Zum Inhalt springen

🧙 Solo Dev Journey #2: Am I Making ANY Money?

21.10.2026 · 22 Min.

Shownotes

Solo Dev Journey #2 is here because you asked for it. This one is about the single question every developer, my own programmers, and even Andre keep asking: “You spend $4.5K a day and make $4K a day
 and you’re happy? That makes no sense.” It makes perfect sense, and I open my Singular account on camera to prove it.


I walk through the CPI vs LTV equation the way a UA person actually uses it: the time element (D7, D30, D90, D365 LTV, never D0), why the payback period is set by where your retention curve dies, and why Robot Breaker sitting at $250K spent and $170K back is not a problem, just a cohort that hasn’t finished paying. Then I switch to One Mage Army, launched September 6–7 on Android only, and show the real numbers: 60–80% day-1 ROAS, 120–200% ROAS days, 103% ROAS for the whole month on $40K, and scaling from $200 to $1K/day in a week to $2.5K/day now. The game is maybe 30% feature-ready. Mark my words.


Plus: the channel mix (AppLovin started terribly and is now one of the best; Unity Ads surprisingly good; Google and Mintegral added), how organics move with paid spend, the cheaters sideloading APKs and faking IAPs from Germany and Vietnam, the license-key fix in Singular, and the dashboard I built with Singular’s MCP and a “UA senior Matej” skill so I can make daily decisions without spending eternity in spreadsheets.


⏱ TIMESTAMPS

00:00 – Cold open: $200 to $1K/day in a week, 103% for the month

01:15 – Sponsor: Potensus

02:24 – Why Solo Dev Journey #2 exists

03:45 – “You spend $4.5K and make $4K?” – the CPI vs LTV equation explained

05:20 – Robot Breaker: $250K spent, $170K back, 30-day payback and why that’s fine

06:45 – One Mage Army month 1: 60–80% D1 ROAS, 103% on $40K, scaling 5x

08:30 – Channel mix: AppLovin, Facebook, Unity, Google, Mintegral and organics

10:15 – Cheaters, fake IAPs from Germany/Vietnam, license key + the Singular MCP dashboard

12:00 – The playbook: CPI, channel, LTV curve, geo, creative – what to track and when to scale


📌 KEY TAKEAWAYS

— LTV has a time element; your payback window is where your retention curve flattens

— Spending more than you make today can still be profitable; cohorts pay back over 30+ days

— Every channel, geo and creative has its own LTV curve; tailor UA to each

— Verify purchases in the store console; cheaters will fake IAPs once you get popular


đŸŽ™ïž HOST

Matej Lancaric – UA consultant, co-founder of Playable Maker,


🙏 SPONSOR

Potensus – premium ad network with direct brand deals (Amazon, Apple, Coca-Cola, Vodafone) and Playable Maker-built interactive formats: https://potensus.com


Got questions about scaling your game? Drop them in the comments – they become Solo Dev Journey #3.


Subscribe for more UA, creatives and mobile game growth: https://www.youtube.com/@twoandahalfgamers


#mobilegames #useracquisition #solodev #gamedev #UA #LTV #CPI #ROAS #indiegame #OneMageArmy #RobotBreaker #Singular #AppLovin #twoandahalfgamers #Potensus #PlayableMaker

Alle Folgen von two & a half gamers

Einstellungen

Darstellung

Sprache

Bestimmt, welche Sender dir auf der Startseite zuerst gezeigt werden.

Verlauf

Zuletzt gehörte Sender und Folgen und deine letzten Suchen liegen nur in diesem Browser.

Hinweise

Ein kurzer Hinweis, wenn ein Podcast, dem du folgst, eine neue Folge hat. Einzelne Podcasts stellst du ĂŒber die Glocke auf ihrer Seite ab.

Konto

Favoriten speichern – in der App und auf der Website.

TastenkĂŒrzel

/
Suche öffnen
Leertaste
Abspielen oder anhalten
← →
Im Player: 15 s zurĂŒck, 30 s vor (Folgen) · im Regal: nĂ€chste Kachel
↑ ↓
Im Regal: Ziel innerhalb der Kachel
Pos1 / Ende
Im Regal: erste bzw. letzte Kachel
Esc
Fenster oder MenĂŒ schließen
?
Diese Übersicht
LĂ€uft gerade

Zur Senderseite

Als NĂ€chstes

    Folgen mit „Als NĂ€chstes“ vormerken – sie laufen nach der aktuellen Folge.