
RPG Reanimators
- Épisodes
- 65
- Parution
- mensuelle
- Dernier épisode
- 28 Oct 2026
À propos du podcast
A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.
Épisodes 65
S2:E13 – Choice Cuts 3 - Miskatonic Repository Special, with Matt 'Doc' Tracey
Episode Notes In this Choice Cuts special, the Reanimators are joined by a consulting 'Doc' Tracey to each share 2 of our personal favorite Call of Cthulhu scenarios featured on the Miskatonic Repository …
Notes de l’épisode
Episode NotesIn this Choice Cuts special, the Reanimators are joined by a consulting 'Doc' Tracey to each share 2 of our personal favorite Call of Cthulhu scenarios featured on the Miskatonic Repository, regardless of how much we've reanimated them. We also give a nod to how easy or difficult we think it would be for GMs to run, in case anyone new to CoC would like to run something different for their groups besides The Haunting, The Necropolis, and Edge of Darkness. ;)
You'll find each of the scenarios we cover in the list below, along with a DTRPG link to purchase a copy for yourself, and a time-stamp in case you'd like to skip around and leave some of these choice cuts unspoiled for yourself.
Choice Cuts:
- Idol of Thoth (Holly; 2:18) - link
- Hammersmith Haunting (Nathan; 11:13) - link
- Unremembered (Alex; 18:47) - link
- Saturday the 14th (Doc; 27:27) - link
- Good Vibes Only (Lex; 36:08) - link
- There's Gold in Them Thar Hills (Holly; 46:47) - link
- Death is the Final Escape (Nathan; 52:52) - link
- The Pipeline (Alex; 1:02:30) - link
- Dockside Dogs (Doc; 1:10:15) - link
- Omega Kappa DIE!!! (Lex; 1:21:30) - link
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E12 – BLACKSAT - Dissection
Episode Notes In this episode, we dissect and reanimate the Delta Green scenario BLACKSAT, written by Greg Stolze and Shane Ivey, which is part of the Control Group collection. This scenario stands out among …
Notes de l’épisode
Episode NotesIn this episode, we dissect and reanimate the Delta Green scenario BLACKSAT, written by Greg Stolze and Shane Ivey, which is part of the Control Group collection. This scenario stands out among other DG operations as a unique one-shot where the PCs are astronauts not familiar with "The Conspiracy™️", however, you can expect some... turbulence at launch without a bit of TLC. Since one of the Reanimators has more than a little experience actually training astronauts, we brainstorm new ideas and advice to help make your next run of the scenario a mission success. Are there any more puns that I can make?
PS - this episode has my favorite post-credits blooper, so be sure to stick around past the ending music for that 🍑🪄
Links:
- You can find the scenario at:
- https://www.drivethrurpg.com/en/product/273935/delta-green-control-group
- or https://shop.arcdream.com/products/delta-green-control-group
- Holly's AP of the scenario on our YouTube channel
- The referenced Roleplaying Public Radio (RPPR) AP of the scenario on their YouTube channel
- A collage map of the shuttle using official NASA images and some stat blocks for the antagonist on our shared file drive
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E11 – Viscid - Dissection
Episode Notes In this episode, we dissect and reanimate the Delta Green scenario Viscid written by Dennis Detwiller. We give our reviews and GM advice for running this scenario both as a monster hunting …
Notes de l’épisode
Episode NotesIn this episode, we dissect and reanimate the Delta Green scenario Viscid written by Dennis Detwiller. We give our reviews and GM advice for running this scenario both as a monster hunting one-shot and/or as part of a longer dive into conspiracy elements.
Links:
You can find the scenario on Drivethrurpg and on the Arc Dream store
Lex's referenced one-shot AP of this scenario on our YouTube channel
- And you can find Lex's GM notes to run this scenario as a one-shot and Alex's cold open scene for the doomed airplane flight in our shared file drive
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E10 – Tell Me, Have You Seen the Yellow Sign? - Dissection
Episode Notes In this episode, we dissect and reanimate the scenario Tell Me, Have You Seen the Yellow Sign? originally written for Call of Cthulhu by Kevin A. Ross with special guest Zander, who ran this …
Notes de l’épisode
Episode NotesIn this episode, we dissect and reanimate the scenario Tell Me, Have You Seen the Yellow Sign? originally written for Call of Cthulhu by Kevin A. Ross with special guest Zander, who ran this scenario for us using the Trail of Cthulhu system. We discuss the reanimations they made to innovate the scenario in their run, as well as other opportunities for GM advice.
Note: The patreon thanks shout-out is outdated compared to when we first recorded this discussion, but I kept it in for the chuckles as I floundered to make a joke.
Links:
- You can find the original version of the scenario at: https://www.drivethrurpg.com/en/product/1680/the-great-old-ones?__cf_chl_f_tk=G0P2xP99QvPU2l25aYnnFnQ6JKSmUvjK4km2r1HPwAE-1783276793-1.0.1.1-Vfhgjay2HD1Lx_V7wvG7vj4QDam21808WlqMpEcHI_E
- Pelgrane Press's free guide to adapt it to Trail
- Our shared file drive where you can find some of the handouts Zander made:
- https://drive.google.com/drive/folders/1gYPZq4btckJ-TMO9rrzZMGGDIZmeAVZq?usp=sharing
- A playlist of Zander's full AP on our YouTube channel
- The start of Denghazi DM's run of this scenario that Zander mentioned.
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E9 – Jack Frost - Dissection
Episode Notes In this episode, we review and reanimate the scenario Jack Frost written by Shane Ivey for Delta Green. Holly recently ran this scenario three times back-to-back-to-back as an It's Alive! actual …
Notes de l’épisode
Episode NotesIn this episode, we review and reanimate the scenario Jack Frost written by Shane Ivey for Delta Green. Holly recently ran this scenario three times back-to-back-to-back as an It's Alive! actual play on our YouTube channel, and we have a lot to say to try and address some of the issues we had with it and provide some GM tips, advice, and inspiration!
- You can find the scenario on Arc Dream's store or DrivethruRPG
- Handouts we can share on the lab's google drive .
- Holly's Actual Play on our YouTube channel .
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E8 – Chaosium Con 2026 Live Panel - When Cthulhu Doesn't Answer the Call; Running CoC without the Mythos - Consultation
Episode Notes Listen to an almost-live recording of our Chaosium Con 2026 panel where we discuss some of the key themes related to cosmic horror, how Mythos staples might be freshened up into novel antagonists …
Notes de l’épisode
Episode NotesListen to an almost-live recording of our Chaosium Con 2026 panel where we discuss some of the key themes related to cosmic horror, how Mythos staples might be freshened up into novel antagonists for players, how GMs can consider adapting their own creatures from existing media, how there's a John Carpenter movie for every example, how GMs can go about creating their own horrific entities, and other topics.
Links:
- Invite link to our Discord server
- Link to our Patreon if you'd like to support us
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E7 – Impossible Landscapes - Dissection, Pt 6. Epilogue
Episode Notes In this episode, we conclude our dissection review and reanimation advice for Impossible Landscapes by hearing from some other GMs - found wandering the mists of Carcosa - so that they can share …
Notes de l’épisode
Episode NotesIn this episode, we conclude our dissection review and reanimation advice for Impossible Landscapes by hearing from some other GMs - found wandering the mists of Carcosa - so that they can share some additional perspectives and recommendations. Needless to say, each of these discussions will span the entirety of the campaign, so there are spoilers abound.
In order, we interview:
- Tom Ogas from the Stories & Lies podcast, which is linked below (start @ 2:09)
- Zander, an excellent GM who has run several APs for our podcast (start @ 25:36)
- Joe, Brad, and Dace from the Green Box Gaming podcast, also linked below (start @ 1:30:03)
- You can find the Delta Green campaign at: Arc Dream's Store and DrivethruRPG
- Stories & Lies podcast website
- Green Box Gaming podcast website
- IL Campaign handouts and resources we can share on our lab's Google Drive .
- Our YouTube channel for Actual Play videos
- An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E6 – Impossible Landscapes - Dissection, Pt 5. End of the World of the End
Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the fourth chapter End …
Notes de l’épisode
Episode NotesIn this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the fourth chapter End of the World of the End, which covers the finale of this epic campaign.
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then, since we aren't really fans of how this final chapter is laid out, we then cover an overview of the chapter followed by explanations of how each of us would run this final section based on our own styles and internal philosophies regarding Carcosa and the nature of the King in Yellow. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
- 2:32 - Beating Heart (key themes)
- 5:51 - Strengths & Limitations as Written
- 13:38 - Beginning Deep Dive; Guiding Principles
- 28:42 - Introducing How We Would Run the Ending
- 29:06 - How Nathan Would Run It
- 37:09 - How Alex Would Run it
- 43:31 - How Holly Would Run it
- 56:08 - How Lex Would Run it
- 1:09:45 - The Party
- 1:17:28 - Closing Thoughts
- You can find the campaign at: Arc Dream's Store and DrivethruRPG
- Bud's RPG Review IL Campaign episode for the chapter for a more thorough by-the-book summaries
- Campaign handouts and resources we can share on our lab's Google Drive .
- Our YouTube channel for Actual Play videos
- An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
- And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E5 – Impossible Landscapes - Dissection, Pt 4. Like a Map Made of Skin
Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the third chapter Like a …
Notes de l’épisode
Episode NotesIn this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the third chapter Like a Map Made of Skin, as well as an Exeunt that is... kind of essential for this chapter, so not really an exeunt?
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
- 1:28 - Waking Up
- 6:38 - Chapter overview & Beating Heart (key themes)
- 13:35 - Strengths & Limitations as Written
- 23:45 - Beginning Deep Dive, Navigating the World
- 33:33 - Guiding Agents' Goals & Direction
- 38:53 - Encountering Some Static
- 48:02 - Overall Section Thoughts (but really more Static)
- 56:21 - Encountering a Group Later
- 1:01:28 - Checking In
- 1:18:20 - A Quiet Maze
Links:
- You can find the campaign at: Arc Dream's Store and DrivethruRPG
- Bud's RPG Review IL Campaign episode for the chapter and associated (mandatory) exeunt for a more thorough by-the-book summary (RIP, Bud)
- Campaign handouts and resources we can share on our lab's Google Drive .
- Our YouTube channel for Actual Play videos
- An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
- And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E4 – Impossible Landscapes - Dissection, Pt 3. A Volume of Secret Faces
Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the second chapter A …
Notes de l’épisode
Episode NotesIn this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the second chapter A Volume of Secret Faces, as well as more Exuents that Agents are likely to encounter.
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
- 1:14 - The Gap
- 20:24 - Chapter overview & Beating Heart (key themes)
- 23:16 - Strengths & Limitations as Written
- 44:01 - Checking in + Exeunt for the Missing
- 49:07 - The Facility by Day
- 1:02:10- Facility NPCs
- 1:08:23 - The Handler's House
- 1:17:22 - The Nurse's House
- 1:23:38 - Encountering a Group
- 1:25:46 - The Doctor's House
- 1:27:22 - Going Shopping at the Mall
- 1:31:45 - Going to Vegas
- 1:34:53 - The Facility After Hours
- 1:57:28 - The Chase
- 2:11:25 - Overall Chapter Advice
- You can find the campaign at: Arc Dream's Store and DrivethruRPG
- Bud's RPG Review IL Campaign episode for the chapter part 1 and part 2 with associated exeunt for a more thorough by-the-book summarie (RIP, Bud)
- Campaign handouts and resources we can share on our lab's Google Drive .
- Our YouTube channel for Actual Play videos
- An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
- And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E3 – Impossible Landscapes - Dissection, Pt 2. The Night Floors
Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the first chapter The …
Notes de l’épisode
Episode NotesIn this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the first chapter The Night Floors, as well as the first Exuent Agents are likely to encounter.
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
- 2:34 - Overview summary over; Beating Heart (key themes)
- 5:36 - Strengths & Limitations as Written
- 14:43 - Initial Briefing
- 26:08 - The Apartment
- 36:14 - The Neighbors
- 57:29 - After Dark
- 1:12:19 - Other NPCs
- 1:21:17 - Challenges and Potential Pitfalls
- 1:29:33 - Getting Out & Wrapping it Up
- 1:36:10 - Extra NPCs from the Book to Consider
- 1:41:47 - Closing Thoughts
- 1:51:05 - Exeunt 1: Books
- You can find the campaign at: Arc Dream's Store and DrivethruRPG
- Bud's RPG Review IL Campaign episode for the main chapter for a more thorough by-the-book summarie (RIP, Bud)
- Campaign handouts and resources we can share on our lab's Google Drive .
- Our YouTube channel for Actual Play videos
- An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
- And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E2 – Impossible Landscapes - Dissection, Pt 1. Prologue
Episode Notes This episode marks the beginning of our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green. In this episode, we briefly …
Notes de l’épisode
Episode NotesThis episode marks the beginning of our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green. In this episode, we briefly summarize the campaign, discuss elements we like and dislike as written, address how difficult we think this campaign is for GMs to run, cover our personal philosophies on how we run this campaign, provide some GM advice for preparation and Session 0 before running, and media suggestions for extra inspiration.
Since this is a lot to cover in roughly 2 hours, timestamps for various sections are listed below, in case you'd like to skip around to only the sections you're interested in:
- 7:00 - Overview summary over, covering Likes & Dislikes as written
- 38:34 - Beating Heart, key themes we want to emphasize
- 40:47 - Campaign difficulty to run
- 53:34 - Beginning of our theses for how the IL world works in our runs
- 1:21:20 - Practical prep advice, GM Note & file organization, etc.
- 1:32:44 - Session 0 advice, seeding ideas in Agent backstories
- 1:57:22 - Dealing with character death in this campaign
- 2:05:23 - Extra references and resources for inspiration
Links:
- You can find the campaign at: Arc Dream's Store and DrivethruRPG
- Bud's RPG Review IL Campaign overview and background episodes for more thorough by-the-book summaries (rest in peace, Bud)
- Campaign handouts and resources we can share on our lab's Google Drive .
- Our YouTube channel for Actual Play videos (soon to be releasing an IL campaign)
- An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
- Our free-to-follow Patreon where you can support us and get early access to episodes
- And an invite link to the IL Handler's Discord Server for more advice, discussion, and fan-made handouts
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S2:E1 – Public Access - Aberration with Jason Cordova
Episode Notes For our Season 2 premiere, the Reanimators meet with Jason Cordova to discuss the analog horror TTRPG Public Access! We discuss the inspiration and design elements poured into the game, get some …
Notes de l’épisode
Episode NotesFor our Season 2 premiere, the Reanimators meet with Jason Cordova to discuss the analog horror TTRPG Public Access! We discuss the inspiration and design elements poured into the game, get some advice for new GMs and players looking to try this system - and the Carved from Brindlewood engine out, and bond over childhood trauma and 80s/90s nostalgia!
Links:
- The upcoming Public Access kickstarter set to open 3/17/2026!!
- The Bad Spot YouTube channel - where Jason has ran several Public Access and other APs
- The Darkened Threshold - a podcast from The Gauntlet hosted by Jason and others
- Invite link to our Discord server
- Our free-to-follow Patreon for downloadable versions of our episodes and resources, or if you would like to support us, gain access to early releases of our episodes!
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
S1:E51 – Building Green Boxes - Consultation
Episode Notes In this episode, we discuss our thoughts and experiences with designing and running Green Boxes in the Delta Green TTRPG. We discuss the core elements of what we believe constitute a Green Box …
Notes de l’épisode
Episode NotesIn this episode, we discuss our thoughts and experiences with designing and running Green Boxes in the Delta Green TTRPG. We discuss the core elements of what we believe constitute a Green Box, ideas to shake things up beyond the typical storage container, thoughts on ways to make them feel more alive and engaging, and share some of our favorite (and least favorite) items to include for our players!
Links:
- The referenced
- Invite link to our
- Our free-to-follow
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E50 – Chases in TTRPGs - Consultation
Episode Notes This week, half of the Reanimators stitch our brains together to cover chases in tabletop RPGs! We compare rulesets from a variety of TTRPG systems, discuss what elements of chases we want to …
Notes de l’épisode
Episode NotesThis week, half of the Reanimators stitch our brains together to cover chases in tabletop RPGs! We compare rulesets from a variety of TTRPG systems, discuss what elements of chases we want to emphasize for players, along with some issues we've had in the past, and give our unsolicited advice for GMs who are looking for ways to make their group's next chase thrilling and tense™.
Links:
Here is the Seth Skorkowsky CoC Chase rules video we reference: https://youtu.be/jy1LL05E5gI?si=DjlUv56Nb_df0sVh
As well as the very serious Heavy Rain failed chase video: https://youtu.be/Yy44s_de15Y?si=bTJhAYtRA0qFQkca
Chat more with us on our Discord server: https://discord.gg/R8Q6aeyVk8
If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators
Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E49 – Deliver Us from Evil - Dissection with Keeper Doc
Episode Notes In this episode, we dissect and reanimate the Call of Cthulhu scenario Deliver Us from Evil written by Keeper Doc and Alex Guillotte. We've had the pleasure of playing and running in multiple …
Notes de l’épisode
Episode NotesIn this episode, we dissect and reanimate the Call of Cthulhu scenario Deliver Us from Evil written by Keeper Doc and Alex Guillotte. We've had the pleasure of playing and running in multiple versions of this scenario (soon to be published as APs on our YouTube channel) and work with KeeperDoc to give a variety of insights for great moments to highlight, as well as some potentially choppy waters for GMs to be aware of before running it.
Links:
- You can find the scenario at: https://www.drivethrurpg.com/en/product/486759/deliver-us-from-evil
- Our shared file drive where you can find a plaintext version of the handouts: https://drive.google.com/drive/folders/1-u_9Zx2a2i_Q-omOJw41VLBXayQ3kTQX?usp=sharing
- Invite link to our Discord server
- YouTube
- And our free-to-follow Patreon as another place for resources and ad-free episode downloads
All music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
This podcast is powered by Pinecast.
S1:E48 – Death to the Wizard Kings and Casket Land - Consultation with Marie Enger
Episode Notes Join us for a chat with Marie Enger where we discuss a variety of topics including their RPGs Death to the Wizard Kings, Casket Land, old cartoons, pottery, the horrors of Missouri, cosmic horror …
Notes de l’épisode
Episode NotesJoin us for a chat with Marie Enger where we discuss a variety of topics including their RPGs Death to the Wizard Kings, Casket Land, old cartoons, pottery, the horrors of Missouri, cosmic horror art creation for works like Where Black Stars Rise, as well as Marie's suspected ability to predict the future!
Links:
- You can find Marie online via their website (which also has links to the games and works we discuss) or Bluesky
- You can join our Discord for more discussions via this link here: https://discord.gg/R8Q6aeyVk8
- And if you liked this episode or found it helpful, you can support us on Patreon.
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E47 – Something is Wrong Here - Aberration
Episode Notes In this episode, we study an aberration that is half roleplaying game, half card game, half improv routine, and half love letter to the late David Lynch (that math checks out according to our …
Notes de l’épisode
Episode NotesIn this episode, we study an aberration that is half roleplaying game, half card game, half improv routine, and half love letter to the late David Lynch (that math checks out according to our non-Euclidean algebra). Something is Wrong Here by Kira Magrann is an extremely interesting and unique system that we haven't seen anything like before or since. We discuss some of our experiences with the system and provide some ideas and suggestions to help future Facilitators make their own Lynchian waking nightmares.
Links:
- You can find the game here: https://kiramagrann.itch.io/something-is-wrong-here
- A reference doc for Facilitators with some of our notes: https://docs.google.com/document/d/1tgbpMAt5qOY5bWU1mc1pwYUjl4NjqYynr5I2uDn4-Tw/edit?usp=sharing
- An invite to our Discord server: https://discord.gg/R8Q6aeyVk8
If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E46 – Ladybug, Ladybug, Fly Away Home - Dissection
Episode Notes In this episode, we dissect the scenario Ladybug Ladybug, Fly Away Home written for Call of Cthulhu and discuss ways to reanimate it as CoC or Delta Green! Reanimation starts around 1:01:49 Links …
Notes de l’épisode
Episode NotesIn this episode, we dissect the scenario Ladybug Ladybug, Fly Away Home written for Call of Cthulhu and discuss ways to reanimate it as CoC or Delta Green!
Reanimation starts around 1:01:49
Links:
- You can find the scenario in this collection: https://www.drivethrurpg.com/en/product/191250/the-things-we-leave-behind-an-anthology-of-modern-day-call-of-cthulhu-scenarios
- Seth Skorkowsky's review of the scenario, which we reference some changes: https://www.youtube.com/watch?v=0YweLN2IWnw
- Las Cosas Que Dejamos Atras (Spanish language version of TTWLB with different art): https://www.thehillspress.es/producto/las-cosas-que-dejamos-atras/
- Website handout by James Alday: https://jamesalday.github.io/ladybug/
- And a link to our google drive with some resources Lex used in his run including handouts and GM notes (ran as Program DG): https://drive.google.com/drive/folders/1VSvZ5vcxhIoJndJA_WWu50tTHjfI6hyc?usp=sharing
If you liked this episode or found it helpful, consider supporting us on Patreon to cover production and distribution expenses: https://www.patreon.com/c/RPGReanimators
And if you'd like to discuss more about this scenario with us, join our lab's Discord server! https://discord.gg/R8Q6aeyVk8
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
Announcement! Reanimated RPG Con!
Episode Notes We are organizing an upcoming online TTRPG convention tentatively named Reanimated RPG Con!! We're set to unleash this monstrosity the weekend of November 14-16, with a variety of free games …
Notes de l’épisode
Episode NotesWe are organizing an upcoming online TTRPG convention tentatively named Reanimated RPG Con!!
We're set to unleash this monstrosity the weekend of November 14-16, with a variety of free games, panels, and workshops.
GM signups are from October 1-10, then player sign-ups will be on October 20-30.
The event will be hosted on our RPG Reanimators Discord server, so be sure to join if you'd like to sign up and stay updated on these events! Invite link: https://discord.gg/R8Q6aeyVk8
This podcast is powered by Pinecast.
S1:E45 – Exploring the Limits of Call of Cthulhu Scenarios - Consultation with Paul Fricker
Episode Notes In this episode, Alex and Nathan meet with Paul Fricker as a consulting expert to discuss the core essences of what makes a Call of Cthulhu scenario, as well as explore the limits of scenarios for …
Notes de l’épisode
Episode NotesIn this episode, Alex and Nathan meet with Paul Fricker as a consulting expert to discuss the core essences of what makes a Call of Cthulhu scenario, as well as explore the limits of scenarios for the TTRPG system.
You can find Paul Fricker's website here: https://paulfricker.substack.com/
Or chat more with us on our Discord server: https://discord.gg/R8Q6aeyVk8
If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators
Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E44 – TTRPG Scenario Editing and Formatting - Consultation with XPLovecat
Episode Notes In this episode, we consult with Leslie "XPLovecat" Horn as a resident expert on scenario editing and review to help us understand some ways to help turn that splatter of words on a page into a …
Notes de l’épisode
Episode NotesIn this episode, we consult with Leslie "XPLovecat" Horn as a resident expert on scenario editing and review to help us understand some ways to help turn that splatter of words on a page into a properly monstrous scenario. We also discuss ways that scenario authors may find or summon their own editors, as well as the proper pronunciation of "Vaesen", which Nathan totally gets right.
Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E43 – Good Player Habits - Consultation
Episode Notes In this episode, we consult on some good player habits and practices which we always like to see from our side of the GM screen. Consultations are free-form topic discussions based on our own GM …
Notes de l’épisode
Episode NotesIn this episode, we consult on some good player habits and practices which we always like to see from our side of the GM screen.
Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E42 – Call of Cthulhu Scenario Inspiration Across the Decades (Chaosium Con 2025 Live Panel)
Episode Notes Listen to a live recording of our nearly sold-out panel at Chaosium Con 2025 where we discuss sources of inspiration for new Call of Cthulhu scenarios in underused decades between the traditional …
Notes de l’épisode
Episode NotesListen to a live recording of our nearly sold-out panel at Chaosium Con 2025 where we discuss sources of inspiration for new Call of Cthulhu scenarios in underused decades between the traditional 20s-30s settings and modern day! We cover different ideas and themes for mythos horror scenarios in the 40s, 50s, 60s, 70s, 80s, 90s, and early 2000s.
You can also tell this is a live recording by the sounds of a door repeatedly slamming as folks moved in and out of the talk, and definitely not from a tentacled creature breaking the barriers of our reality to return our call.
All music and sound effects are sourced under attribution free creative commons licensing.
This podcast is powered by Pinecast.
S1:E41 – Queer Horror - Consultation with Hailey Piper
Episode Notes In this episode, we meet with horror author Hailey Piper to discuss queer horror as a genre and how we might apply some of her expertise from novel writing to emphasize queer themes, characters …
Notes de l’épisode
Episode NotesIn this episode, we meet with horror author Hailey Piper to discuss queer horror as a genre and how we might apply some of her expertise from novel writing to emphasize queer themes, characters, and narratives in horror TTRPGs.
We also discuss lots of queer media recommendations and TTRPG systems, as well as a mildly concerning amount of Shrek - possibly due to some cross-contamination between Beth of the David Behaviour podcast and Fiona of the What am I Rolling podcast (mostly Beth though...)
Links: You can find Hailey at her website, Bluesky, and IG and check out A Game in Yellow releasing in August and Teenage Girls Can Be Demons in September!
The Gender as Body Horror YouTube video referenced
You can find us on Discord, YouTube, and Bluesky, and support us on Patreon if you would like.
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E40 – Manifesting Personal Horrors on the Page - Consultation with Todd Keisling
Episode Notes In this episode, the Reanimators have some cross-contamination with Beth of the David Behaviour book review podcast to branch outside of the RPG space to interview horror author Todd Keisling to …
Notes de l’épisode
Episode NotesIn this episode, the Reanimators have some cross-contamination with Beth of the David Behaviour book review podcast to branch outside of the RPG space to interview horror author Todd Keisling to see if there are any lessons we can learn from novel writing that could be applied for writing or running horror TTRPG scenarios. We cover a range of topics, including creating characters, motivations, and traits, creating monsters and original cosmic horrors, manifesting personal fears as threats or themes in stories, and some key elements of writing for different vibes, including folk, analog, and surreal horror.
You can find Todd's website here: https://www.toddkeisling.com/ As well as a reading of one of his short stories Midnight in the Southland on Pseudopod here: https://pseudopod.org/2023/10/20/pseudopod-887-midnight-in-the-southland/ Also check out David Behaviour for horror book reviews and discussions: https://david-behaviour.pinecast.co/
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E39 – Teaching RPGs and Safety Tools - Consultation with Fiona
Episode Notes In this episode, we ask our consulting expert Fiona of the What am I Rolling? podcast (and many other podcasts) about a variety of topics, including techniques to help teach new RPGs to players …
Notes de l’épisode
Episode NotesIn this episode, we ask our consulting expert Fiona of the What am I Rolling? podcast (and many other podcasts) about a variety of topics, including techniques to help teach new RPGs to players new and old, some best-practice methods to promote accessibility and using safety tools in RPGs, as well as improv techniques which can help players and GMs.
You can find a link to Fiona's awesome lines and veils spreadsheet in our lab's google drive here: https://docs.google.com/spreadsheets/d/1b2HEKM7Qi88rgFJpNfwjwPvqHfExw0B6IN6NKY9xih4/edit?usp=sharing so you can make a copy for yourself
You can find more of Fiona's stuff via the WAIR podcast website and YouTube channel
All music and sound effects are sourced under attribution-free creative commons licensing.
This podcast is powered by Pinecast.
S1:E38 – The Code - Dissection with Jon Hook
Episode Notes In this episode, we dissect and reanimate The Code written by Christopher Lackey with Lynne Hardy for Call of Cthulhu 7e, and available as part of the Mansions of Madness vol. 1 collection from …
Notes de l’épisode
Episode NotesIn this episode, we dissect and reanimate The Code written by Christopher Lackey with Lynne Hardy for Call of Cthulhu 7e, and available as part of the Mansions of Madness vol. 1 collection from Chaosium (links below). We're also joined by special guest Jon Hook from the Modern Mythos podcast! Jon has been a huge fan of this scenario for some time, and shares his plans to transplant this scenario to the Gaslight setting, which he plans to run at Chaosium Con 2025!
Reanimation starts around 1:10:55
Links:
- Mansions of Madness:
- Physical: https://www.chaosium.com/mansions-of-madness-vol-1-behind-closed-doors-hardcover/?srsltid=AfmBOorzGWHzhApBWS8kGoTrhN2In7lwsCvndJxsc9d1xeZKJRhHqVa-
- PDF: https://www.drivethrurpg.com/en/product/310791/mansions-of-madness-vol-1-behind-closed-doors
- Plaintext handout resources: https://drive.google.com/drive/folders/1d3YyDVeiN3w6oXs-mw93q7DtXOUWr38i?usp=drive_link
- Choice Cuts 2, as mentioned during this episode: https://pnc.st/s/rpg-reanimators/63fcaee1/lights-out-spilsbury-9485-the-mummy-of-pemberley-grange-wreck-this-deck-choice-cuts-2
- Jon's previous run of the code with Into the Darkness: https://youtu.be/weNoovb2AJc?si=gFOe8yqiEzhYgFXb
- RPG Reanimators Discord invite: https://discord.gg/R8Q6aeyVk8
All music and sound effects are sourced under attribution free creative commons licensing.
This podcast is powered by Pinecast.
S1:E37 – Unland - Dissection with Scott Dorward
Episode Notes In this episode, we dissect and reanimate the Call of Cthulhu scenario UNLAND written by Scott Dorward, with the author himself! We dissect the creepy amusement park rides and talk about Silent …
Notes de l’épisode
Episode NotesIn this episode, we dissect and reanimate the Call of Cthulhu scenario UNLAND written by Scott Dorward, with the author himself! We dissect the creepy amusement park rides and talk about Silent Hill 2 more than a bit, while Scott shares how he runs this scenario very differently than written, as the scenario that made it to print became quite different than he'd originally envisioned it to be!
The scenario is in the Fear's Sharp Little Needles collection, which is available here: https://www.drivethrurpg.com/en/product/245289/fear-s-sharp-little-needles-26-modern-day-call-of-cthulhu-scenarios
Additionally, our Beating Heart-tier Intern Zander made some awesome custom handouts and gave us permission to share them, available in our Google Drive: https://drive.google.com/drive/folders/1JT-mFFRhNrfkHJjC5VCVgx2aMi-4z12x?usp=sharing
If you'd like to join our Discord: https://discord.gg/R8Q6aeyVk8
All music and sound effects are sourced under attribution free creative commons licensing
This podcast is powered by Pinecast.
S1:E36 – The Burning Stars - Dissection with Matt Sanderson
Episode Notes In this episode, we meet with Good Friend Matt Sanderson to talk about his favorite Call of Cthulhu scenario The Burning Stars, written by David Conyers for Call of Cthulhu 6th edition. I describe …
Notes de l’épisode
Episode NotesIn this episode, we meet with Good Friend Matt Sanderson to talk about his favorite Call of Cthulhu scenario The Burning Stars, written by David Conyers for Call of Cthulhu 6th edition. I describe this as "the most Call of Cthulhu-y-est scenario I have ever played" and for the first time, I'll recommend to anyone who has not already read or played this scenario to carefully consider if they want to spoil themselves on it by listening here, as it has a really fantastic twist that needs to come through at the table.
You can purchase a PDF of the Terrors from Beyond collection which contains this scenario from Chaosium here: https://www.chaosium.com/terrors-from-beyond-pdf/
After this recording, we also got permission from Thom Raley of Into the Darkness to share the fantastic updated handouts that he hasmade for this scenario, which you can find in our Google Drive here: https://drive.google.com/drive/folders/1IRMWBjHWd0ISXjiywCPKcca3fPpdEafP?usp=sharing
All music and sound effects were made using attribution-free creative commons resources.
This podcast is powered by Pinecast.
Voici les 40 derniers épisodes sur 65. Les épisodes plus anciens se trouvent dans le flux du podcast.
Podcasts similaires
Plus de podcasts : LoisirsC’est votre podcast ?
Confirmez-le avec une entrée dans votre flux : vous recevez ici un code, vous l’ajoutez comme podcast:txt dans le canal de votre flux, et nous le vérifions. Votre podcast apparaît ensuite comme « vérifié » sur SoundNode.







