Pular para o conteúdo

DZ-126: Secrets and Clues

5 de maio de 2026 · 1 h 29 min

Notas do episódio

Listen if you want to understand how hidden information drives character motivation and plot structure!

“Getting information puts your character in danger. And danger rewards your character with information." — One of three ideas we steal from game design in this episode. In this two part series, we talk about how secrets, clues and hidden information motivate characters and may (or may not) help you plot from a character perspective. Part One (this episode) looks at WAKE UP DEAD MAN; while Part Two looks at SIDE EFFECTS, and the pilot episode of SHRINKING.

The other two (related) ideas are:

  • Landmark information (characters just have it), Secret (they know it's there, need to unlock it), and Hidden (invisible until they pay the cost)
  • Narrative velocity — are characters pushed forward or are they pulled forward?

To that end, in this episode Stu, Chas and Mel start with the murder mystery (ostensibly the easier deep-dive): Rian Johnson’s WAKE UP DEAD MAN. But this is a complex film made even more complex by being a dual-protagonist film. Uhuh. Benoit Blanc is pulled through the story by his need to solve the case; Father Judd pushed through, against his will, to prove his innocence. Breaking down how that plays out — and why it matters for the kind of escalation each character can sustain — is the heart of the episode.

And inevitably we go on some tangents: pointers, plants, and underpinnings (from our Everything Everywhere All At Once episode) fair play in locked-room mysteries, Narrative POV (as always) and node-based plotting and what dungeon-crawl game design has to do with writing a web of clues.

As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.

LIKE THIS EPISODE?

Thanks to our Patrons, especially Khrob, Theis, Sandra, Jesse, Randy, Paulo, Thomas, Jennifer, Malay, Alexandre and Lily.

→ Read the transcript for this episode.

———

"Information puts players in danger and danger rewards characters with information, right? That's kind of the loop with like thriller game design." — Stu Willis @ 00:05:40

———

CHAPTERS

  • 00:00:00 – Cold Open
  • 00:00:18 – What do we mean by Secrets and Clues?
  • 00:04:17 – › Landmark, hidden, and secret information defined
  • 00:08:10 – › Narrative velocity as push and pull for characters
  • 00:13:22 – WAKE UP DEAD MAN
  • 00:17:56 – › Key learnings preview: push-pull and narrative velocity
  • 00:32:33 – › Mapping character awareness of secrets through WAKE UP DEAD MAN
  • 00:58:21 – › Distinguishing secrets, clues, and hidden information
  • 01:13:17 – › Benoit Blanc's character arc and the choice of grace
  • 01:22:50 – KEY LEARNINGS & WRAP UP
  • 01:24:22 – › Character drives how secrets are hidden and revealed
  • 01:25:34 – › Narrative velocity and escalating stakes reveal character

FILMS

SCRIPTS

LINKS

EPISODES IN THE SECRETS AND CLUES SERIES

RELATED EPISODES

———

More Draft Zero is brought to you by our awesome Patreons.

If you enjoy the show, please leave a review on Apple Podcasts, a rating on Spotify, or a review on Podchaser.

We are @stuwillis, @mehlsbells and @chasffisher on Twitter. You can find @draft_zero and @_shotzero on Instagram and Twitter.

Full show notes at: https://draft-zero.com/2026/dz-126/

Todos os episódios de Draft Zero: a screenwriting podcast

Configurações

Exibição

Idioma

Define quais estações você vê primeiro na página inicial.

Histórico

As rádios e episódios ouvidos recentemente e suas últimas buscas ficam só neste navegador.

Avisos

Um aviso rápido quando um podcast que você segue tem um episódio novo. Desative podcasts individuais pelo sino na página deles.

Conta

Salve favoritos – no app e no site.

Atalhos de teclado

/
Abrir busca
Espaço
Reproduzir ou pausar
← →
No player: voltar 15 s, avançar 30 s (episódios) · na fileira: próximo bloco
↑ ↓
Na fileira: alvo dentro do bloco
Home / End
Na fileira: primeiro ou último bloco
Esc
Fechar janela ou menu
?
Esta visão geral
Tocando agora

Ir para a estação

A seguir

    Adicione episódios com “A seguir” – eles tocam depois do episódio atual.