Aller au contenu
Game Design Deep Dive
PodcastLoisirsJeuxAnglais

Game Design Deep Dive

NouveauInterview with Kevin Bertram26 octobre 2026 · 58 min
Épisodes
42
Parution
mensuelle
Dernier épisode
26 Oct 2026

À propos du podcast

Dan Bullock interviews game designers with a focus on the challenges of historical board game design. 

Participants

  • Dan BullockAnimation

Épisodes 42

  1. Interview with Kevin Bertram

    58 minSaison 6 · Épisode 5

    Our guest today is Kevin Bertram, game designer, publisher, and raconteur. We discuss his designs Shores of Tripoli and Halls of Montezuma as well as what distinguishes the games being released at Fort Circle …

    Notes de l’épisode

    Our guest today is Kevin Bertram, game designer, publisher, and raconteur. We discuss his designs Shores of Tripoli and Halls of Montezuma as well as what distinguishes the games being released at Fort Circle.

    Fort Circle Games – Creating fun, easy to learn, historical board games.

    Outro music: "Gazebo Tree" Kristin Hersh


    Send us Fan Mail

  2. Painkillers with Brooks Barber

    45 minSaison 6 · Épisode 4

    For this episode, we chat with Brooks Barber, designer of Sykes-Picot (Hollandspiele) and his upcoming game Painkillers, which is being published by his new company Hawk & Dove. We discuss his Brooks&apos …

    Notes de l’épisode

    For this episode, we chat with Brooks Barber, designer of Sykes-Picot (Hollandspiele) and his upcoming game Painkillers, which is being published by his new company Hawk & Dove.

    We discuss his Brooks' appetite for challenging historical topics and how it informs both his designs and what Hawk & Dove intends to publish.

    Hawk and Dove Games https://www.hawkanddovegames.com/

    Outro music: "Money Folder (Four Tet Remix)" - Madvillain

    Send us Fan Mail

  3. Chalice of Poison with Akar Bharadvaj

    50 minSaison 6 · Épisode 3

    Akar Bharadvaj is designer of the upcoming game Chalice of Poison about the Iran-Iraq War from GMT and the Zenobia Award-Winning Tyranny of Blood. We chat about both designs, the future of the Zenobia awards …

  4. Love This Giant with Cole Wehrle

    1 h 18 minSaison 6 · Épisode 2

    We welcome back Cole Wehrle (who hopefully needs no introduction) for a wide ranging discussion about expansions, Buried Giant- his new publishing home, and much much more. Outro music: "King's Army" The …

  5. Interview with Liz Davidson

    58 minSaison 6 · Épisode 1

    Liz Davidson has co-designed Queen of Spies and the forthcoming Night Witches with David Thompson. She is also the Creative Director at Leder Games, but you may know her best for her work on her Bobby …

    Notes de l’épisode

    Liz Davidson has co-designed Queen of Spies and the forthcoming Night Witches with David Thompson. She is also the Creative Director at Leder Games, but you may know her best for her work on her Bobby Nunez-award winning Beyond Solitaire podcast. We chat about her work at Leder, her historical design work, and the transition from game critic to game designer. Note: This episode is tagged explicit solely for cussing.

    Outro Music: Jonny Fritz "Debbie Downers"

    Send us Fan Mail

  6. Come Out Fighting with John Carnahan

    27 minSaison 5 · Épisode 8

    Our guest is designer John Carnahan. His latest, Come Out Fighting will be on Kickstarter on November 30th. I am not sure how many listeners have dipped their toe in miniature games, but I had to invite John to …

    Notes de l’épisode

    Our guest is designer John Carnahan. His latest, Come Out Fighting will be on Kickstarter on November 30th. I am not sure how many listeners have dipped their toe in miniature games, but I had to invite John to discuss his latest design, because it incorporates something extraordinary and radical in that space.

    Come Out Fighting on BGG

    Come Out Fighting on Kickstarter

    Outro Music: Gene Autry "Don't Fence Me In"

    Send us Fan Mail

  7. Live from SD HistCon: Narrative in Solitaire Games

    1 h 2 minSaison 5 · Épisode 7

    Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and …

    Notes de l’épisode

    Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design.

    Outro music: Might Hannibal "All Nite Long"

    Send us Fan Mail

  8. Radical Rulebooks with Greg Loring-Albright, PhD

    47 minSaison 5 · Épisode 6

    Greg Loring-Albright is the designer of Ahoy, Keep the Faith, and co-designed Bloc by Bloc: Uprising with T.L. Simmons. Moreover, he teaches Game Studies and Game Design at Harrisburg University. We discuss his …

    Notes de l’épisode

    Greg Loring-Albright is the designer of Ahoy, Keep the Faith, and co-designed Bloc by Bloc: Uprising with T.L. Simmons. Moreover, he teaches Game Studies and Game Design at Harrisburg University. We discuss his recent zine RULEBOOKS FOR RADICALS on the importance of designing games in dire times.

    Outro music: Radioactivity "Time Won't Bring Me Down"

    Send us Fan Mail

  9. Trench Raid with Lisa Smedman

    53 minSaison 5 · Épisode 5

    Lisa Smedman is a best-selling author, journalist, and designer of many RPG games and modules. We discuss Trench Raid, her first solitaire tabletop wargame for Compass, the tactical approach to the topic of …

    Notes de l’épisode

    Lisa Smedman is a best-selling author, journalist, and designer of many RPG games and modules. We discuss Trench Raid, her first solitaire tabletop wargame for Compass, the tactical approach to the topic of WW1, and the relationship between serious games and design intent.

    Trench Raid from Compass Games

    Outro music: "Kingdom Come" by Cindy Lee

    Cindy Lee is marvelous! Go check out Diamond Jubilee by Cindy Lee here: https://cindylee.bandcamp.com/album/diamond-jubilee

    Send us Fan Mail

  10. Interview with Fred Serval

    1 h 1 minSaison 5 · Épisode 4

    In this episode, a proper interview with Fred Serval, designer of A Gest of Robin Hood, Red Flag Over Paris, and A Very Civil Whist. Fred is also the host of an excellent channel dedicated to historical …

    Notes de l’épisode

    In this episode, a proper interview with Fred Serval, designer of A Gest of Robin Hood, Red Flag Over Paris, and A Very Civil Whist. Fred is also the host of an excellent channel dedicated to historical tabletop gaming, Homo Ludens. We discuss his design approach and how it informs critique of other games.

    Outro music: "All Good Things Will Come to Pass" - Lael Neale

    Send us Fan Mail

  11. Playing Oppression with Mary Flanagan

    1 h 6 minSaison 5 · Épisode 3

    Mary Flanagan, is a game designer, professor, and an author. She joins us to discuss her book, co-authored with Mikael Jakobson, PLAYING OPPRESSION: THE LEGACY OF CONQUEST AND EMPIRE IN COLONIALIST BOARD GAMES …

    Notes de l’épisode

    Mary Flanagan, is a game designer, professor, and an author. She joins us to discuss her book, co-authored with Mikael Jakobson, PLAYING OPPRESSION: THE LEGACY OF CONQUEST AND EMPIRE IN COLONIALIST BOARD GAMES. We discuss representation of non-western cultures, colonialist mechanisms, and whether or not decades of conquest and exploitation based games have calcified to form the bedrock of competitive play.

    Outro Music: "Funeral for Justice" - Mdou Moctar

    Public Nominations for the Summit Award are open. Complete the survey here: https://sdhist.us18.list-manage.com/track/click?u=985b96c86d7bad0572684acc4&id=677c3ab117&e=3333a4975d

    Send us Fan Mail

  12. Interview with Brian Asklev

    57 minSaison 5 · Épisode 2

    Brian Asklev designed my favorite wargame of last year, 1812: Napoleon's Fateful March. We discuss what went into his phenomenal design, his upcoming game Baltic Empires, event design, and the challenges …

    Notes de l’épisode

    Brian Asklev designed my favorite wargame of last year, 1812: Napoleon's Fateful March. We discuss what went into his phenomenal design, his upcoming game Baltic Empires, event design, and the challenges of playtesting multiplayer games.

    Outro music: Sons of Kemet "The Hour of Judgement"

    Send us Fan Mail

  13. Interview with Pako Gradaille

    60 minSaison 5 · Épisode 1

    Pako Gradaille has flexed an impressive range of historical topics and systems with his designs Plantagenet, Cuius Regio, Habemus Papam, and Onoda. We discuss how solitaire games can present challenging …

    Notes de l’épisode

    Pako Gradaille has flexed an impressive range of historical topics and systems with his designs Plantagenet, Cuius Regio, Habemus Papam, and Onoda. We discuss how solitaire games can present challenging narratives, considerations when designing negotiation-based systems, and much more.

    https://gamefound.com/en/projects/saltandpepper/habemus-papam

    Send us Fan Mail

  14. Interview with Joe Schmidt

    1 h 3 minSaison 4 · Épisode 8

    SEASON FINALE: We welcome designer and developer Joe Schmidt to discuss In the Shadows: Resistance in France 1943-1944 (a game we designed together), his Levy & Campaign game Henry, solitaire design for Gunnar …

    Notes de l’épisode

    SEASON FINALE: We welcome designer and developer Joe Schmidt to discuss In the Shadows: Resistance in France 1943-1944 (a game we designed together), his Levy & Campaign game Henry, solitaire design for Gunnar Holmback's Weimar Republic (GMT), and his development work on the forthcoming game Hellraisers from Wehrlegig.

    Outro music: "Help Save the Youth of America" - Billy Bragg

    Send us Fan Mail

  15. Interview with Talia Rosen

    1 h 1 minSaison 4 · Épisode 7

    Today, I chat with Talia Rosen, designer of First Monday in October which is a game about the history of the US Supreme Court coming soon to Kickstarter from Fort Circle Games. We discuss what inspired …

    Notes de l’épisode

    Today, I chat with Talia Rosen, designer of First Monday in October which is a game about the history of the US Supreme Court coming soon to Kickstarter from Fort Circle Games. We discuss what inspired Talia's first design and the challenges of modeling the supreme court.

    Outro music: "The Devil's Great Grandson" - Sons of the Pioneers

    Send us Fan Mail

  16. Interview with John Butterfield

    1 h 10 minSaison 4 · Épisode 6

    As a designer, John Butterfield is a bit of a troublemaker. He likes to insert friction in his designs where wargamers aren’t used to finding it. His games don’t just tell stories, they host a space for players …

    Notes de l’épisode

    As a designer, John Butterfield is a bit of a troublemaker. He likes to insert friction in his designs where wargamers aren’t used to finding it. His games don’t just tell stories, they host a space for players to make their OWN stories. His titles include Ambush, RAF, Enemy Action: Ardennes & Karkov, the D-Day Series, Hell’s Highway and so many more. We discuss solitaire design, the evolution of his work, and his collaboration with Kai Jensen on Downfall.

    Outro music: Jessica Ackerley All Of the Colours Are Singing | Jessica Ackerley (bandcamp.com)

    Send us Fan Mail

  17. Chicago '68 with Yoni Goldstein

    55 minSaison 4 · Épisode 5

    For this episode, we chat with filmmaker and game designer Yoni Goldstein about his upcoming game Chicago '68 from The Dietz Foundation about the 1968 DNC protests and his journey in game design. Chicago …

  18. Narrative in Boardgames with Dan Thurot

    1 h 15 minSaison 4 · Épisode 4

    We decided to break from our usual format. Dan Thurot of Space Biff joins us for a discussion about narrative and storytelling in board games, particularly how it relates to historical boardgames. SPACE-BIFF! | …

  19. Interview with Maurice Suckling

    1 h 19 minSaison 4 · Épisode 3

    Maurice Suckling is a screenwriter, author, teacher of design as well as vast experience in various roles of video game production. We discuss his recent design Crisis 1914 from Worthington, the upcoming Peace …

    Notes de l’épisode

    Maurice Suckling is a screenwriter, author, teacher of design as well as vast experience in various roles of video game production. We discuss his recent design Crisis 1914 from Worthington, the upcoming Peace 1905 from Fort Circle, and Operation Barclay (currently on Gamefound).


    Send us Fan Mail

  20. Interview with Sebastian Bae

    1 h 14 minSaison 4 · Épisode 2

    Sebastian Bae is a research scientist and senior game designer for the Center of Naval Analyses' Gaming and Integration Program as well as a faculty advisor for the Georgetown University Wargaming Society …

    Notes de l’épisode

    Sebastian Bae is a research scientist and senior game designer for the Center of Naval Analyses' Gaming and Integration Program as well as a faculty advisor for the Georgetown University Wargaming Society. He has two commercial designs, Littoral Commander: Indo-Pacific with Dietz Foundation and a multi-pack Crisis In Korea being released through Catastrophe Games.

    We discuss the challenges of designing on the topic of North Korea, the value of modeling hypothetical war, and the frontier of designing for modern conflicts.

    Send us Fan Mail

  21. Interview with Carlos Marquez Linares

    1 h 12 minSaison 4 · Épisode 1

    Carlos Marquez Linares is the designer of TWO upcoming games, The Other Side of the Hill from NAC Wargames and Imperial Fever from GMT (currently on the P500). We discuss his controversial topics and his design …

  22. Interview with Natalia Wojtowicz

    1 h 1 minSaison 3 · Épisode 7

    Natalia Wotjowicz has written an excellent book called Wargaming Experiences about approaches to professional wargame design informed by her experience with the NATO Civil-Military Cooperation Center of …

  23. Interview with Gina Willis

    58 minSaison 3 · Épisode 6

    Gina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of …

    Notes de l’épisode

    Gina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of these games, the emphasis on narrative in solitaire design, age of sail, and much more.

    A Glorious Chance (mybigcommerce.com)

    Send us Fan Mail

  24. Interview with Jo Kelly

    51 minSaison 3 · Épisode 5

    On this episode, I chat with Jo Kelly to discuss their upcoming game Molly House which is being published by Wehrlegig (maybe you heard of it) and is coming to Backerkit on October 17th. Jo Kelly is also a …

  25. Interview with Domhnall Hegarty

    58 minSaison 3 · Épisode 4

    Domhnall Hegarty and his Citog Creative have provided graphic design for a number of high profile and award-winning releases, such as Fire & Stone: Siege of Vienna, People Power, Red Flag Over Paris, The Vote …

    Notes de l’épisode

    Domhnall Hegarty and his Citog Creative have provided graphic design for a number of high profile and award-winning releases, such as Fire & Stone: Siege of Vienna, People Power, Red Flag Over Paris, The Vote, and more. We chat about the considerations that go into his work and the discussion surrounding the use of AI-generated images in games.

    Send us Fan Mail

  26. Interview with Brian Train

    1 h 21 minSaison 3 · Épisode 3

    Brian Train has been at the forefront of designing games about insurgency and urban warfare. He is probably best known for his COIN volumes: A Distant Plain & Colonial Twilight, his District Commander Series …

  27. Interview with Mark Herman

    1 h 5 minSaison 3 · Épisode 2

    Mark Herman's work is vast and influential in the world of wargaming. We narrowed our chat in May to discussing his co-design with D.B. Dokter covering the first three months of the Russia-Ukraine War, the …

    Notes de l’épisode

    Mark Herman's work is vast and influential in the world of wargaming. We narrowed our chat in May to discussing his co-design with D.B. Dokter covering the first three months of the Russia-Ukraine War, the challenges of designing the first draft of history, and how he views the moral quandary of designing for an ongoing conflict.

    Send us Fan Mail

  28. Interview with Harold Buchanan

    57 minSaison 3 · Épisode 1

    Harold Buchanan’s contributions to historical games go above and beyond his celebrated designs: Flashpoint South China Sea, Liberty or Death and Campaigns of 1777. Harold has been very active launching the San …

    Notes de l’épisode

    Harold Buchanan’s contributions to historical games go above and beyond his celebrated designs: Flashpoint South China Sea, Liberty or Death and Campaigns of 1777. Harold has been very active launching the San Diego HistCon, the Summit Award and the webzine Conflicts of Interest. We discuss depicting the South China Sea conflict and the challenges of designing the "small" game.

    Send us Fan Mail

  29. Interview with Alex Knight

    56 minSaison 2 · Épisode 7

    Alex Knight is the designer of an outstanding new game Land and Freedom, published by Blue Panther. We discuss his unique take on the Spanish Civil War, Land of Freedom and his design journey. More info on Land …

    Notes de l’épisode

    Alex Knight is the designer of an outstanding new game Land and Freedom, published by Blue Panther. We discuss his unique take on the Spanish Civil War, Land of Freedom and his design journey.

    More info on Land of Freedom here: https://www.bluepantherllc.com/products/land-and-freedom

    Send us Fan Mail

  30. Interview with Cole Wehrle

    1 h 28 minSaison 2 · Épisode 6

    Cole Wehrle has designed Pax Pamir, John Company and Infamous Traffic as well as fan favorites Root, Oath and (most recently) Arcs. We chat primarily about his historical designs, discussing Kevin Zucker's …

Voici les 40 derniers épisodes sur 42. Les épisodes plus anciens se trouvent dans le flux du podcast.

C’est votre podcast ?

Confirmez-le avec une entrée dans votre flux : vous recevez ici un code, vous l’ajoutez comme podcast:txt dans le canal de votre flux, et nous le vérifions. Votre podcast apparaît ensuite comme « vérifié » sur SoundNode.

Paramètres

Affichage

Langue

Détermine les stations affichées en premier sur la page d’accueil.

Historique

Les stations et épisodes écoutés récemment et tes dernières recherches sont seulement enregistrés dans ce navigateur.

Notifications

Un court message quand un podcast que tu suis publie un nouvel épisode. Désactive un podcast précis avec la cloche sur sa page.

Compte

Enregistrez vos favoris – dans l’app et sur le site.

Raccourcis clavier

/
Ouvrir la recherche
Espace
Lecture ou pause
← →
Dans le lecteur : 15 s en arrière, 30 s en avant (épisodes) · dans une rangée : tuile suivante
↑ ↓
Dans une rangée : cible dans la tuile
Début / Fin
Dans une rangée : première ou dernière tuile
Esc
Fermer la fenêtre ou le menu
?
Cet aperçu
En cours de lecture

Voir la station

À suivre

    Ajoutez des épisodes avec « À suivre » – ils seront lus après l'épisode en cours.