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State of Play
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State of Play

NuevoHow to Use AI Without Losing Your Craft: George Hastings24 de agosto de 2026 · 42 min
Episodios
25
Se publica
cada semana
Último episodio
24 Ago 2026

Sobre el podcast

Conversations with designers, founders, and builders behind some of the best work

Episodios 25

  1. How to Use AI Without Losing Your Craft: George Hastings

    42 minTemporada 1

    George Hastings is the solo founder of Unicorn Studio, the no-code tool that turned WebGL and shaders into something designers can touch and play with. But my favorite thing about George is that he built it …

    Notas del episodio

    George Hastings is the solo founder of Unicorn Studio, the no-code tool that turned WebGL and shaders into something designers can touch and play with.

    But my favorite thing about George is that he built it alone, with no VC money, after years at IDEO and AREA17.

    This conversation goes deep into deterministic chisels vs stochastic AI design and his advice to designers who want to build their own tools.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 — Cold open and intro
    1:39 — The blank page and building your own inspiration
    4:48 — Making things vs building products
    6:15 — Falling in love with code: AREA17, CodePen, and the browser
    8:12 — Open canvas tools and the tension with code
    9:06 — Reverse engineering the happy accident
    11:02 — Knowing when it's done
    12:12 — A tool or a way of thinking?
    13:46 — The chisel vs stochastic design
    16:50 — Building at 90% agentic: you're the boss, check the work
    18:37 — Why AI struggles with shaders
    20:24 — An agent inside the walled garden
    21:35 — Charging money and the long closed beta
    22:37 — The pixel game, Khroma, and getting the building bug
    25:47 — Solo, no VC: "I'm really just trying to be an artist"
    26:58 — Advice for designer-builders: solve a sexy problem
    28:03 — Selling the workflow, not the outputs
    30:15 — Soul, special sauce, and letting the shaders go
    32:47 — OpenClaw, MCP, and agents using your tool
    37:19 — The controlled agent rollout
    38:22 — Orchestrators and mourning the old workflow
    40:51 — Outro: go play with it

    LINKS:
    Unicorn Studio: https://unicorn.studio
    George Hastings on X: https://x.com/soulegit

    FOLLOW ME:
    Newsletter: https://uxtools.co
    X / Twitter: https://x.com/designertom
    LinkedIn: https://linkedin.com/in/tommygeoco

  2. AI Creative Direction Is Here: Jamey Gannon

    57 minTemporada 1

    Jamey Gannon is a creative director and Maven instructor teaching designers how to control AI like a creative director.She's running brand sprints, directing image models, and building her own tools while she …

    Notas del episodio

    Jamey Gannon is a creative director and Maven instructor teaching designers how to control AI like a creative director.

    She's running brand sprints, directing image models, and building her own tools while she does it.

    This conversation covers whether you can actually teach AI taste, the inputs most designers miss when evaluating AI tools, why she took an "AI sabbatical" to get good, and the five-principle framework she uses to direct image models.

    Want to become an AI Creative Director? Get 10% off Jamey's next cohort with promo code TOMMY here: https://bit.ly/4tJ9nF7

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 — Cold open: AI is not magic
    0:20 — The rise of AI creative directors
    1:42 — Can AI learn taste?
    4:30 — What most people miss about prompting
    7:58 — Brand sprints, speed, and taste
    13:01 — How AI fits into real client work
    15:37 — A mood-board tool built with AI
    22:00 — Jamey's daily creative stack
    27:21 — How she found time to learn AI
    31:08 — The one-click AI myth
    38:39 — Visibility, distribution, and getting chosen
    42:00 — The split between brand and product designers
    46:04 — Pricing AI-assisted creative work
    49:08 — The AI Creative Director framework
    56:01 — Why being remembered matters

    LINKS:
    Maven (AI Creative Director course): https://bit.ly/4tJ9nF7

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    LinkedIn: https://linkedin.com/in/tommygeoco

  3. He Designs Channels Like He Grows Plants: Kevin Espiritu

    57 minTemporada 1

    Kevin Espiritu runs Epic Gardening, one of the clearest examples of a creator-led media business that became much more than content: YouTube, commerce, products, books, and Botanical Interests.This conversation …

  4. Design Tools Are Going Headless: Tom Krcha

    39 minTemporada 1

    Tom Krcha founded Pencil.dev after years inside the design tooling cycle, from Flash evangelism to creating Adobe XD, which gives him a rare view of where AI design tools are actually heading.This conversation …

  5. AI Made Junior Designers Better Than Most Seniors: Hannah Ahn

    39 minTemporada 1

    Hannah Ahn is designing healthcare in the exact moment AI is making it easier than ever to take control of our health.She leads design and marketing at Superpower, a health startup building an AI layer across …

  6. This is Design At The Most AI-Installed Company: Diego Zaks

    1 h 2 minTemporada 1

    Diego Zaks runs design at Ramp, the most AI-installed company in the world. Not kidding, Anthropic showed up at their office because they were using Claude Code more than Anthropic was.We talk about how Ramp …

  7. Amelia Wattenberger: Designing The Next Flow State

    46 minTemporada 1

    Amelia Wattenberger spent eight years as a front-end developer before the title on her business card turned into "designer" — she's been at GitHub, now she's building Intent.This conversation covers why …

  8. Nad Chishtie: Lovable's Design System For Agents

    50 minTemporada 1

    Nad Chishtie is the Head of Design at Lovable — the company at the center of the AI coding explosion. He nearly got fired before his first day for emailing his CEO a thesis on why Lovable should be a web …

  9. Basement Studio: They Used Wine to Build a Website. Here's How.

    35 minTemporada 1

    Facundo Santana and José Rago run Basement Studio - 35 people in Argentina, working with Vercel, Mr. Beast, and Kid Super. They poured actual wine on a surface to get a WebGL texture right. That detail tells …

    Notas del episodio

    Facundo Santana and José Rago run Basement Studio - 35 people in Argentina, working with Vercel, Mr. Beast, and Kid Super.

    They poured actual wine on a surface to get a WebGL texture right. That detail tells you everything about how this shop operates.

    This conversation covers how they protect quality as they scale, the R&D lab that spun out BasHub and XMP, why they open-source everything, how 30 people pile into a single Slack channel before anything ships, and why Basement Ventures is quietly becoming a real VC fund.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 — They used actual wine to build a website
    0:24 — Who is Basement Studio?
    1:36 — From a Buenos Aires apartment to 35 people
    5:17 — The Kid Super World project
    7:19 — "Would you show it to your mom?"
    9:49 — Working with Vercel on Geist and v0
    13:20 — How 30 people review work in one Slack channel
    16:05 — Open source: BasHub, XMP, and giving back
    18:06 — The lab that becomes real products
    21:32 — How AI is changing creative studios
    24:49 — Basement Ventures: from studio to microfund
    28:43 — Investing in the tools you actually use
    31:14 — Building a studio that outlasts its founders

    LINKS:
    Basement Studio: https://basement.studio
    Facundo on X: https://x.com/falanfantana
    José on X: https://x.com/ragojose

    Watch on YouTube: https://youtu.be/nv7M79lMEnU

    FOLLOW ME:
    Newsletter: https://uxtools.co
    X / Twitter: https://x.com/tommygeoco
    LinkedIn: https://linkedin.com/in/tommygeoco

  10. Ben Blumenrose: He Sees How 50+ Design Teams Use AI. Most Are Doing It Wrong.

    46 minTemporada 1

    Ben Blumenrose runs Designer Fund, which means he doesn't just see one team figure out AI, he sees how 50+ design teams across the portfolio are absorbing it. This conversation covers what happens when the …

  11. Josh Puckett: Design Has Never Been More in Demand. So Why Can't Juniors Get Hired?

    41 minTemporada 1

    Josh Puckett went goblin mode for four weeks to ship Interface Craft — a course where you pick a library card, sign your name on it, and insert it into a web interface that unlocks everything behind it.He's …

  12. Jenny Wen: She Went From FigJam to Anthropic. This Is the New Era of UX.

    51 minTemporada 1

    Jenny Wen led design on FigJam, one of the most playful tools to hit design in a decade. Now she's at Anthropic designing Claude. Not just the model, but the product that millions use daily. What I didn't …

    Notas del episodio

    Jenny Wen led design on FigJam, one of the most playful tools to hit design in a decade. Now she's at Anthropic designing Claude. Not just the model, but the product that millions use daily.

    What I didn't expect: she sees these as the same problem. Both hide serious technical complexity behind simple, obvious interfaces.

    We talked about why designers are shipping production code now, why "UX designer" as a role feels outdated, and this framework she keeps coming back to: automate toil, augment creativity.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it:
    https://uxtools.co

    CHAPTERS:
    00:00 - From FigJam to Claude: same design problem, higher stakes
    04:52 - How much model complexity should users actually see?
    09:05 - Prototypes over docs in AI product development
    16:04 - Why long-term design vision is harder in AI labs
    21:27 - The canvas-tool category Jenny is watching
    26:30 - Is chat UI over? (Jenny says no)
    33:40 - From print magazine dreams to product design
    42:03 - Will I ever recreate that FigJam magic?
    47:51 - Is "UX designer" becoming outdated?
    49:22 - Taste vs execution: the distinction more designers need

    LINKS:
    Claude: https://claude.ai
    Jenny Wen: https://x.com/jenny_wen

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    Instagram: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco

  13. Steve Ruiz: He Turned Down Adobe. Then He Shelved His Own Product.

    39 minTemporada 1

    Steve Ruiz was about to start at Adobe. Bags packed. Job accepted. Start date: Monday.Then he looked at what was happening with his side project — an open-source canvas tool he'd been building — and 200,000 …

  14. Ben Fryc: He Quit Freelancing After Doubling His Salary.

    45 minTemporada 1

    Ben Fryc doubled his freelance salary in a year. Then his wife told him, on vacation in San Francisco, that he was working too hard. He quit freelancing and never went back.Ben taught himself Cinema 4D during …

  15. Andy Allen: Why He Takes 3 Years to Build Apps.

    38 minTemporada 1

    Andy Allen raised 5 million, built a hardware-software company, had a decent exit, and then walked away from all of it. Most founders would double down and scale. Andy did the opposite. He started Not Boring …

  16. Stephen Haney: He Canceled Figma 4 Months Ago. Here's What He Built Instead.

    47 minTemporada 1

    Stephen Haney has been quietly building design tools for years. Now he's betting that the canvas wants to talk to your agents.Paper just shipped MCP support. I've been playing with it. It's wild.We talked about …

  17. Weber Wong: One Person Should Have the Creative Power of Pixar.

    48 minTemporada 1

    Weber Wong was supposed to be a venture capitalist. Then he realized he wouldn't back himself, so he quit, moved to New York, and got a job at a coffee shop.Now he's building Flora, one of the most …

  18. Pietro Schirano: He Solved Figma-to-Code. It Went Viral Overnight.

    56 minTemporada 1

    Pietro Schirano built one of the first AI search engines before Perplexity existed. He created Cloud Engineer, an open source tool with 11,000+ GitHub stars that got him hired at Anthropic. Now he's building …

  19. Sara Vienna: Metalab's "Kind Not Nice" Rule Changed How She Gives Feedback.

    56 minTemporada 1

    Sara Vienna is the Chief Design Officer at Metalab. Slack, Uber, Coinbase... the list of products that came out of that shop is GOAT'd.We talked about how they actually ship that work, their Tarantino process …

  20. Lee Black: He Makes Figma Do Things It Wasn't Designed For.

    54 minTemporada 1

    Lee Black has been designing for 25 years. He made those Figma pills with goldfish swimming inside. He also ran an app company that nearly broke him.We talked about chasing money that never made him happy, why …

  21. Escha Vera: She Trained Her Own AI to Make Art.

    56 minTemporada 1

    Escha Vera got death threats for posting AI art. She kept posting anyway.Perplexity's designer runs a record label, trained her own LoRAs, and built the Comet invitations that broke the internet — each one …

  22. Devin Matthews: How He Became YouTube's Best New Filmmaker.

    1 h 19 minTemporada 1

    Devin Matthews rebranded his favorite sandwich shop in an effort to rediscover his love for the game. For free. He made a documentary ab out it called @SuprOrdinary.Then his YouTube channel exploded.Buck's Art …

  23. Eric Simons: His Company Had 30 Days to Live. Then He Built Bolt.

    18 minTemporada 1

    This founder set an expiration ate for his company… and then hit 0M ARR.Eric Simons (the builder behind Bolt.new) turned “we’re shutting down” into the world’s largest hackathon. In this episode, we break down …

  24. Ryo Lu: Why He Cloned Himself With Cursor.

    53 minTemporada 1

    Ryo Lu went from Notion's founding designer to cloning himself with AI at Cursor. This is the full conversation.From building anime fansites at 11 to architecting Notion's core systems to creating his own OS in …

  25. Ben Huffman: Every Investor Called His Idea Stupid. He Made $40M.

    53 minTemporada 1

    Ben Huffman built a freelance platform with NO fees. Every investor told him it was the stupidest idea they’d ever heard.Now Contra has 1M users and a $120M run rate.We talk about living in the pain cave (the …

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