
Roguelike Radio
- Folgen
- 149
- Erscheint
- monatlich
- Letzte Folge
- 25. Okt. 2026
Über den Podcast
Welcome to Roguelike Radio, a podcast about roguelikes.
Folgen 149
Episode 174: Marvel Snap
We discuss Marvel Snap, with Andrew Doull, Rob Parker and Lauren Whatevs. Read more »
Episode 173: Generative AI
We discuss the rise of Generative AI in game development, with Darren Grey, Jeremiah Reid and Tommy Thompson. Read more »
Episode 172: Seven Day Roguelikes 2026
We discuss the 2026 crop of Seven Day Roguelikes, including highlight games, recent trends and experiences of taking part. Read more »
Episode 171: Omega Labyrinth Life
Darren Grey and John Harris discuss the Japanese roguelike Omega Labyrinth Life. Read more »
Episode 170: Critical Play
Darren Grey, Andrew Doull and Rob Parker discuss design analysis of games during play. Read more »
Roguelike Radio episode 169: Innovation
Darren Grey and Mark Johnson discuss design of innovative mechanics in roguelikes. Read more »
Roguelike Radio episode 168: Jank
Darren Grey, Andrew Doull and Rob Parker discuss the role of "jank" in games. Read more »
Roguelike Radio ep 167: Designing for Mastery, with Josh Ge
Darren with Josh Ge (aka Kyzrati) about Designing for Mastery and the latest in Cogmind development. Read more »
Roguelike Radio ep 166: Jupiter Hell Classic, with Kornel Kisielewicz
Darren interviews Kornel Kisielewicz about his upcoming game Jupiter Hell Classic. Read more »
Episode 165: Tabletop RPGs
We discuss table top roleplaying games and how they have moved on from the inspiration for the original Rogue, with Marc Majcher, Sam Dunnewold and Andrew Doull. Read more »
Episode 164: Roguelikes for classic home computers
We discuss modern development for older home computers such as the Commodore-64, with Mark Johnson, Andrew Doull and Ricki Sickenger of Badgerpunch Games. Read more »
Episode 163: Interview with Tanya X Short
Darren Grey interviews Tanya X Short, head of Kitfox Games. Read more »
Episode 162: Balatro
We discussed the kinda poker-themed and vaguely roguelike-ish game Balatro, with Darren Grey and Mark Johnson. Read more »
Episode 161: Caves of Qud 1.0
Andrew Doull and Rob Parker interview Jason Grinblat and Brian Bucklew, creators of Caves of Qud, about the milestone 1.0 release of their game. Read more »
Episode 160: Science Fiction
We discuss the how science fiction intersects with the roguelike genre, with Darren Grey and Andrew Doull. Read more »
Episode 159: Shiren 6
We discuss the recently released Shiren the Wanderer: The Mystery Dungeon of Serpentcoil (aka Shiren 6), with John Harris and Rob Parker. Read more »
Episode 158: 10 Years of Dungeonmans
We discuss the 10th "Mansiversary" of Dungeonmans, with Darren Grey and Jim Shepard. Read more »
Episode 157: 868-BACK
We discuss the new development of 868-BACK, with Darren Grey, Andrew Doull and Michael Brough. Read more »
Episode 156: Roguelike Celebration event
We discuss the annual Roguelike Celebration event, with Noah Swartz, Em Lazer-Walker, Kawa and Darren Grey. Read more »
Episode 155: Magic Systems
We discuss designing magic systems for roguelikes, with Owen (aka Scatha), co-developer of Sil, Alexei Pepers and Darren Grey. Read more »
Episode 154: Jupiter Hell - Early Access
We discuss the kitchen sink school of game design, with Kornel Kisielewicz and Darren Grey. Read more »
Episode 153: 7DRLs 2019
Discussion of the results of the 2019 Seven Day Roguelike Challenge, with Darren Grey, Tone, Andre Odendaal, Patrick Davison and Lachlan Kingsford (www.nerdygentleman.com). Read more »
Episode 152: The Kitchen Sink
We discuss the kitchen sink school of game design, with Alexei Pepers and Darren Grey. Read more »
Episode 151: Haque
Episode 151 of Roguelike Radio features Rob Parker and Eben Howard, with guests Hadley St. Clair and Kevin Cole, developers of Haque (steam and itch.io) This episode contains spoilers for story and gameplay …
Shownotes
Episode 151 of Roguelike Radio features Rob Parker and Eben Howard, with guests Hadley St. Clair and Kevin Cole, developers of Haque (steam and itch.io) This episode contains spoilers for story and gameplay elements in Haque
Read more »Episode 150: Rot.js with Ondrej Zara
We discuss Rot.js, a roguelike toolkit and display library using JavaScript, with Darren Grey and rot.js creator Ondrej Zara. Read more »
Episode 149: Chaos Theory
We discuss the interaction of chaos theory and procedural generation, with Alexei Pepers and Darren Grey. Read more »
Episode 148: The Morgue Experience
We discuss the how roguelikes deal with the after death experience, with Kawa and Darren Grey. Read more »
Episode 147: Difficulty
We discuss the role of difficulty in roguelikes, with Mark Johnson, Darren Grey and Andrew Doull. Read more »
Episode 146: Cinco Paus
We're back with an episode dedicated to Michael Brough's latest roguelike Cinco Paus. Please note that this is a spoiler filled episode and you're strongly encouraged to play the game for at least a couple of …
Shownotes
We're back with an episode dedicated to Michael Brough's latest roguelike Cinco Paus. Please note that this is a spoiler filled episode and you're strongly encouraged to play the game for at least a couple of hours first to get the full experience of learning the game.
Read more »
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