Aller au contenu
The Underhive Lorekeepers Podcast
PodcastLoisirsHobbiesAnglais

The Underhive Lorekeepers Podcast

NouveauEpisode 76 - Dramatis Personae - Da Boyz.26 octobre 2026 · 2 h 35 min
Épisodes
83
Parution
toutes les deux semaines
Dernier épisode
26 Oct 2026

À propos du podcast

Underhive Lorekeepers is a podcast that focuses on the lore and history of Necromunda, a tabletop strategy game by Games Workshop. Each episode will focus on a specific aspect of the game, its background, history and factions, as well as other supplementary information from Necromunda and the Warhammer 40,000 universe as a whole.

Épisodes 83

  1. Episode 76 - Dramatis Personae - Da Boyz.

    2 h 35 min

    WAAAGH! Scummers!Orktober continues here at The Underhive Lorekeepers Podcast and this week we're diving headfirst into the lives of three of the most gloriously unhinged Orks to ever grace the grim darkness of …

    Notes de l’épisode

    WAAAGH! Scummers!


    Orktober continues here at The Underhive Lorekeepers Podcast and this week we're diving headfirst into the lives of three of the most gloriously unhinged Orks to ever grace the grim darkness of the far future.


    First up is Tuska Daemon-Killa, an Ork Warboss who decided that fighting daemons was so much fun he'd take his entire WAAAGH! into the Eye of Terror. A decision so spectacularly Orky that even Khorne couldn't help but appreciate it.


    Next, we meet Zodgrod Wortsnagga, the legendary Runtherd who believes that even the lowliest Gretchin deserves a chance to become something greater. Provided that something greater involves being shouted at, beaten into shape, and thrown enthusiastically at the enemy.


    Finally, there's Old Zogwart, a Weirdboy of such extraordinary psychic power that he can turn his enemies into Squigs. Because why bother defeating your opponents when you can simply turn them into livestock?


    Along the way, we discuss Orkish immortality, the questionable ethics of Gretchin management and whether turning someone into a Squig technically counts as winning an argument.

    Three Orks. Three completely different approaches to life. Absolutely no functioning brain cells between them.


    So grab your favourite Choppa, paint something red and join us for another celebration of everything green, violent, and spectacularly ridiculous.


    If you have questions, complaints, corrections or suggestions, email us at [email protected].



    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers

  2. Episode 75. Squiggly Beasts - Part 2

    2 h 4 min

    Hello Scummers!It’s Orktober, which means we’re kicking off our second annual celebration of all things green, brutal, and questionably hygienic. All month long, we’re dedicating ourselves to the greenskins …

    Notes de l’épisode

    Hello Scummers!


    It’s Orktober, which means we’re kicking off our second annual celebration of all things green, brutal, and questionably hygienic. All month long, we’re dedicating ourselves to the greenskins, their bizarre biology, and the important cultural contributions they’ve made to the galaxy. Mostly violence, but still.


    We’re back for our second episode on Squigs, because one episode wasn’t enough to unpack the mysteries of these little balls of teeth, rage, and their terrifying evolutionary choices.


    Things get a little philosophical this time around. What is a Squig? Where does the Squig end and the Ork begin? Can a creature that spends its life biting things truly understand the meaning of existence? And, more importantly, why have we spent this much time contemplating the inner lives of something that would happily eat our faces?


    Spamuel, naturally, attempts to elevate the discussion into a profound examination of Squig consciousness, only to be bullied relentlessly by a Squig parrot wearing two eyepatches and its pirate companion. Nobody knows why it needs two. Nobody dares ask. The Squig has made its position clear, and Spamuel has been reduced to a philosophical chew toy.


    So grab your favourite fungus brew, brace yourself for some deeply unnecessary metaphysics, and join us as we dive headfirst into the wonderful world of Squigs.


    It’s Orktober, Scummers. Things are about to get very green, very weird, and considerably more bitey.


    If you have questions, complaints, corrections or suggestions, email us at [email protected].



    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers




  3. Episode 74 - House Dramatis Personae - Escher.

    2 h 14 min

    Alright you beautiful scummers!This week on The Underhive Lorekeepers, we’re diving into the wonderfully unhinged world of House Escher’s Dramatis Personae.We’re talking Betti Banshee, Cyniss, the Mother of …

    Notes de l’épisode

    Alright you beautiful scummers!


    This week on The Underhive Lorekeepers, we’re diving into the wonderfully unhinged world of House Escher’s Dramatis Personae.


    We’re talking Betti Banshee, Cyniss, the Mother of Poisons, Necrana and the unlikely duo of Athera and Stix as we dig into their backgrounds, personalities, lore and all the questionable life choices that brought them into the Underhive.


    And naturally, Spamuel has once again decided that the best way to discuss Necromunda lore is to pitch a completely unnecessary movie.

    Coming soon to a cinema near you: House Escher Marries a Zombie to a Noble Family. Starring Scarlett Johansson.


    Imagine Weekend at Bernie's meets The Walking Dead, except instead of trying to hide a corpse at a holiday house, House Escher is trying to convince a bunch of nobles that their new family member is definitely alive and absolutely not decomposing at the dinner table.


    It has romance. It has political intrigue. It has zombies. It has extremely questionable parenting decisions and, somehow, it has a scene where Spamuel insists the corpse needs a better wig.


    So grab your chem-synths, hide your favourite noble heir, and join us as we explore some of House Escher’s most memorable characters.


    Because in the Underhive, family is everything.

    Even when some of them are technically dead.



    If you have questions, complaints, corrections or suggestions, email us at [email protected].



    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


  4. Episode 73 - Spamuel forgot he was on holiday.

    1 h 17 min

    Hello Scummers!Spamuel has done the unthinkable, he forgot he was going on holiday.So naturally, this episode was recorded internationally and VERY quietly, because apparently planning ahead is now considered …

    Notes de l’épisode

    Hello Scummers!


    Spamuel has done the unthinkable, he forgot he was going on holiday.

    So naturally, this episode was recorded internationally and VERY quietly, because apparently planning ahead is now considered optional.


    This week, we take a little look at the future of Necromunda. Where the game is heading, what we think is working, and where we’d love to see things go next.

    We also dive into some serious wishlist territory, talking about the books we desperately want to see, the gangs, lore and rules we'd love future releases to explore, and what we’d like to see from Necromunda in the years ahead.


    All of this, recorded from a hotel room because Spamuel apparently discovered the concept of a holiday approximately 14 minutes before leaving.


    We are professionals.


    We will be back to our regularly scheduled programming next episode.



    If you have questions, complaints, corrections or suggestions, email us at [email protected].




    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers




  5. Episode 72 - The Ginormogantuanhypermegasodeiversary, THIRD birthday listener lore episode.

    3 h 44 min

    Hey Scummers!Three years.THREE. WHOLE. YEARS.Against all odds, questionable judgement, several questionable hobby purchases and an alarming amount of time spent discussing people living in a toxic industrial …

    Notes de l’épisode

    Hey Scummers!


    Three years.


    THREE. WHOLE. YEARS.


    Against all odds, questionable judgement, several questionable hobby purchases and an alarming amount of time spent discussing people living in a toxic industrial wasteland, the Underhive Lorekeepers have somehow made it to our third birthday!


    And naturally, we celebrated in the only sensible way possible, by making the longest, most ridiculous opening we have ever recorded.

    What was originally intended to be a simple introduction has spiralled into an absolute audio monstrosity. It is longer. It is louder. It is more unnecessary. It is, frankly, a little bit concerning.


    We also reach an important milestone in the career of Spamuel, who has finally figured out how sponsorships work.

    Unfortunately, rather than waiting for companies to approach us, he has decided to extort them into sponsoring the show.


    Is it advertising? Is it coercion? Is it an innovative new business model?

    The lawyers have advised us not to answer that last one.


    Then, once we finally manage to reach the actual episode, we dive into SIX listener lore entries submitted by you, our wonderful collection of hive dwelling degenerates. Six stories. Six slices of the Underhive. Six opportunities to discover that the people listening to this podcast are apparently just as unhinged as we are.


    So grab a drink, settle into your hab, ignore the suspicious noises coming from the sump and join us for:


    The Ginormogantuanhypermegasodeiversary, THIRD birthday listener lore episode mega scope larger than life, audiographic spectacular.


    Three years of Lorekeepers, six listener lore entries, one catastrophically oversized episode and one increasingly aggressive sponsorship strategy.


    Thanks for listening, Scummers. We genuinely couldn't have done it without you.


    If you have questions, complaints, corrections or suggestions, email us at [email protected].



    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


  6. Episode 71 - And Justice For All. Enforcers. Part 2

    5 h 29 min

    Hey Scummers!The long-awaited Part 2 of our look at the Enforcers has finally arrived, and this time we're cracking open The Bastions of Law — because apparently one episode about Necromunda's finest examples …

    Notes de l’épisode

    Hey Scummers!


    The long-awaited Part 2 of our look at the Enforcers has finally arrived, and this time we're cracking open The Bastions of Law — because apparently one episode about Necromunda's finest examples of law enforcement wasn't enough.


    We dive into the various flavours of Enforcer justice, from the no-nonsense Ork hunters who approach policing with the simple philosophy of “shoot it until the paperwork stops moving”, to the wonderfully subtle world of open corruption occasionally interrupted by actual law enforcement.

    We also meet those rare and mysterious creatures of the Underhive, the good guys. Yes, they exist. Somewhere. Probably lost in a Badzone with a malfunctioning auspex.


    And of course, we can't forget the retired Enforcer who has apparently discovered the true meaning of retirement: too many cocktails and absolutely no intention of answering his vox ever again.


    So grab your badge, load your shotgun and prepare to enforce the Emperor's peace with all the professionalism, moral ambiguity and excessive violence that Necromunda can provide.


    The Bastions of Law is here.

    Justice has arrived.

    Unfortunately, it appears to be robbing us.


    If you have questions, complaints, corrections or suggestions, email us at [email protected].


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/




  7. Episode 70. The Weird and The Wonderful - The Sensei.

    2 h 58 min

    HEY SCUMMERS!This week we're diving headfirst into one of the weirdest rabbit holes in Warhammer 40,000: The Sensei. The Emperor's immortal descendants, blessed with incredible gifts, hunted by the Inquisition …

    Notes de l’épisode

    HEY SCUMMERS!


    This week we're diving headfirst into one of the weirdest rabbit holes in Warhammer 40,000: The Sensei. The Emperor's immortal descendants, blessed with incredible gifts, hunted by the Inquisition, and quietly swept under the rug by the lore when everyone collectively decided, "Let's just not talk about that anymore."


    The Sensei are fascinating because, unlike almost everyone else in the 41st Millennium, they might actually be good guys. Not "good" by Imperial standards, where the answer to every problem is orbital bombardment, but genuinely compassionate, selfless people who wander the galaxy toppling tyrants, helping the downtrodden, and generally being a massive inconvenience to dictators everywhere. Even if they do get too familiar with xenos.

    They're freedom fighters in a universe that has almost completely forgotten what freedom even means.


    Nathan spent a concerning amount of the episode watching Spamuel like he was about to get black-bagged by the Inquisition because I kept describing the Emperor as a bad dad. Look, if your immortal children spend their entire lives unknowingly fighting for justice while you spend ten thousand years glued to a chair, maybe Family Court has a point.


    Naturally, we also tackle the questions Games Workshop have refused to answer for nearly forty years. Can you befriend a Tyranid Spore Mine? We believe yes. Scientists believe no. The Spore Mine believes in the power of positive thinking right up until the point it becomes an expanding cloud of bio-acid.


    Then, in an attempt to prove not every parent in the galaxy is a complete disaster, we bring you the most inspirational dad moment in Warhammer history: a Necron Lord patiently teaching his favourite Scarab how to be friends with the flesh bags it's surrounded by. They grow up so fast. One day they're shyly nibbling at loose bolts, the next they're stripping a Baneblade before you've finished your command phase.


    By the end of the episode we've defended ancient rogue-era lore, argued that the Sensei might secretly be some of the last genuine heroes in the setting, accused the Master of Mankind of being history's most absentee father, attempted diplomacy with a living bomb, and become emotionally invested in a robotic beetle receiving the parental encouragement it deserves.


    Normal podcast. Completely normal podcast.


    If you have questions, complaints, corrections or suggestions, email us at [email protected].


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/



  8. Episode 69 - House Dramatis Personae - Goliath Part 2.

    2 h 22 min

    Hey Scummers!This week Spamuel and Nathan continue their tour through the Dramatis Personae of House Goliath, taking a look at four more walking mountains of muscle whose solution to virtually every problem is …

    Notes de l’épisode

    Hey Scummers!


    This week Spamuel and Nathan continue their tour through the Dramatis Personae of House Goliath, taking a look at four more walking mountains of muscle whose solution to virtually every problem is "hit it harder."


    First up is Attilus the Axe, a legendary Goliath whose reputation was built one swing at a time. Equal parts executioner and demolition crew, Attilus proves that subtlety is a concept best left to the Van Saar. If there's an obstacle in front of him, chances are it won't be there for much longeronce they meet The God Cleaver.


    Next comes Durgan Kill Fist, because apparently House Goliath has a strict naming convention that requires every champion to sound like they lost a fight with a thesaurus. Durgan is another monstrous bruiser whose preferred negotiating tactic is introducing his fist to whatever unfortunate soul happens to be standing nearby. Peace was never really on the table.


    Then we meet Gorshiv Hammerfist, another champion whose name somehow manages to describe both his personality and his preferred method of conflict resolution. This monstrous Stimmer leads a crew of GOliath so brutal, even his brothers and sisters fear gaining their attention.


    Finally, we examine Axon Hammer, proving once again that if you survive long enough in House Goliath, you either become a legend or a cautionary tale. Built like a cargo hauler and just as graceful, Axon rounds out an episode dedicated to the biggest slabs of vat-grown beef the Underhive has to offer. From atop his custom Ridgehauler, The Behemoth, Axon wages war on any unlucky enough to get caught on the roads of the wastes.


    Of course, this wouldn't be an episode of The Underhive Lorekeepers without a few derails. Spamuel attempts to perform slam poetry, somehow butchering both poetry and slamming in the process. Nathan, meanwhile, spends the rest of the episode reminding everyone that he is, in fact, the funny one on the podcast—a claim that may or may not survive the edit. The lads discuss their ideal spending when winning the lottery and because it's impossible to discuss Goliaths without descending into gym humour, the episode becomes dangerously overloaded with bodybuilding double entendres. It's all completely innocent.


    Probably.


    So grab your protein shake, never skip gene-day, and remember, in House Goliath, friends don't let friends skip leg day.

    Mostly because none of them can fit through the gym door anymore.


    Enjoy the episode, Scummers!


    If you have questions, complaints, corrections or suggestions, email us at [email protected].


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/


  9. Episode 68 - Xenos of the 40k universe. The Vespid.

    2 h 21 min

    Hey Scummers!This week on the Underhive Lorekeepers Podcast, Spamuel forces Nathan to endure more than ninety minutes of something he never asked for, never wanted and will likely spend the rest of the year …

    Notes de l’épisode

    Hey Scummers!

    This week on the Underhive Lorekeepers Podcast, Spamuel forces Nathan to endure more than ninety minutes of something he never asked for, never wanted and will likely spend the rest of the year complaining about.


    The Vespid.


    That's right, we're talking about the Tau Empire's favourite winged allies, the Stingwings themselves. Hailing from the crystal-covered world of Vespid, these insectoid xenos have buzzed their way across battlefields for centuries, carrying neutron blasters, mysterious communication helms, and enough unanswered questions to make an Inquisitor nervous.


    Join us as we dive into the origins of the Vespid, their hive-based society, their first contact with the Tau Empire, and the ongoing debate surrounding those suspicious Communion Helms.


    Are the Vespid loyal allies fighting for the Greater Good, or are they simply the galaxy's most heavily armed bee colony?


    Nathan certainly has some opinions, most of those opinions can be summarised as "burn them".


    Several bee puns are made. None of them improve Nathan's mood.

    The discussion only stings further when we explore how the Tau managed to recruit the Vespid into the Empire. Nathan remains unconvinced that giant alien insects wearing strange helmets isn't suspicious.


    Will Spamuel convince him that the Vespid are actually cool?


    Hive got some bad news for you.


    The answer is no.


    So grab your flamer, don your beekeeper suit, and bee prepared for an episode packed with obscure xenos lore, Tau shenanigans, questionable diplomacy, and one man's relentless descent into xenophobic grumbling.

    Because if there's one thing this episode proves, it's that Nathan's hatred of xenos wasn't nearly strong enough before he learned about giant space bees.


    Buzz on over and join us, Scummers.


    If you have questions, complaints, corrections or suggestions, email us at [email protected].


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/

  10. Episode 67. Dramatis Personae - House Goliath. Part 1.

    2 h 14 min

    Hey Scummers!This week Spamuel and Nathan are diving into the Dramatis Personae of House Goliath, exploring some of the most infamous names ever to emerge from the gene-forges and fighting pits of the …

    Notes de l’épisode

    Hey Scummers!


    This week Spamuel and Nathan are diving into the Dramatis Personae of House Goliath, exploring some of the most infamous names ever to emerge from the gene-forges and fighting pits of the Underhive.


    First up is Ajex Gorgoth, the living embodiment of everything House Goliath aspires to be. Towering, terrifying, and built like a cargo hauler wrapped in slabs of muscle. Ajex carved his way through rivals and monsters alike to become one of the most feared champions in Necromunda. If your solution to every problem is overwhelming violence applied at maximum force, Ajex is your role model.


    Next, we turn our attention to Djangar Gunfist. A man whose name tells you almost everything you need to know. Somewhere along the line Djangar looked at his hand and decided it would be significantly more useful if it were always holdinga firearm. Whether this represents tactical genius or severe emotional issues remains a matter of debate. Naturally, this leads to an extended discussion about the practical applications of gun-fisting and his abilities to lead House Goliath as Over Tyrant.


    Then we descend into the depths of the sump to meet Old Three-Eyes, a colossal sumpkroc whose appetite for gangers has elevated her from dangerous predator to full-blown Underhive legend. Bigger than a cargo hauler and considerably less friendly, Old Three-Eyes lurks beneath the polluted waters waiting for anyone foolish enough to get too close.


    As expected, the conversation immediately derails. What begins as a discussion about gene-smithing somehow turns into Spamuel theorising about cloning monsters. Not sensible monsters. Not useful monsters. Horrifying vat-grown abominations with too many muscles, too many teeth, and somehow... too many butts.


    This naturally raises the question of how such creatures would reproduce, sending Spamuel on an extended tangent about crocodile reproduction while Nathan desperately attempts to drag the conversation back toward Necromunda. The effort is unsuccessful.


    Finally, we take a look at Tess "Arc-Up", one of House Goliath's most notorious champions. Armed with enough electrical firepower to illuminate a small settlement, Tess demonstrates why mixing enormous muscles with industrial-grade voltage is generally considered a bad idea for everyone nearby.


    Along the way we ask the truly important questions. Would a Goliath battle plan improve if it simply began with someone shouting "LEEROY JENKINS!"? Can gun-fisting be considered a legitimate martial art? And how does a man with no nose smell?


    Terrible.


    So grab your stimms, stay out of suspicious bodies of water, avoid any cloned crocodiles with an alarming number of backsides, and remember, if Old Three-Eyes is chasing you, you don't need to be the fastest runner.


    You just need Nathan to be slower.


    Enjoy the episode, Scummers!


    If you have questions, complaints, corrections or suggestions, email us at [email protected].


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/

  11. Episode 66 - Forces of 40k. The Penal Legions.

    2 h 37 min

    Hey Scummers!In this episode, the lads dive head-first into the grim, explosive and questionably ethical world of Imperial Penal Legions. Because apparently the Imperium looked at prisons and thought: “What if …

  12. Episode 65 Gangs of Yesteryear Spyre Hunters

    3 h 8 min

    Hey scummers!In this episode, the lads take a trip way, way above the sump and into the polished nightmare of the Spire, where the rich don’t just look down on you, they come down to hunt you for sport.We’re …

  13. Episode 64 Xenos of the 40k universe Part 2

    2 h 28 min

    Hey scummers!Pull up a stool, mind the sump spill under your boots, and keep one eye on your drink, because the lads are diving back into the weird and wild corners of the 41st millennium and more minor …

  14. Episode 63 - Old World Lorekeepers. Mordheim - Part 2

    1 h 48 min

    Oi, travellers and treasure-hungry miscreants!Stagger back through the splintered doors of The Lucky Comet, where the ale is watered, the patrons are suspicious, and the roof only leaks when it rains.Which is …

  15. Episode 62 - The Merchant Guilds Part 3

    3 h 5 min

    Hello Scummers!Welcome back to our ongoing dive into the Merchant Guilds of Necromunda, where the money flows, the bodies pile up and somehow it all balances out in the end. Probably.In Episode 3 of our series …

  16. Episode 61 - The Weird and The Wonderful - Minor Ordos Listener Lore

    3 h 4 min

    AHOY SCUMMERS!After what can only be described as a brief, administratively necessary (definitely not heretical) absence, The Underhive Lorekeepers Podcast staggers back into the vox-net like an Inquisitor …

  17. Episode 60 The Weird and The Wonderful Minor Ordos Part 3

    2 h 49 min

    Hey scummers.Nathan has absconded to New Zealand on a so-called family holiday, but in doing so has cemented his claim as the one true King of the Scummers. Against all odds (and unlike Spamuel) he’s taken his …

  18. Episode 59 - The Weird and The Wonderful - Rogue Traders

    3 h 44 min

    Happy New Years, scummers!It’s been a hot minute since the boys last sat down with you, so naturally this one kicks off with a completely reasonable 20-minute opening. Expect hopes and dreams for the year …

  19. Super Special Christmas Episode - The Hour of AUA

    2 h 28 min

    Merry Christmas, scummers!In this festive episode, the boys holster their stub guns, loosen their flak armour, and take a more relaxed stroll through the sump as they crack open the mail sack and read letters …

  20. Episode 58 - The Weird and The Wonderful - Minor Ordos Part 2

    2 h 9 min

    Hey there, scummers!After the suspiciously positive reception of our last romp through the Minor Ordos, the boys once again strap on their gear, laminate their definitely real Inquisitorial credentials, and …

  21. Episode 57 - Criminal alliances of Necromunda. Part 3.

    2 h 49 min

    Hey there, scummers!Strap in, strap on your tinfoil hats, and maybe keep a shotgun under the bar, because in our first-ever video episode, the Lorekeepers are diving headfirst into the murky sump-waters of …

  22. Episode 56 - The Weird and The Wonderful - Minor Ordos Part 1

    2 h 18 min

    Hey there, scummers!In this episode, the lads crack open a few amasecs and take a merry wander through the lesser-known — and let’s be honest, occasionally less effective — ordos of the mighty Inquisition.While …

  23. Episode 55 - Upperhive Lorekeepers. Ran Lo and Ulanti.

    3 h 13 min

    Greetings, scummers!In this episode, the boys pull on their finest rags and sneak into Hive Primus’ upper spires — where the air’s filtered, the drinks are poisoned, and the nobles wear more jewels than sense …

  24. Episode 54 - Squiggly Beasts - Part 1

    2 h 18 min

    OI LADS! HAPPY ORKTOBER!In this episode, the boys dive headfirst into the green tide with this month’s theme: THE MIGHTY ORKS!They’re tackling the unsung stars of Orkdom — the fungus-fuelled chaos puppies known …

  25. Episode 53 - Ash and Steel and Blood - Ash Wastes Nomads

    5 h 56 min

    Greetings Imperial.In this episode, the boys venture deep into the shifting sands of Necromunda’s outer wastes to uncover the truth behind one of the planet’s most elusive factions — the Ash Waste Nomads.Born …

  26. Episode 52 - Open The Armories - The Leman Russ.

    3 h 47 min

    Hello there, scummers!In this episode, the boys get in touch with their inner tank enthusiast and talk about the true protector of The Imperium, the Leman Russ battle tank.From its discovery on a far away xenos …

  27. Episode 51 - The Merchant Guilds. Part 2.

    2 h 40 min

    Greetings, scummers!The boys are back and in this episode, they delve once more into the Merchant Guilds of Necromunda and the almost limitless influence and power they have on our every day lives.Spamuel …

  28. Episode 50 - The Goodest boys of Necromunda.

    2 h 16 min

    Hey there Scummers!As we head into season 3, we have jumped head first into a topic that one of our listeners REALLY wanted.Dogs are more than pets on Necromunda, they are members of the gang, loyal protectors …

  29. Event shoutout - Necromunda Agression 3!

    1 min

    Any of you mammer jammers got the 8th + 9th of November 2025 free for some gang violence?!Well if you’re in Scotland for whatever football/murder match you’re watching, get down/up/across to Falkirk and play in …

  30. Episode 49 - Ginormogantuanhypermegasodeiversary, SECOND birthday listener lore episode mega spectacular.

    3 h 20 min

    Hello there scummers!It's been a whole two years of Underhive Lorekeepers and we are celebrating with a listener lore giveaway!We go through 4 of our favourites and pick a few winners to get some loot from us …

Voici les 40 derniers épisodes sur 83. Les épisodes plus anciens se trouvent dans le flux du podcast.

C’est votre podcast ?

Confirmez-le avec une entrée dans votre flux : vous recevez ici un code, vous l’ajoutez comme podcast:txt dans le canal de votre flux, et nous le vérifions. Votre podcast apparaît ensuite comme « vérifié » sur SoundNode.

Paramètres

Affichage

Langue

Détermine les stations affichées en premier sur la page d’accueil.

Historique

Les stations et épisodes écoutés récemment et tes dernières recherches sont seulement enregistrés dans ce navigateur.

Notifications

Un court message quand un podcast que tu suis publie un nouvel épisode. Désactive un podcast précis avec la cloche sur sa page.

Compte

Enregistrez vos favoris – dans l’app et sur le site.

Raccourcis clavier

/
Ouvrir la recherche
Espace
Lecture ou pause
← →
Dans le lecteur : 15 s en arrière, 30 s en avant (épisodes) · dans une rangée : tuile suivante
↑ ↓
Dans une rangée : cible dans la tuile
Début / Fin
Dans une rangée : première ou dernière tuile
Esc
Fermer la fenêtre ou le menu
?
Cet aperçu
En cours de lecture

Voir la station

À suivre

    Ajoutez des épisodes avec « À suivre » – ils seront lus après l'épisode en cours.