Aller au contenu

How the Best Engineers Build a World Model (Google Earth Creator & Niantic Spatial CTO)

2 septembre 2026 · 37 min

Notes de l’épisode

Niantic Spatial CTO Brian McClendon on how the best engineers solve problems most give up on — from a 4D model of the world to shipping research in months. He built Google Earth and ran Google Maps for over a decade, and he's been there, done that. What he's building now is harder, and it's already live for customers. Along the way: who makes it on his team and who doesn't, and the one piece of advice he'd give every engineer using AI.


In this video, we cover:

- The 4D model of the world: visual positioning, change detection, and treating a pile of photos like a database

- Gaussian splats and real-to-sim: capturing a room and loading it into Nvidia Isaac to train robots

- Turning a research idea into a production service in six months

- What Google Maps taught him about building for robots instead of humans

- Designing problems AI can self-check, and why token maxing is a waste


For engineers and engineering leaders who want to work on problems that don't have a known answer yet — and who want to know what a CTO who's built the definitive product in his field looks for in the people he hires.

Recorded at the AI4 conference 2026.


Timestamps:

00:00:00 - Google Earth? Been There, Done That
00:00:46 - Turning a Research Idea Into Production in 6 Months
00:02:37 - How Any Photo Gets Located Within Half a Meter
00:06:37 - The Long-Term Goal: A 4D Model of the World
00:08:37 - Treating a Pile of Photos Like a Database
00:11:58 - What Google Maps Taught Him About Training Robots
00:15:22 - Gaussian Splats Explained in Plain Terms
00:17:42 - The Unsolved Problem: Scale and Semantic Change
00:20:34 - Why Google Earth Is Good Enough
00:22:09 - Who Makes It on His Team and Who Doesn't
00:23:38 - Designing Problems AI Can Self-Check
00:26:03 - The Insights Hidden in the Physical World
00:28:18 - Digital Twins, Cities, and Ready Player One
00:31:35 - Visual Positioning When GPS Gets Spoofed
00:33:24 - Token Maxing Is Bullshit: Advice for Engineers


Guest: Brian McClendon, CTO at Niantic Spatial. The engineer behind Google Earth; ran Google Maps for over a decade.

https://www.linkedin.com/in/brianmcclendon


#NianticSpatial #GoogleEarth #SoftwareEngineering

Tous les épisodes de Beyond Coding

Paramètres

Affichage

Langue

Détermine les stations affichées en premier sur la page d’accueil.

Historique

Les stations et épisodes écoutés récemment et tes dernières recherches sont seulement enregistrés dans ce navigateur.

Notifications

Un court message quand un podcast que tu suis publie un nouvel épisode. Désactive un podcast précis avec la cloche sur sa page.

Compte

Enregistrez vos favoris – dans l’app et sur le site.

Raccourcis clavier

/
Ouvrir la recherche
Espace
Lecture ou pause
← →
Dans le lecteur : 15 s en arrière, 30 s en avant (épisodes) · dans une rangée : tuile suivante
↑ ↓
Dans une rangée : cible dans la tuile
Début / Fin
Dans une rangée : première ou dernière tuile
Esc
Fermer la fenêtre ou le menu
?
Cet aperçu
En cours de lecture

Voir la station

À suivre

    Ajoutez des épisodes avec « À suivre » – ils seront lus après l'épisode en cours.