
đ Bulldozer Master: ~$70K a Day & Looks like a weekend prototype
Notes de lâĂ©pisode
Two Gamers again, and this time we review Bulldozer Master from Supercent, the Korean studio behind Pizza Ready. It looks like something vibe-coded over two weekends, and it works anyway. Jakub plays the loop: dig ore blocks, carry them Golden Goblins-style to the refinery, sell, and upgrade move speed, hammers and furnace. Then you rent heavy machinery that runs on fuel (hydraulic breakers, drill crushers, exo-carriers), hire workers who need pizza breaks, and prestige into company upgrades. Itâs simple, idle-friendly, and built directly from its own ads.
The creatives are the real story: 2,700 of them, Trackstar-style truck ads, AI videos of drilling gold walls, a Chrome Valley Customs look, a Bumblebee from Wish, and even a Kingshot salad, spread across AppLovin, Mintegral, Unity and Facebook. Matej also shares how Mintegral became one of One Mage Armyâs best channels within a week. The formula: take a 4X creative, build the gameplay around it, then scale and profit.
â±ïž TIMESTAMPS
00:00 â 50K DAU in the US
01:12 â Two Gamers: âgames donât need to look good, they need to scaleâ
02:47 â Core loop: dig, carry, refine, sell (Golden Goblins with a bulldozer)
05:16 â Machinery rental, fuel, workers, pizza breaks and prestige
12:30 â Numbers: 200K/day, 600K DAU, Pizza Readyâs half a billion downloads
17:18 â Felix from Wish: 29 rewarded, 1 interstitial, ~$70K/day
19:27 â Creatives: Trackstar, AI gold drilling, Bumblebee from Wish, 2,700 ads
28:36 â The formula: 4X creative â gameplay â scale, plus a channel mix beyond AppLovin
This episode is brought to you by Kinoa â the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Letâs not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Jakub Remiaâ â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â r,â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â Matej Lancaricâ
Matej Lancaric
User Acquisition & Creatives Consultant
â https://lancaric.me
Felix Braberg
Ad monetization consultant
â https://www.felixbraberg.com
Jakub Remiar
Game design consultant
â https://www.linkedin.com/in/jakubremiar
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