
The Game Business Show
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- 12. Nov. 2026
Über den Podcast
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry.
Folgen 172
The two indie game legends going head-to-head with Grand Theft Auto 6
We are just a week away from Grand Theft Auto 6. Is it going to light a fire under the game business? Or just suck all the oxygen out of the room?Two game developers banking on the former are indie legends Rami …
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We are just a week away from Grand Theft Auto 6. Is it going to light a fire under the game business? Or just suck all the oxygen out of the room?Two game developers banking on the former are indie legends Rami Ismail and Edmund McMillen, who are both launching games right next to Rockstar’s crime epic. We chat to both of them about that.Ismail also chats AI, game publishing and the state of the indie game sector. Meanwhile, McMillen shares surprising statistics abound The Binding of Isaac and Mewgenics.In addition, we had a brief interview with Take-Two boss Strauss Zelnick, and we'll recount what he told us. Plus, some extra data on sales of Nintendo Switch 2.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe‘Minecraft isn’t just a game. It’s a genre’
This week we're joined by Dundee-based game developer 4J, the creators of the Minecraft: Console Edition, to discuss its new Minecraft-rival: Reforj.The team, which includes legendary Minecraft YouTuber Joseph …
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This week we're joined by Dundee-based game developer 4J, the creators of the Minecraft: Console Edition, to discuss its new Minecraft-rival: Reforj.
The team, which includes legendary Minecraft YouTuber Joseph Garrett (aka Stampy), believe that Minecraft is a genre, and that there's room for another one built for modern audiences.
We also chat the arrival of AI prompt-based platforms like Meta Horizon, the state of video game financing, going from YouTube to game design, when to listen (and not listen) to the community, and a whole lot more. Enjoy!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeRaiders of the Lost Archive: Inside the 20,000-tape discovery that’s brought EA classics back to life
We discover the unlikely series of events that saw a small EA team update old-school classic Wing Commander and Road Rash games, and put them out on Steam. This is a public episode. If you'd like to discuss …
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We discover the unlikely series of events that saw a small EA team update old-school classic Wing Commander and Road Rash games, and put them out on Steam.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeIs AI-powered game piracy an existential threat?
In Part One of today's The Game Business Show, we are joined by Digital Foundry boss Richard Leadbetter to discuss the threat posted by AI-powered game piracy, with views from the industry trade bodies. We also …
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In Part One of today's The Game Business Show, we are joined by Digital Foundry boss Richard Leadbetter to discuss the threat posted by AI-powered game piracy, with views from the industry trade bodies. We also chat whether now is the time to be talking about new Xbox and PlayStation consoles. And Chris looks at the drama around Helen Chiang's exit from Xbox.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeWhy Embark had to “pull the handbrake” on Arc Raiders | Full Interview
This week, we return to Arc Raiders developer Embark to look at the game one year on from its launch. The shooter went up against Battlefield and Call of Duty and came out smiling, with 16 million sales. But …
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This week, we return to Arc Raiders developer Embark to look at the game one year on from its launch. The shooter went up against Battlefield and Call of Duty and came out smiling, with 16 million sales. But since the start of the year, it has faced numerous challenges and player numbers have tumbled.Chris speaks with CEO Patrick Söderlund and executive producer Aleksander Grøndal to hear about the game’s journey so far, how they’ve adapted to the challenges, the reaction to its new update ‘Frozen Trails’ and whether it should add a PvE mode. They also discuss advising other studios, AI controversy, The Finals, not being just a live-service studio, Patrick’s new role at Nexon and Hollywood’s interest in their games.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeWolverine lifts PS5, but Xbox struggles despite Gears of War launch
Welcome back to The Game Business Show! This week, we bring you a packed industry breakdown featuring Circana's Mat Piscatella, accessibility expert Jenna ‘Jennisary’, and gaming industry veteran Bing Gordon.We …
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Welcome back to The Game Business Show! This week, we bring you a packed industry breakdown featuring Circana's Mat Piscatella, accessibility expert Jenna ‘Jennisary’, and gaming industry veteran Bing Gordon.
We reveal it was Marvel’s Wolverine, not GTA 6, that actually moved PS5 hardware in September. And we look at why Xbox console numbers continue to slide despite Gears of War: E-Day’s release. We also look at the impact of removing Call of Duty from Game Pass on Day One, and what to make of the latest Nintendo Switch 2 numbers.
Mat also discusses the potential impact of Grand Theft Auto and the variety of different games in the September charts.
Plus, Jenna makes the commercial case for having blind and visually-impaired game accessibility options in your title, while EA legend Bing Gordon talks about his new book: Everybody Wins.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeCan you build a legitimate video game business on prompts? Meta thinks so
This week, we chat to Meta's VP of Horizon Sax Persson to discuss its new prompt-based game development tools: Horizon Create and Horizon Studio. We discuss the rise of UGC, whether it undermines the …
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This week, we chat to Meta's VP of Horizon Sax Persson to discuss its new prompt-based game development tools: Horizon Create and Horizon Studio.
We discuss the rise of UGC, whether it undermines the traditional game business, whether AI-made games are an opportunity for professionals, and the battle between Meta, Google and Roblox. Enjoy
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeWhere now for Mass Effect? Plus, Ken Kutaragi’s console fears and the rise of Poki
It’s a jam-packed edition once again. On the Show, we’re joined by Poki’s Romy Halfweeg to discuss the rapid rise of web-based game platforms, and consultant Cassia Curran comes on to chat video game …
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It’s a jam-packed edition once again. On the Show, we’re joined by Poki’s Romy Halfweeg to discuss the rapid rise of web-based game platforms, and consultant Cassia Curran comes on to chat video game pricing.
Plus, we discuss the shock closure of BioWare, and tease a bit of our upcoming interview with ‘father of PlayStation’ Ken Kutaragi. Enjoy!
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This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeHow one Star Wars actor became the CEO of Commodore
In this week's edition, Chris is joined by Commodore CEO Peri Fractic (real-name Christian Simpson), A Star Wars actor and YouTuber who now runs one of gaming's most iconic brands.In our chat, we discuss the …
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In this week's edition, Chris is joined by Commodore CEO Peri Fractic (real-name Christian Simpson), A Star Wars actor and YouTuber who now runs one of gaming's most iconic brands.
In our chat, we discuss the success of the C64, the appeal of its 'digital detox' flip phone, the company's partnership with Cyberpunk, its move to publishing video games, growing to Atari levels and more. Enjoy!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeFixing Call of Duty: Inside Activision’s Modern Warfare 4 comeback plan
It's a mega edition of The Game business this week, featuring two huge interviews. Our big focus is on Activision’s bid to regain fan trust with this year’s Call of Duty: Modern Warfare 4, featuring insight …
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It's a mega edition of The Game business this week, featuring two huge interviews. Our big focus is on Activision’s bid to regain fan trust with this year’s Call of Duty: Modern Warfare 4, featuring insight from chief marketing officer Tyler Bahl. We discuss leaving PS4, Xbox One and Game Pass, returning to Nintendo, the disappointment of Black Ops 7, the GTA 6 opportunity, press coverage and the surprise success of the Black Ops 1 and 2 PlayStation ports.As well as that, we also have an interview with Lucasfilm Games VP Douglas Reilley and Fuse Games boss Matt Webster to discuss a more independent approach to making Star Wars games, and what comes next for Star Wars: Galactic Racer.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeStar Fox developer Velan: How to survive as a North American game studio
This week, we speak to Velan Studios leaders Guha and Karthik Bala, who run the studio behind the new Star Fox remake on Nintendo Switch 2.The Balas, who had previously founded Vicarious Visions, discuss how …
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This week, we speak to Velan Studios leaders Guha and Karthik Bala, who run the studio behind the new Star Fox remake on Nintendo Switch 2.
The Balas, who had previously founded Vicarious Visions, discuss how they won over Nintendo, how they keep costs low as an independent US developer, working with big IP, taking risky bets and finding a 'middle way'.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeHow did PS5 boxed games sell in September? And the problem with industry consolidation
In today's bumper The Game Business Show, we're joined by leading analyst Joost van Dreunen as we discuss the perils and opportunities from a rapidly consolidating video game industry.We also reveal how the GTA …
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In today's bumper The Game Business Show, we're joined by leading analyst Joost van Dreunen as we discuss the perils and opportunities from a rapidly consolidating video game industry.
We also reveal how the GTA 6 and Zelda reveals boosted console sales, how PS5 physical games performed last month, who came out top in September, and there's a small interview with Pearl Abyss Europe CEO Lybee Park about Crimson Desert, too.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeHow Undead Labs saved itself and State of Decay from oblivion
In this edition, we welcome Philip Holt, the boss of State of Decay developer Undead Labs. The studio has just declared its independence from Xbox, but has had to lay off a 'significant' number of staff as it …
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In this edition, we welcome Philip Holt, the boss of State of Decay developer Undead Labs. The studio has just declared its independence from Xbox, but has had to lay off a 'significant' number of staff as it prepares to release State of Decay 3 next year.
We discuss the studio's new independence, why it didn't find a buyer, whether it has enough to finish the upcoming horror game, the business realities facing smaller teams and his "irresponsible" approach to transparency. Plus, lots more!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeGames media crisis deepens, Bloober hunts weird horror titles, and New York Games Week soft launches
In today's bumper edition of the Show, we discuss the layoffs in the games media, plus we have two interviews. The first is with the leaders of Bloober Team and Broken Mirror Games about finding weird horror …
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In today's bumper edition of the Show, we discuss the layoffs in the games media, plus we have two interviews. The first is with the leaders of Bloober Team and Broken Mirror Games about finding weird horror titles akin to Backrooms in the film world.
Plus, we chat to New York Games Week's Guy Blomberg about the surprise soft launch of the event next week.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeAs a Battlefield studio, is Criterion Games really still Criterion?
We chat with four leaders from EA's Criterion studio about how it made Battlefield with three other international studios, and whether the studio is still the same one that made those Need for Speed and Burnout …
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We chat with four leaders from EA's Criterion studio about how it made Battlefield with three other international studios, and whether the studio is still the same one that made those Need for Speed and Burnout games.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeTencent’s bid to create the next FromSoftware and Larian
In today's The Game Business Show, Chris speaks with Tencent’s Yong-yi Zhu at Gamescom. The two discuss Tencent's bid to find the next Larian or FromSoftware, the success of Chinese-made games in the West, the …
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In today's The Game Business Show, Chris speaks with Tencent’s Yong-yi Zhu at Gamescom. The two discuss Tencent's bid to find the next Larian or FromSoftware, the success of Chinese-made games in the West, the company's ambitions for Hollywood, and the advice he gives Tencent's huge army of studios. Enjoy.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeIs Xbox making the right decisions? Plus, how AI is (and isn’t) transforming game localization
In today's edition, Chris dives into the changes at Xbox and why the cuts - although brutal - are necessary and sensible. Plus, two leading localization experts chat about the challenges in releasing games in …
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In today's edition, Chris dives into the changes at Xbox and why the cuts - although brutal - are necessary and sensible. Plus, two leading localization experts chat about the challenges in releasing games in other markets, and the impact of AI on the translation sector.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe“We’ve been baptized in fire” – the new Rainbow Six boss on losing staff, Tencent, GTA and… Moana
We speak to the head of Rainbow Six: Siege Joshua Mills about the challenges that followed last year's major X update, the hack that took out the game over Christmas, life under new Tencent ownership, how to …
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We speak to the head of Rainbow Six: Siege Joshua Mills about the challenges that followed last year's major X update, the hack that took out the game over Christmas, life under new Tencent ownership, how to handle GTA 6, younger vs older players, and, erm, Moana.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeFive things we’ve learned about Japan’s games industry, plus how GTA 6 influenced Valor Mortis’ $40 price point
This week, we're joined by Japanese video game industry expert Dr Serkan Toto, and we talk about the state of the Japanese video game industry, the dominance of Nintendo, impact of China, the rise of PC and …
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This week, we're joined by Japanese video game industry expert Dr Serkan Toto, and we talk about the state of the Japanese video game industry, the dominance of Nintendo, impact of China, the rise of PC and lots more.We then welcome Lyrical Games' Blake Rochkind to discuss the $40 price point of Valor Mortis, and why the publisher felt they had to go low during a hyper competitive moment for the video game industry. We also talk broadly about the rise of AA (or rather III) video games.Plus, Nex Playground secures more funding, and more!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeBeyond Balatro and taking risks: Why Playstack doesn’t want a 100% hit rate
In this bonus edition of The Game Business Show, Chris talks to Balatro publisher PlayStack about how the hit poker game has transformed the company, why it's not looking for a 100% hit rate, and what it …
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In this bonus edition of The Game Business Show, Chris talks to Balatro publisher PlayStack about how the hit poker game has transformed the company, why it's not looking for a 100% hit rate, and what it expects from its new owners.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeThe shooter that Tencent abandoned: Wardogs hits 2m sales in one weekend
We speak to Joe Brammer, CEO of Bulkhead, which has just launched the smash hit 100-player first person tactical shooter Wardogs.Just nine months ago, the studio was under threat from going under after Tencent …
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We speak to Joe Brammer, CEO of Bulkhead, which has just launched the smash hit 100-player first person tactical shooter Wardogs.
Just nine months ago, the studio was under threat from going under after Tencent no-longer wanted the team. Now, it’s had one of the surprise hits of the year, with two million games sold in Early Access after just one weekend.
In this interview, Brammer discusses the shock success of the game, the impact on the team, the reality of crunch within the studio, his attempt to run his own video game showcase, and how he’s looking to scale-up to handle the demand for Wardogs.
Enjoy.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeThe Legend of Zelda: Ocarina of Time and GTA 6: The video game industry’s Barbenheimer moment
This week, Chris looks at the potential of The Legend of Zelda: Ocarina of Time in the month GTA 6 launches, Ubisoft talks about its Player Council, Geoff launches a foundation, and Kojima gets closer to Xbox …
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This week, Chris looks at the potential of The Legend of Zelda: Ocarina of Time in the month GTA 6 launches, Ubisoft talks about its Player Council, Geoff launches a foundation, and Kojima gets closer to Xbox.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe“Some of the offers were actually offensive” – How Clutch found its publisher
We speak with Maverick Games bosses Harinder Sangha and Mike Brown about being dropped by Amazon, the "offensive" offers it received from other publishers, the state of the racing genre, taking on Forza, and …
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We speak with Maverick Games bosses Harinder Sangha and Mike Brown about being dropped by Amazon, the "offensive" offers it received from other publishers, the state of the racing genre, taking on Forza, and its dream of becoming the greatest game developer in the world. It’s a good one!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeGTA 6 reveal causes Xbox and PlayStation sales to jump by a third
In today's edition, Chris shares the latest data from the GTA 6 Netflix reveal, including its impact on PS5 and Xbox Series S and X.Transcription by ESO. Translation byMeanwhile, Newzoo consultant Ronan Patrick …
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In today's edition, Chris shares the latest data from the GTA 6 Netflix reveal, including its impact on PS5 and Xbox Series S and X.
Transcription by ESO. Translation byMeanwhile, Newzoo consultant Ronan Patrick comes on to discuss GTA 6, the fate of consoles, the rise of sequels, friendslop and more.
Plus the latest stats from Gamescom!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeCD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4
We speak to CD Projekt Red joint CEO Michal Nowakowski about the switch to making multiple games, returning to The Witcher 3, why it released Cyberpunk 2077 too early, the fate of video game consoles, TV …
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We speak to CD Projekt Red joint CEO Michal Nowakowski about the switch to making multiple games, returning to The Witcher 3, why it released Cyberpunk 2077 too early, the fate of video game consoles, TV adaptations, The Witcher 4 and a whole lot more.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeAssassin’s Creed creator Patrice Désilets: “I have two or three games left”
It’s our bumper Gamescom edition of The Game Business Show.In this edition, Patrice Désilets, the creator of Assassin’s Creed, speaks to us from Gamescom about the newly launched 1666: Amsterdam. He talks …
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It’s our bumper Gamescom edition of The Game Business Show.
In this edition, Patrice Désilets, the creator of Assassin’s Creed, speaks to us from Gamescom about the newly launched 1666: Amsterdam. He talks returning to Ancestors, and the reality that he may only have a few games left to make.
We also chat with Raccoon Logic, specifically game veterans Alex Hutchinson (also a former Assassin’s Creed creative director) and Reid Schneider. We talk about their new hockey game Breakaway Hockey League, which was here in Cologne, and why they’ve had to abandon the old ways and embrace a new world.
Finally, we offer a sneak peek at next week’s big interview featuring CD Projekt joint-CEO Michał Nowakowski.
Oh, and we’ve all the big news from Gamescom.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeUnity CEO: “The cost of building a game is coming down markedly”
In today’s bumper edition of The Game Business Show, we chat to Unity CEO Matthew Bromberg about his '100% optimistic' view on the future of the video game industry.He also chats about the tech firm's …
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In today’s bumper edition of The Game Business Show, we chat to Unity CEO Matthew Bromberg about his '100% optimistic' view on the future of the video game industry.
He also chats about the tech firm's turnaround, his approach to leadership, the AI ‘threat’, the future of consoles, Netflix, Unity’s friendship with Epic, the rise of China and Korea, and a whole lot more.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeThe video games most at risk from PlayStation’s physical switch-off
In today's edition of The Game Business Show, Chris is joined by Piers Harding-Rolls. The two discuss the potential impact of $1,000 game consoles (should they happen). The two also dive into the publishers …
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In today's edition of The Game Business Show, Chris is joined by Piers Harding-Rolls. The two discuss the potential impact of $1,000 game consoles (should they happen). The two also dive into the publishers that need to prepare fans for the moment PlayStation stops disc production in January 2028.
(Check out our newsletter at TheGameBusiness.com that shows the types of games and companies most likely to be impacted by this decision).Chris is then joined by Felix Falk, the head of the german trade association and organizer of Gamescom.
Felix talks about next week's event in Cologne, alongside the political angle for 2026.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeArkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love”
The Game Business' Christopher Dring chats with legendary immersive sim game maker Harvey Smith (Dishonored/Deus Ex) and executive producer Ben Horne (NBA/Redfall) to discuss their new studio Black Pony …
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The Game Business' Christopher Dring chats with legendary immersive sim game maker Harvey Smith (Dishonored/Deus Ex) and executive producer Ben Horne (NBA/Redfall) to discuss their new studio Black Pony Immersive.
The three discuss whether the 'immersive sim' is dead, lessons from Redfall, building a new studio in 2026, being positive in the face of a continued misery and a whole lot more
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribeIs the Stop Killing Games campaign destined to fail?
In this week's The Game Business Show, Chris is joined by policy expert Dr Celia Pontin to discuss Stop Killing Games, the consumer movement that wants to stop online video games being discontinued. Why does …
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In this week's The Game Business Show, Chris is joined by policy expert Dr Celia Pontin to discuss Stop Killing Games, the consumer movement that wants to stop online video games being discontinued.
Why does the campaign keep losing? Why is the industry so intent on fighting back against it? Chris and Celia dive into the complications around this growing issue.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
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