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NovoTom Johnson - The most insane portfolio of 202611 de novembro de 2026 · 56 min
Episódios
227
Publicação
semanal
Último episódio
11 nov 2026

Sobre o podcast

Where designers never stop learning 💪

Dive Club is an interview series hosted by Ridd that is designed to unlock knowledge from today's most prolific designers. We go deep into craft, storytelling, tools, design engineering, startups, and much more.

You can find all of the episodes, key takeaways, and bonus resources here 👉 Dive.club

Licença: Dive

Episódios 227

  1. Tom Johnson - The most insane portfolio of 2026

    56 minEpisódio 190

    This week's episode is with Tom Johnson (https://x.com/tomjohndesign) (staff designer at Vercel) who just released one of the coolest personal sites (https://www.tomjohn.design/) I've ever seen.So he's going to …

    Notas do episódio

    This week's episode is with Tom Johnson (https://x.com/tomjohndesign) (staff designer at Vercel) who just released one of the coolest personal sites (https://www.tomjohn.design/) I've ever seen.

    So he's going to give us a behind the scenes of his portfolio journey that led him to create a fully simulated world generator for his camper travels. It might be the most robust set of tooling I’ve ever seen a designer create on this show. And that sparks a lot of questions about what it really means to be a designer these days.

    Some highlights:

    - How Tom’s workflow has evolved as a builder

    - How Tom accidentally turned his portfolio into a game

    - Why Tom built a skill to show his prompts in case studies

    - How experimenting with 3D unlocked new possibilities as a designer

    - + a lot more

    - Tom's portfolio (https://www.tomjohn.design/)

    - White Knuckle case study (https://www.tomjohn.design/content/whiteknuckle)

    Dive is where the best designers never stop learning 🤿

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    Now you can join advanced courses taught by the top designers to help you take a huge leap forward in your career 💪

    Chapters

    0:00 Intro

    4:28 How it started: case study

    9:13 What the models were good (and bad) at

    16:03 How working in 3D levels Tom up as a designer

    17:08 White Knuckle

    20:11 How Tom build White Knuckle

    25:16 How this is shaping his ientity as a designer

    26:10 Lost breadcrumbs / Gretel

    26:54 Adding prompts to your case studies

    30:41 Building a custom video tool for shorts

    33:14 Noticing what's wrong

    36:09 How our design workflows are changing

    43:32 Identity when AI makes

    50:02 Prompts in public

  2. Derek Briggs - Scaling craft at Shopify

    51 minEpisódio 189

    This week's episode is with Derek Briggs and we're doing a deep dive into how he's raising the bar for craft as a principal designer at Shopify.Some highlights:- Scaling impact as a principal IC at Shopify …

    Notas do episódio

    This week's episode is with Derek Briggs and we're doing a deep dive into how he's raising the bar for craft as a principal designer at Shopify.

    Some highlights:

    - Scaling impact as a principal IC at Shopify

    - Creating systems for greatness to happen

    - Sweating the details on the shop.com carousel

    - The custom easing system Derek built for Shopify

    - Building custom data pipelines to uncover opportunities

    - Why Derek thinks design engineer is the most important role today

    - + a lot more

  3. James McDonald - Building Beautiful Websites with Claude

    45 minEpisódio 188

    James McDonald is one of my favorite visual designers on the planet… but recently he took on his first ever contract where he’s responsible for both designing AND building his ideas from scratch.So I used it as …

    Notas do episódio

    James McDonald is one of my favorite visual designers on the planet… but recently he took on his first ever contract where he’s responsible for both designing AND building his ideas from scratch.

    So I used it as an excuse to get him back on the show to learn his tactics for creating stunning web designs with Claude.

    It’s a ton of screen-sharing and a heck of a behind-the-scenes into his process.

    Some highlights:

    - When James reaches for Figma vs. Claude

    - How James builds custom mini design tools

    - How James finds visual motifs to build around

    - James's strategies for animating designs with AI

    - How James explored the visual language for Onlook

    - + a lot more

  4. Kyle Barber - Designing Inflight (the raw behind-the-scenes)

    59 minEpisódio 187

    This week's episode is a behind-the-scenes of the Inflight design journey. So I invited my co-founder Kyle Barber (designer at Tinder, Facebook, and Airchat) to share what it's actually like designing a startup …

    Notas do episódio

    This week's episode is a behind-the-scenes of the Inflight design journey. So I invited my co-founder Kyle Barber (designer at Tinder, Facebook, and Airchat) to share what it's actually like designing a startup today.

    Inflight Pitch Episode (the SPC pitch we mention in the fundraising section)

  5. Myles Palmer - Building Custom AI Tools at Metalab

    56 minEpisódio 186

    I’ve seen a lot of custom AI tools on this show…But this week’s episode with Myles Palmer (Design Director at Metalab) might take the cake.Myles is the perfect archetype for what it looks like to be curious as …

    Notas do episódio

    I’ve seen a lot of custom AI tools on this show…

    But this week’s episode with Myles Palmer (Design Director at Metalab) might take the cake.

    Myles is the perfect archetype for what it looks like to be curious as a builder today and in this episode he gives us the ultimate behind-the-scenes look at the internal tooling system he built at Metalab.

  6. Rhiannon Bell - How Google designs for AI at scale

    50 minEpisódio 185

    This week's episode is with Rhiannon Bell (VP of UX for Google Search) and we're doing a deep dive into what it takes to design for AI at the scale of Google.Some highlights:- The design decisions that unlocked …

    Notas do episódio

    This week's episode is with Rhiannon Bell (VP of UX for Google Search) and we're doing a deep dive into what it takes to design for AI at the scale of Google.

    Some highlights:

    - The design decisions that unlocked AI Mode

    - What it takes to design at the scale of Google

    - Designing dynamic component systems for AI

    - How AI is shaping the practice of design at Google

    - What we can learn from the top designers at Google

    - What skills are becoming more valuable for designers

    - + a lot more

  7. Danny Martinez - Thriving in today’s design job market

    51 minEpisódio 184

    This week's episode is with Danny Martinez and we're doing the ultimate deep dive into design hiring and what's happening in today's job market. Danny has the perfect vantage point as the CEO of Decimals—the …

    Notas do episódio

    This week's episode is with Danny Martinez and we're doing the ultimate deep dive into design hiring and what's happening in today's job market. Danny has the perfect vantage point as the CEO of Decimals—the platform that powers everything I do with the Dive Talent Network. So this episodes is about as practical as it gets.

    - What companies want in a “design engineer”

    - The biggest green and red flags from hiring managers

    - How the best teams are iterating on the hiring process

    - Examples of portfolios getting hired in the talent network

    - Why brand design is the most difficult design role to hire for

    - How to attract the most in-demand designers as a hiring manager

    - The interaction design example hiring managers keep highlighting

    - + a lot more

  8. Geoff Teehan - Navigating change as a designer

    52 minEpisódio 183

    This week's episode is with Geoff Teehan—co-founder of the legendary design agency Teehan+Lax, longtime design leader at Facebook, and now Chief Design Officer at Lightspark.Some highlights:How Geoff has …

    Notas do episódio

    This week's episode is with Geoff Teehan—co-founder of the legendary design agency Teehan+Lax, longtime design leader at Facebook, and now Chief Design Officer at Lightspark.

    Some highlights:

    • How Geoff has navigated multiple cycles of change
    • What the “parking spot” phase of software looks like
    • Why Geoff plans to only hire 4 designers at Lightspark
    • The design backstory behind Geoff’s viral Dialed game
    • How Geoff brings consumer principles into enterprise design
    • + a lot more
  9. Nev Flynn - Bringing artful expression into enterprise design

    49 minEpisódio 182

    This week's episode is with Nev Flynn and we're doing a deep dive into how he's bringing artful expression into enterprise design as the Head of Design at ElevenLabs.Some highlights:Inside look at ElevenLabs …

    Notas do episódio

    This week's episode is with Nev Flynn and we're doing a deep dive into how he's bringing artful expression into enterprise design as the Head of Design at ElevenLabs.

    Some highlights:

    • Inside look at ElevenLabs internal brand tools
    • Why Nev is prioritizing specialists over generalists
    • What Nev looks for when evaluating a design portfolio
    • How they built a shader orb system for 40 million voices
    • What happens when non-designers are designing with AI
    • How the team is making their design system agent-native
    • a lot more
  10. Ed Bayes - Designing 6 months into the future at OpenAI

    48 minEpisódio 181

    This week's episode is with Ed Bayes and we're doing a deep dive into how designers at OpenAI prototype the future of Codex/ChatGPT Work.Some highlights:- How prototyping at OpenAI has shifted recently- The …

    Notas do episódio

    This week's episode is with Ed Bayes and we're doing a deep dive into how designers at OpenAI prototype the future of Codex/ChatGPT Work.

    Some highlights:

    - How prototyping at OpenAI has shifted recently

    - The design challenges of bringing Codex into ChatGPT

    - How Ed thinks about the spectrum of dynamic interfaces

    - How Codex thought about their information architecture bets

    - Why Ed structures design teams around personas not features

    - The traits of the designers making the biggest impact at OpenAI

    - + a lot more

    The Bitter Lesson (http://www.incompleteideas.net/IncIdeas/BitterLesson.html) — ML essay he referenced on scaffolding and model releases

  11. Evil Rabbit - The story of Evil Rabbit and designing Vercel

    52 minEpisódio 180

    This week’s episode is with Evil Rabbit who is the founding designer at Vercel and an iconic figure in the design community. He shares his design journey (which started with his first job in Argentina at 12 …

    Notas do episódio

    This week’s episode is with Evil Rabbit who is the founding designer at Vercel and an iconic figure in the design community.

    He shares his design journey (which started with his first job in Argentina at 12 years old)

    So he’s going to share his journey in design and what it was like

    Some highlights:

    - What it takes to design an iconic brand identity

    - How Vercel’s new Creative Studio team operates

    - How he landed his first design job at 12 years old in Argentina

    - Why Vercel is shifting from designing assets to building tools

    - What he learned from working directly with Guillermo (Vercel CEO)

    - + a lot more

  12. John Bai - The Grok Bot design journey

    48 minEpisódio 179

    Grok Bot has been going viral the last two weeks so this week's episode is a behind-the-scenes of the design journey with John Bai (who was the first NYC design hire at Cursor).He screen-shares a ton of agent …

    Notas do episódio

    Grok Bot has been going viral the last two weeks so this week's episode is a behind-the-scenes of the design journey with John Bai (who was the first NYC design hire at Cursor).

    He screen-shares a ton of agent interaction pattern ideas as well as his unused concepts for the Grok Bot onboarding flow.

    Some highlights:

    - The prototype that led to the Grok Bot mascot

    - Why John realized chat was still the right UX for AI

    - How John uses agents to streamline his Figma work

    - Comparing John's onboarding concepts for Grok Bot

    - Why John still starts his design explorations in Figma

    - What it took to turn AI agents into a consumer product

    - Why no two designers at Cursor have the same tools/process

    - + a lot more

    Ridd mentioned Colin Dunn’s episode ("informed simplicity")

  13. Patrick Morgan - Building a custom prototyping playground

    54 minEpisódio 178

    This week's episode is with Patrick Morgan and we're doing a deep dive into the prototyping environment he built for Sublime Security.What started as an attempt to organize his team’s prototypes ended up …

    Notas do episódio

    This week's episode is with Patrick Morgan and we're doing a deep dive into the prototyping environment he built for Sublime Security.

    What started as an attempt to organize his team’s prototypes ended up becoming a new type of AI design tool. It's a great example of how designers can level up the team by building thoughtful internal tools.

    Some highlights:

    • How Patrick hacks low-fidelity styles with AI
    • Patrick’s vision for agent-native design handoff
    • How Patrick built a canvas to organize prototypes
    • The design principles that guide how the agent prototypes
    • How Patrick built a system to port over production frontend
    • How the brand team uses Design Studio to build internal tools
    • a lot more
  14. Kyle Zantos - Our AI design workflows have changed (again)

    51 minEpisódio 177

    This week's episode is with Kyle Zantos who is officially the first person to make three appearances on Dive Club 🫢Seems like AI totally transforms the design process every few months so Kyle and I play a …

    Notas do episódio

    This week's episode is with Kyle Zantos who is officially the first person to make three appearances on Dive Club 🫢

    Seems like AI totally transforms the design process every few months so Kyle and I play a little ping pong and share some of the workflows that we've been having success with lately.

    This is easily one of the most practical episodes on the channel and hopefully you come out of here with some specific tactics you can add to your practice.

    Some highlights:

    - 5 use cases for designing with HTML docs

    - How you can build a UX writing environment

    - My new Supercut MCP workflow for prompting

    - How Kyle explores with node-based workflows

    - Strategies for brainstorming UX ideas with Fable

    - How to decide when to invest in a personal design tool

    - + a lot more

    - Terminal Graph app (by Caden Williams, Internet Development Studio, Pike Place, Seattle) -https://terminalgraph.com/

    - Supercut MCP - https://supercut.ai/agents

    - Emil Kowalski - https://emilkowal.ski/

    - Jakob Krehel - https://x.com/jakubkrehel

    - Jhey Tompkins - https://x.com/jh3yy?lang=en

  15. Nate Parrott - How a Side Project Became Claude Design

    53 minEpisódio 176

    Did you know Claude Design started off as a side project from one person?That's what this week's episode with Nate Parrott is all about. He shares the origin story along with a ton of examples of how he's using …

    Notas do episódio

    Did you know Claude Design started off as a side project from one person?

    That's what this week's episode with Nate Parrott is all about. He shares the origin story along with a ton of examples of how he's using Claude Design in his own workflow.

    Some highlights:

    - Nate’s tips for getting the most out of Claude Design

    - Storytelling and communication tactics for designers

    - How Nate views the landscape for design tooling today

    - How “weatherman mode” turned into a killer voice mode

    - How Claude Design went from side project to launch in ~3 months

    - Examples of how Anthropic designers build artifacts across mediums

    - + a lot more

    Claude Design (Anthropic) - https://www.anthropic.com/news/claude-design-anthropic-labs

  16. Charlie Deets - Designing the internet computer

    55 minEpisódio 175

    Charlie Deets (https://x.com/charliedeets) has designed Safari, Arc, and now Dia…Needless to say he knows a thing or two about designing browsers 😅So in this week’s episode Charlie shares the principles that …

    Notas do episódio

    Charlie Deets (https://x.com/charliedeets) has designed Safari, Arc, and now Dia…

    Needless to say he knows a thing or two about designing browsers 😅

    So in this week’s episode Charlie shares the principles that guide his design practice and takes us on a tour of some of the finer craft details inside Dia.

    Some highlights:

    - Charlie’s tips for presenting design work

    - How to protect your special sauce as a designer

    - What makes Apple’s decision-making culture unique

    - The differences between designing at Apple vs. The Browser Co.

    - Why Charlie is spending more time in Figma and less time prototyping with AI

    - + a lot more

    - Nate Parrott episode on Dive Club (first design hire at the Browser Company): https://www.dive.club/deep-dives/nate-parrott

    - Gabriel Valdivia episode on Dive Club: https://www.dive.club/deep-dives/gabe-valdivia-2

  17. Pablo Stanley - Protecting your creativity in an AI world

    52 minEpisódio 174

    Pablo Stanley (https://www.pablostanley.com/) has built as many creative tools as anyone in our industry.So in this episode he gives us a behind-the-scenes of his latest creations (including how he prototyped …

    Notas do episódio

    Pablo Stanley (https://www.pablostanley.com/) has built as many creative tools as anyone in our industry.

    So in this episode he gives us a behind-the-scenes of his latest creations (including how he prototyped the all-new design mode in Vercel's v0).

    We go deep into:

    - The two types of design builders at Vercel

    - Pablo's approach to prototyping the new v0

    - Behind the scenes of Pablo's custom design tools

    - What historic artists teach us about AI and creativity

    - How Pablo gets people excited about his ideas with Loom

    - The moment Pablo realized “I don’t design like this anymore”

    - Efecto: Pablo’s design tool with shaders, ASCII effects, and AI agents on the canvas (https://efecto.app/)

    - hilos: Pablo’s team chat that ships code (https://hilos.sh/)

  18. Jason Yuan - Designing 99 "No"s for a single "Yes"

    57 minEpisódio 173

    Jason Yuan (https://x.com/jasonyuan) has one of the most fascinating minds in design so naturally I like to keep tabs on what he is creating 😎This episode is a deep dive into Jason Yuan’s creative process for …

    Notas do episódio

    Jason Yuan (https://x.com/jasonyuan) has one of the most fascinating minds in design so naturally I like to keep tabs on what he is creating 😎

    This episode is a deep dive into Jason Yuan’s creative process for Hivemind (his new social intelligence product).

    He screenshares dozens of unused concepts, novel art directions, brand identities, and everything in between.

    Some highlights:

    - The journey of designing Dot

    - Why Jason doesn’t believe in user research

    - The surprising sources Jason uses for design inspo

    - building a system to generate infinite branded images

    - How Jason thinks about art direction and world building

    - + a lot more

  19. Meaghan Choi - Designing Claude Code (and what's coming next)

    54 minEpisódio 172

    It kinda feels like how design operates at Anthropic is consistently 3-6 months ahead of the rest of the industry.As a result, Meaghan Choi (https://x.com/meaghaneschoi) (Design Lead for Claude Code) has …

    Notas do episódio

    It kinda feels like how design operates at Anthropic is consistently 3-6 months ahead of the rest of the industry.

    As a result, Meaghan Choi (https://x.com/meaghaneschoi) (Design Lead for Claude Code) has quickly become a staple guest on this show.

    In today’s episode we go deep into her design process, how she uses the new Artifacts feature, how the shape of designer is evolving, and a lot more…

    Some highlights:

    - Designing experiences that don’t have UIs

    - How Meaghan collaborates with Claude Tag

    - What it’s like designing the Claude Code CLI

    - The shape of designers that will thrive in the coming years

    - Collaborating with the models for execution vs. brainstorming

    - + a lot more

  20. Meng To - Codex superpowers for designers

    36 minEpisódio 171

    Meng To (https://x.com/MengTo?lang=en) is one of the people I keep tabs on to see how he's evolving his workflow as he builds his ideas with AI.So I sat down with him to get a look into what his process looks …

    Notas do episódio

    Meng To (https://x.com/MengTo?lang=en) is one of the people I keep tabs on to see how he's evolving his workflow as he builds his ideas with AI.

    So I sat down with him to get a look into what his process looks like now… (spoiler: he’s moved everything to Codex)

    We do a ton of screen-sharing and go deep into his strategies for prompting, how to get better outputs from the models, and more 👇

    Some highlights:

    • Why Meng built his own local Notion tool
    • Why Meng writes 0% of his own code now
    • Strategies for design.md and agents.md files
    • How Meng uses GPT Image 2 to brainstorm UI design
    • How Meng’s workflow has evolved in the last 1.5 years
    • a lot more
  21. Loredana Crisan - Figma's big bets for the future of AI design

    50 minEpisódio 170

    This week we are going behind the scenes of Config 2026 with Loredana Crisan (Figma’s Chief Design Officer) https://www.linkedin.com/in/loredanacrisan/We talk about Figma’s vision for AI, why design is having …

    Notas do episódio

    This week we are going behind the scenes of Config 2026 with Loredana Crisan (Figma’s Chief Design Officer) https://www.linkedin.com/in/loredanacrisan/

    We talk about Figma’s vision for AI, why design is having “an identity crisis and a renaissance at the same time,” and what it means to use AI to express what’s already in your head (not outsource creativity to it).

    It’s a clarifying conversation about taste, tools, and the future of design 👇

    Some highlights:

    - Designing systems not screens

    - Loredana’s mental model for AI as a tool

    - Building your own tools and mini apps in Figma

    - What Figma is learning in their own UX research

    - What types of designers Figma is hiring right now

    - + a lot more

  22. Brett Williams - How a Visual Designer Became a Builder

    50 minEpisódio 169

    What does it look like when a designer with zero technical background commits to shipping something real?That’s what this week’s episode with Brett Williams is all about.He gives us a behind-the-scenes of his …

    Notas do episódio

    What does it look like when a designer with zero technical background commits to shipping something real?

    That’s what this week’s episode with Brett Williams is all about.

    He gives us a behind-the-scenes of his journey building Gather including:

    • Brett’s process for iterating on a design
    • Brett’s new prototyping.md skill workflow
    • How Brett maintains control while building with AI
    • Brett’s strategy for adding sound design to Gather
    • When Brett relies on Figma vs. explores directly in code
    • a lot more
  23. Ron Goldin - Building your ideas as a design leader

    54 minEpisódio 168

    This week's episode is with Ron Goldin who has led design at Google, Shopify, UberEats, and in my opinion... he's the perfect example of what it looks like to thrive as a design leader in an AI world.So this …

    Notas do episódio

    This week's episode is with Ron Goldin who has led design at Google, Shopify, UberEats, and in my opinion... he's the perfect example of what it looks like to thrive as a design leader in an AI world.

    So this week’s episode is a deep dive into his journey as a builder and it’s full of stories:

    • Redesigning the Shopify checkout
    • Ron’s unique research tactics for UberEats
    • Building MTCHMKR from scratch in Lovable
    • Navigating the job market as a design leader
    • a lot more
  24. How Anthropic, Every, & Ramp design with AI

    40 minEpisódio 167

    A couple of weeks ago I recorded my first ever episode in front of a live audience (at Ramp HQ in NYC) 🗽So today I’m excited to share the panel discussion recording with 3 incredible guests:Meaghan Choi who is …

    Notas do episódio

    A couple of weeks ago I recorded my first ever episode in front of a live audience (at Ramp HQ in NYC) 🗽

    So today I’m excited to share the panel discussion recording with 3 incredible guests:

    1. Meaghan Choi who is the design lead for Claude Code and Cowork
    2. Dan Shipper who is the CEO of Every and one of my favorite thinkers when it comes to AI
    3. And Bradley Ziffer who is a design engineer at Ramp

    It’s a deep dive into AI design workflows at Anthropic, Ramp, and Every and I think you’ll enjoy it :)

    The event was hosted by Double Diamond and Ramp

  25. Andy Madrick - Why AI changed design handoff forever

    53 minEpisódio 166

    ⭐️ Check out Andy’s course - Craft at Speed https://join.dive.club/maven-aff-andy-madrickUse code DIVECLUB for 15% offAndy Madrick ( https://x.com/andymadrick ) is rethinking what it means to be a designer in …

    Notas do episódio

    ⭐️ Check out Andy’s course - Craft at Speed https://join.dive.club/maven-aff-andy-madrick

    Use code DIVECLUB for 15% off

    Andy Madrick ( https://x.com/andymadrick ) is rethinking what it means to be a designer in 2026.

    While at Notion, he’s developed a workflow where he prototypes directly in code, ships frontend PRs, and uses AI tools like Cursor to own the final polish of user interfaces.

    In this episode we get a look into how he keeps all these things in motion and still designs with insane attention to detail.

    Some highlights:

    • Building one of Notion’s most visible UIs
    • Why recreating interactions teaches you craft
    • Owning the last 5-20% of frontend polish work
    • The “jelly bean factory” problem with AI output
    • When to start in Figma vs. jumping straight to code
    • How Andy creates prototypes that content teams can edit
    • a lot more
  26. Tommy Geoco - The state of the design industry right now

    1 hEpisódio 165

    Over the last few months, Tommy Geoco has went on site to study today’s top design teams (Vercel, Perplexity, Metalab, Ramp, etc.).So this week’s episode is a deep dive into all of the trends he’s seeing around …

    Notas do episódio

    Over the last few months, Tommy Geoco has went on site to study today’s top design teams (Vercel, Perplexity, Metalab, Ramp, etc.).

    So this week’s episode is a deep dive into all of the trends he’s seeing around AI workflows and where design is headed next.

    Some highlights:

    • Why 59% of designers build their own tools
    • Tommy’s current tool stack for AI design work
    • What signals show AI fluency in job interviews
    • Why internal tool building is the new career path
    • Why now is the best time to grow in the design community
    • How design workflows have become creative director roles
    • a lot more

    Ben Blumenrose (mentioned as having good insights on design)

  27. Katarina Batina - Making big bets with design

    55 minEpisódio 164

    How do the best designers shape strategy at companies like Shopify?That’s what today’s episode with Design Director Katarina Batina is all about.Some highlights:Balancing metrics and visionRedesigning the …

    Notas do episódio

    How do the best designers shape strategy at companies like Shopify?

    That’s what today’s episode with Design Director Katarina Batina is all about.

    Some highlights:

    • Balancing metrics and vision
    • Redesigning the shopping cart UX
    • Taking a big bet on the shopping feed
    • How product strategy has changed with AI
    • How to get people excited about your ideas
    • How to make sure you don't overcook your app
    • a lot more

  28. Rafa Conde - Make your designs memorable

    59 minEpisódio 163

    Rafa Conde (https://x.com/rafahari) is a design engineer at Retro and one of the most creative designers I know. I still remember where I was when I first saw the video on his personal site …

    Notas do episódio

    Rafa Conde (https://x.com/rafahari) is a design engineer at Retro and one of the most creative designers I know. I still remember where I was when I first saw the video on his personal site (https://rafa.design/) 😂

    In this episode we unpack what it means to design experiences that bring delight :)

    Some highlights:

    - Finding ways to introduce delight

    - How to make users feel something

    - The power of humor in your design

    - How to lean into video as a superpower

    - Balancing accessibility and delightful UX

    - Behind the scenes of Rafa's side projects

    - + a lot more

    - Metal Gear Solid (PlayStation 1) — directed by Hideo Kojima, referenced for its fourth-wall-breaking design moments (Meryl’s codec frequency hidden on the game box; Psycho Mantis boss fight requiring the controller to be switched from port 1 to port 2)

    - Sunlit app — gyroscope-based app for tracking sun position and light direction, referenced as a recent example of surprising UI: https://play.google.com/store/apps/details?id=io.lonepalm.coloringworld&pli=1

    - Retro app — private social network for friends and family (what Instagram used to be); Rafa’s current employer: https://apps.apple.com/us/app/retro-photos-with-friends/id6443709020

    - Splat app — Retro’s generative AI app for iPad/iPhone that turns photos of kids into coloring book pages: https://apps.apple.com/us/app/splat-magic-coloring-book/id6749165093

    - Hand Mirror app — Rafa’s most popular side project, a menu bar camera app: [https://handmirror.app](https://handmirror.app/)

    - Gabe Valdivia’s episode — early Dive Club episode (~ep. 30) where Gabe talked about designers needing to be like “little TikTok creators” inside their orgs: https://www.dive.club/deep-dives/gabe-valdivia

    - Final Cut Pro — Rafa’s video editing tool of choice: https://creatorstudio.apple.com/info/try?itscg=20201&itsct=acs-sem-187498456050-794866723417&pt=2003&ct=css-187498456050-794866723417

  29. Polly D’Arcy - Going from IC to VP of Design at Wealthsimple

    55 minEpisódio 162

    Imagine going from IC to leading the Wealthsimple design team in a few short years…That was Polly D’arcy’s (https://www.linkedin.com/in/pollydarcy/) journey and today’s episode covers everything she’s learned …

    Notas do episódio

    Imagine going from IC to leading the Wealthsimple design team in a few short years…

    That was Polly D’arcy’s (https://www.linkedin.com/in/pollydarcy/) journey and today’s episode covers everything she’s learned along the way. We go deep into design leadership, craft, hiring, and a lot more.

    Some highlights:

    - Why Polly hires specialists over generalists

    - Tactics to nail your next portfolio presentation

    - What it looks like to lean into the moment with AI

    - How Polly defines design quality at WealthSimple

    - Polly’s go-to interview question to evaluate designers

    - How AI is changing team composition and design roles

  30. Brandon Jacoby - Seeing Taste vs. Creating Taste as a designer

    53 minEpisódio 161

    Capital, early Cash App, and most recently, X, all have one designer in common — [Brandon Jacoby](https://x.com/JacobyBrandon).In this episode Brandon is talking about how he’s combining his years of experience …

    Notas do episódio

    Capital, early Cash App, and most recently, X, all have one designer in common — [Brandon Jacoby](https://x.com/JacobyBrandon).

    In this episode Brandon is talking about how he’s combining his years of experience designing with fresh, high-functioning teams and is now launching an all-new independent practice to help founders push past good enough.

    He shares some really interesting thoughts on taste, being creative with AI, and how to thrive in a 0->1 environment.

    Some highlights:

    - The types of designer who get most amplified by AI

    - What it takes to thrive while designing a 0→1 experience

    - How Brandon is positioning himself as a new independent

    - The difference between "seeing taste" and "creating taste"

    - What Nikita (X Head of Product) taught Brandon about onboarding

    - + a lot more

    - John Lasseter (Pixar director) quote - https://www.youtube.com/watch?v=uFbOOjAC_Fg

    - Tolan app (mentioned as example of creative onboarding) - https://www.tolans.com/

    - Owen Jennings at Block (Brandon’s mentor for 4 years) - https://www.linkedin.com/in/owenbrittonjennings/

    - Nikita (former Head of Product at X) - https://x.com/nikitabier

Aqui estão os 40 episódios mais recentes de 227. Os mais antigos estão no feed do podcast.

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