33 minEpisodio 1388

    There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.

  12. #1387: Reality Fracture Limited with Ben Weitz

    40 minEpisodio 1387

    In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.

  13. #1386: Unenfranchised Players

    37 minEpisodio 1386

    I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

  14. #1385: Being Scary

    31 minEpisodio 1385

    Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.

  15. #1384: Concurrency 2026

    32 minEpisodio 1384

    Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I …

    Notas del episodio

    Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.

  16. #1383: Reality Fracture Creative with Meris Mullaley

    40 minEpisodio 1383

    In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

  17. #1382: What Went Wrong – March of the Machine: The Aftermath

    33 minEpisodio 1382

    This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I …

    Notas del episodio

    This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.

  18. #1381: Reality Fracture Design with Yoni Skolnik

    31 minEpisodio 1381

    In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.

  19. #1380: Atogs

    30 minEpisodio 1380

    This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

  20. #1379: Fresh Out of Design – Reality Fracture

    47 minEpisodio 1379

    Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.

  21. #1378: Getting the Banned Together, Part 7

    32 minEpisodio 1378

    This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.

  22. #1377: Innovation

    30 minEpisodio 1377

    One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

  23. #1376: Getting the Banned Together, Part 6

    33 minEpisodio 1376

    This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.

  24. #1375: Supply Channels

    34 minEpisodio 1375

    Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.

  25. #1374: Getting the Banned Together, Part 5

    30 minEpisodio 1374

    This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  26. #1373: Boston

    30 minEpisodio 1373

    My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic.

  27. #1372: Getting the Banned Together, Part 4

    32 minEpisodio 1372

    This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  28. #1371: San Diego Comic-Con 2026

    30 minEpisodio 1371

    In this episode, I talk about my trip to the latest San Diego Comic-Con.

  29. #1370: Getting the Banned Together, Part 3

    32 minEpisodio 1370

    This is part three of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  30. #1369: MagicCon: Amsterdam 2026

    33 minEpisodio 1369

    In this episode, I talk about my trip to Amsterdam for the latest MagicCon.

Aquí están los 40 episodios más recientes de 1.398. Los anteriores están en el feed del podcast.

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