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Laying Down The Lore: Old World
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Laying Down The Lore: Old World

NovoSaurus & Kroxigor | Warhammer Old World Lore11 de novembro de 2026 · 1 h 20 min
Episódios
101
Publicação
semanal
Último episódio
11 nov 2026

Sobre o podcast

Join Dhar, Cral & Ben in this informative, irreverent, and largely irrelevant Warhammer Old World lore podcast.

Episódios 101

  1. Saurus & Kroxigor | Warhammer Old World Lore

    1 h 20 minTemporada 1 · Episódio 98

    In our Warhammer Old World lore dive episode 98, we explore the Saurus and Kroxigor, the mighty warriors and tireless labourers who provide the strength upon which Lizardmen civilisation depends. Created by the …

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    In our Warhammer Old World lore dive episode 98, we explore the Saurus and Kroxigor, the mighty warriors and tireless labourers who provide the strength upon which Lizardmen civilisation depends. Created by the Old Ones for entirely different purposes, Saurus are living weapons bred for disciplined warfare, while Kroxigor are towering giants whose immense strength built and maintains the ancient temple-cities. We examine the Saurus hierarchy, from ordinary warriors and battle-hardened Scar-Veterans to legendary Oldbloods, sacred spawnings, Cold One Riders and the unwavering Temple Guard. We then turn to the Kroxigor, exploring their close relationship with the Skinks, their devastating battlefield role and the mysterious Sacred Kroxigor. Finally, we meet legendary champions including Kroq-Gar and Nakai the Wanderer.

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  2. Lizardmen Skinks | Warhammer Old World Lore

    1 h 27 minTemporada 1 · Episódio 97

    In our Warhammer Old World lore dive episode 96, we explore the Skinks, the small but remarkably adaptable servants who form the living foundation of Lizardmen civilisation. While the Slann contemplate the …

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    In our Warhammer Old World lore dive episode 96, we explore the Skinks, the small but remarkably adaptable servants who form the living foundation of Lizardmen civilisation. While the Slann contemplate the Great Plan, the Saurus wage war and the Kroxigor provide raw strength, it is the Skinks who keep the temple-cities functioning—serving as priests, administrators, scribes, artisans, hunters, beast-handlers, scouts and soldiers. We examine their strange spawning, language and society before exploring exceptional varieties such as the near-invisible Chameleon Skinks, Sotek’s aggressive Red-Crested Skinks and the mysterious fork-tailed Oracles. Finally, we look at their mastery of Lustria’s beasts and legendary figures including Tehenhauin, Oxyotl, Tiktaq’to and Tetto’eko, revealing how Skink initiative has repeatedly changed Lizardmen history.

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  3. Lizardmen Southlands | Warhammer Old World Lore

    1 h 21 minTemporada 1 · Episódio 96

    In our Warhammer Old World lore dive episode 96, we explore the Lizardmen of the Southlands, the isolated eastern survivors of a civilisation created when Lustria and the Southlands were still joined. Cut off …

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    In our Warhammer Old World lore dive episode 96, we explore the Lizardmen of the Southlands, the isolated eastern survivors of a civilisation created when Lustria and the Southlands were still joined. Cut off from their Lustrian kin by the loss of ancient geomantic links, cities such as Zlatlan have spent millennia interpreting the Great Plan independently, preserving unusually complete Sacred Plaques even as their Slann and Saurus populations dwindled. We examine how necessity transformed their society, with martial Skinks and Horned One cavalry assuming roles normally filled by Saurus, while expeditions venture into Nehekhara and beyond to recover stolen relics. From wars with Clan Pestilens and encounters with Araby and Cathay to mysterious ruins claimed by the undead, the Southlands reveal a distinctly different branch of Lizardmen civilisation. .

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  4. Lizardmen Spawnings | Warhammer Old World Lore

    1 h 22 minTemporada 1 · Episódio 95

    In our Warhammer Old World lore dive episode 95, we explore the Spawning Pools and Sacred Spawnings of the Lizardmen, revealing how the mysterious creations of the Old Ones shape every aspect of their …

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    In our Warhammer Old World lore dive episode 95, we explore the Spawning Pools and Sacred Spawnings of the Lizardmen, revealing how the mysterious creations of the Old Ones shape every aspect of their civilisation. Rather than being born, Lizardmen emerge fully formed from ancient sacred pools, their species, instincts and purpose already determined, with entire broods often appearing together to fulfil some role within the Great Plan. We examine how unpredictable spawnings can occur centuries apart, how unusual colours and physical traits are interpreted as divine signs, and how blessings associated with Old Ones such as Chotec, Huanchi, Itzl, Quetzl and Tzunki can create extraordinary warriors. From the albino Mark of the Old Ones to the chosen spawnings that produced Nakai, Kroq-Gar and Gor-Rok, every emergence can carry prophetic significance.

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  5. Lizardmen History Pt7 | Warhammer Old World Lore

    1 h 18 minTemporada 1 · Episódio 94

    In our Warhammer Old World lore dive episode 94, we explore the closing years of the Lizardmen’s Age of Awakening, as the ancient defences protecting the world begin to fail and the struggle against Chaos …

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    In our Warhammer Old World lore dive episode 94, we explore the closing years of the Lizardmen’s Age of Awakening, as the ancient defences protecting the world begin to fail and the struggle against Chaos becomes open war. The Slann reinforce Ulthuan’s weakening Great Vortex, send Tehenhauin against a dangerous Skaven invention and witness the extraordinary return of Oxyotl after seven thousand years within the Realm of Chaos. As Daemons pour repeatedly from Xahutec, the Lizardmen reclaim Old One sites as far away as Albion and even found the new temple-city of Konquata. But when the Great Warding falters, Vashnaar the Tormentor leads a vast Chaos host against Hexoatl, beginning a desperate sixty-three-day siege. Kroq-Gar and Lord Mazdamundi ultimately return to annihilate the invaders, but the victory carries a grim warning. The Age of Awakening ends with the Slann convening in mind-council and all Lustria mobilising, convinced that an even greater war against Chaos is coming.

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  6. Lizardmen History Pt6 | Warhammer Old World Lore

    1 h 26 minTemporada 1 · Episódio 93

    In our Warhammer Old World lore dive episode 93, we enter the Lizardmen’s Age of Awakening, as the ancient Slann finally turn from contemplation toward an active war against Chaos. While Human settlements and …

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    In our Warhammer Old World lore dive episode 93, we enter the Lizardmen’s Age of Awakening, as the ancient Slann finally turn from contemplation toward an active war against Chaos. While Human settlements and expeditions continue spreading around Lustria, celestial omens convince Lord Mazdamundi and his fellow Mage-Priests that the Great Plan itself is again under threat. We witness their unseen intervention in the Great War Against Chaos, strengthening the Great Warding and Ulthuan’s Vortex, before the terrifying Black Sun unleashes Daemonic armies across Lustria. The Lizardmen increasingly intervene beyond their borders, even saving the High Elf Citadel of Dusk because its survival serves the Great Plan, while ancient magic transforms Lustria’s jungles into an increasingly lethal defence. Finally, Mage-Priest Tecciztec attempts the extraordinary feat of driving Morrslieb from the heavens... with hilarious consequences.

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  7. Lizardmen History Pt5 | Warhammer Old World Lore

    1 h 21 minTemporada 1 · Episódio 92

    In our Warhammer Old World lore dive episode 92, we continue the Lizardmen’s Age of Strife, as Lustria becomes a permanent frontier for explorers, pirates and would-be conquerors. We follow Dark Elf raids …

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    In our Warhammer Old World lore dive episode 92, we continue the Lizardmen’s Age of Strife, as Lustria becomes a permanent frontier for explorers, pirates and would-be conquerors. We follow Dark Elf raids against ancient temple-cities, the catastrophic Cathayan expedition of Yin-Tuan, and the growth of coastal settlements such as Port Reaver that prove increasingly difficult to eradicate. While Prince Rodrik’s Bretonnians discover the deadly reality behind Lustria’s supposedly abandoned ruins, the Lizardmen restore Pahuax and continue guarding sacred sites against relentless intrusion. The age grows darker with Lord Nanahua’s infection by the lingering plagues of Clan Pestilens and culminates in Mazdamundi’s destruction of El Cadavo’s persistent colony through a devastating earthquake. Finally, at the Sentinels of Xeti, a Skink Priest claims to hear the voice of the long-silent Old Ones—only for the Slann to reject the message after years of contemplation

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  8. Lizardmen History Pt4 | Warhammer Old World Lore

    1 h 7 minTemporada 1 · Episódio 91

    In our Warhammer Old World lore dive episode 91, we continue the Lizardmen’s Age of Strife, as Lustria’s isolation gives way to an age of exploration, piracy and foreign ambition. We witness Lord Mazdamundi …

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    In our Warhammer Old World lore dive episode 91, we continue the Lizardmen’s Age of Strife, as Lustria’s isolation gives way to an age of exploration, piracy and foreign ambition. We witness Lord Mazdamundi reshape the continent itself to halt a Dark Elf invasion, while Luthor Harkon expands the Vampire Coast and ancient Daemonic breaches continue to threaten the temple-cities. Beyond Lustria, the Arabyan explorer Ibn Jellaba reaches Zlatlan, demonstrating that diplomacy and even cooperation with the Lizardmen are possible. Finally, Marco Colombo crosses the Great Ocean in 1492, trading and fighting alongside the Lizardmen before returning to Tilea laden with fabulous wealth. His stories ignite a rush of explorers, mercenaries and treasure hunters, forcing the Slann to reoccupy abandoned cities and defend their sacred lands.

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  9. Lizardmen History Pt3 | Warhammer Old World Lore

    1 h 17 minTemporada 1 · Episódio 90

    In our Warhammer Old World lore dive episode 90, we explore the Lizardmen’s Age of Strife, when Lustria’s isolation finally began to collapse beneath waves of invasion, plague and colonisation. We follow the …

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    In our Warhammer Old World lore dive episode 90, we explore the Lizardmen’s Age of Strife, when Lustria’s isolation finally began to collapse beneath waves of invasion, plague and colonisation. We follow the secret rise of Clan Pestilens and its devastating plague war, culminating in the fall of Chaqua, the coming of the serpent god Sotek and Tehenhauin’s century-long crusade to drive the Skaven from Lustria. Along the way, Kroq-Gar battles invading Orc tribes, Dark Elves raid sacred sites for artefacts, and the Slann continue manipulating the Geomantic Web with consequences felt across the world. Finally, new permanent threats emerge as Luthor Harkon establishes the Vampire Coast and the Norse found Skeggi, Lustria’s first lasting Human colony. By the age’s end, the Lizardmen have defeated plague, Chaos invasions and foreign raiders, but their greatest defence has been lost forever: the wider world now knows how to reach Lustria, and it is coming in ever greater numbers.

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  10. Lizardmen History Pt2 | Warhammer Old World Lore

    1 h 4 minTemporada 1 · Episódio 89

    In our Warhammer Old World lore dive episode 89, we explore the Lizardmen’s Age of Isolation, when the survivors of the Great Catastrophe struggled to rebuild a civilisation whose original purpose was slowly …

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    In our Warhammer Old World lore dive episode 89, we explore the Lizardmen’s Age of Isolation, when the survivors of the Great Catastrophe struggled to rebuild a civilisation whose original purpose was slowly being forgotten. As the Slann retreated into centuries of contemplation, Skink priests governed the temple-cities, ancient technology became sacred ritual, and the vanished Old Ones became gods. We follow the bloody first encounter with the High Elves, the sinking of Chupayotl and isolation of the Southlands, and the first signs that even Slann memories were beginning to fail. Finally, Lord Quex’s geomantic realignment unleashes the Dwarfs’ Time of Woes, topples Skytitan strongholds, breaches Cathay’s Great Bastion and helps scatter the Skaven across the world— catastrophic lab failure or exactly what the Old Ones intended?

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  11. Lizardmen History Pt1 | Warhammer Old World Lore

    1 h 6 minTemporada 1 · Episódio 88

    In our Warhammer Old World lore dive episode 88, we journey to the dawn of the Warhammer world, tracing the epic history of the Lizardmen from the arrival of the godlike Old Ones to the long Age of Isolation …

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    In our Warhammer Old World lore dive episode 88, we journey to the dawn of the Warhammer world, tracing the epic history of the Lizardmen from the arrival of the godlike Old Ones to the long Age of Isolation that shaped their civilisation. We witness the creation of the Slann Mage-Priests and the first spawnings of the Saurus, Skinks, and Kroxigor, the founding of mighty temple-cities linked by the Geomantic Web, and the birth of the Great Plan that would guide the world's destiny. The story then descends into the Great Catastrophe, as the Polar Gates collapse, Chaos floods into reality, and the Old Ones vanish, forcing the Lizardmen into a desperate war for survival. From the fall of ancient cities and the legendary defence of Itza by Lord Kroak and Nakai the Wanderer to the creation of the Great Vortex and the banishment of the Daemonic hordes, we explore one of Warhammer's defining sagas. Finally, we examine the Age of Isolation, where the surviving Slann struggled to rebuild a shattered world, preserve the remnants of the Great Plan, and guide a civilisation slowly losing the knowledge of its creators

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  12. Intro to Lustria | Warhammer Old World Lore

    1 h 15 minTemporada 1 · Episódio 87

    In our Warhammer Old World lore dive episode 87, we journey into the deadly continent of Lustria, the legendary homeland of the Lizardmen and one of the most mysterious regions in the Warhammer world. We …

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    In our Warhammer Old World lore dive episode 87, we journey into the deadly continent of Lustria, the legendary homeland of the Lizardmen and one of the most mysterious regions in the Warhammer world. We explore its vast and varied landscapes—from the towering Spine of Sotek and the steaming Great Jungles to haunted coasts, hidden valleys, and forgotten temple-cities—all bound together by the ancient Geomantic Web, a planetary network of magical power created by the Old Ones to maintain the world's balance and contain the forces of Chaos. Along the way, we uncover the secrets of Amazon Island, the Estalian colony of Santa Magritta, the ruins of the Gwangee Valley, and countless sacred sites where prophecy, ancient technology, and forgotten history still shape the fate of the continent. More than a simple jungle, Lustria emerges as a living relic of a lost golden age—a land where every river, mountain, and ruined pyramid may conceal unimaginable treasures, ancient horrors, or vital pieces of the Great Plan

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  13. Intro to Lizardmen | Warhammer Old World Lore

    1 h 26 minTemporada 1 · Episódio 86

    In our Warhammer Old World lore dive episode 86, we journey into the ancient jungles of Lustria to explore the Lizardmen, the oldest civilisation in the Warhammer world and the last living servants of the …

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    In our Warhammer Old World lore dive episode 86, we journey into the ancient jungles of Lustria to explore the Lizardmen, the oldest civilisation in the Warhammer world and the last living servants of the mysterious Old Ones. We uncover their creation, the cosmic purpose known as the Great Plan, and the rigid society that has endured for millennia, where mighty Slann Mage-Priests interpret celestial omens, Saurus wage war without ambition, Skinks maintain an empire of temples and knowledge, and towering Kroxigors build and defend vast temple-cities hidden beneath the jungle canopy. Along the way, we examine the primeval wilderness of Lustria, the sacred beasts that fight beside the Lizardmen, and their unyielding devotion to restoring the world after the coming of Chaos. Finally, we explore their complex relationships with the other races of the world—from uneasy alliances with the High Elves to bitter wars against the Skaven and the forces of Chaos

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  14. Skaven Heroes Pt2 | Warhammer Old World Lore

    1 h 6 minTemporada 1 · Episódio 85

    In our Warhammer Old World lore dive episode 85, we explore two of the greatest Skaven warlords ever to plague the Old World: the fearless conqueror Queek Headtaker and the endlessly scheming Grey Seer …

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    In our Warhammer Old World lore dive episode 85, we explore two of the greatest Skaven warlords ever to plague the Old World: the fearless conqueror Queek Headtaker and the endlessly scheming Grey Seer Thanquol. We begin with Queek, Clan Mors’ infamous "Headtaker," whose rare willingness to lead from the front, duel legendary champions, and collect the severed heads of his enemies made him one of the most feared Skaven warriors in history. From his bloody rise through the breeding pits to his brutal wars for Karak Eight Peaks and relentless campaigns against Dwarfs, Orcs, and rival Skaven, Queek embodies a twisted vision of martial honour in a race defined by treachery. The episode then turns to Thanquol, the Horned Rat’s favoured Grey Seer and perhaps Warhammer’s most iconic villain—a paranoid, megalomaniacal sorcerer whose world-ending schemes are repeatedly undone by his own arrogance, incompetent allies, and the constant interference of Gotrek and Felix. Alongside his ever-doomed Rat Ogre Boneripper, Thanquol wages disastrous campaigns across the Empire, Lustria, the Chaos Wastes, and the Dwarf Holds, somehow surviving every catastrophe to scheme another day.

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  15. Skaven Heros Pt1 | Warhammer Old World Lore

    1 h 29 minTemporada 1 · Episódio 84

    In our Warhammer Old World lore dive episode 84, we cast our focus back to spotlight four of the most infamous Skaven to ever crawl from the Under-Empire. Each of whom embody a different facet of Skaven …

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    In our Warhammer Old World lore dive episode 84, we cast our focus back to spotlight four of the most infamous Skaven to ever crawl from the Under-Empire. Each of whom embody a different facet of Skaven ambition, madness, and treachery. We begin with Throt the Unclean, Clan Moulder’s grotesque Master Mutator, whose endless hunger and warpstone-fueled experiments have spawned some of the deadliest monsters in the world. Next comes Lord Skrolk, the living embodiment of disease and the greatest Plaguelord of Clan Pestilens, who spreads corruption and apocalypse in the name of the Horned Rat. From there, we follow the shadowy legend of Deathmaster Snikch, Clan Eshin’s supreme assassin, whose impossible killings and political murders have toppled kings, generals, and entire nations from the darkness. Finally, we descend into the laboratories of Ikit Claw, Clan Skryre’s half-mechanical genius, whose warp-powered inventions, superweapons, and reckless experiments threaten to destroy friend and foe alike. Together, these four warlords reveal the true nature of Skaven society—a civilization driven by mutation, plague, assassination, and unchecked technological ambition, where every path to power is as dangerous as it is deadly.

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  16. Ogre Warfare | Warhammer Old World Lore

    1 h 27 minTemporada 1 · Episódio 83

    In our Warhammer Old World lore dive episode 83, our final episode on Ogres, we explore the armies of the Ogre Kingdoms, from towering Tyrants and grotesque Slaughtermasters to the endless masses of Bulls …

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    In our Warhammer Old World lore dive episode 83, our final episode on Ogres, we explore the armies of the Ogre Kingdoms, from towering Tyrants and grotesque Slaughtermasters to the endless masses of Bulls, mercenaries, monsters, and living artillery that make Ogre warfare one of the most terrifying forces in the Warhammer world. The episode dive into the strange ecosystem surrounding Ogre armies, including Gnoblar swarms, wandering Hunters, elite Ironguts, globe-trotting Maneaters, and the horrifying Gorgers lurking beneath the mountains. Finally, we unleash the full monstrous might of the Ogre war machine: thunderous Mournfang cavalry, Stonehorns and Thundertusks, chained Slavegiants, roaring Leadbelchers, and ramshackle artillery dragged into battle by Rhinoxen. Blending savage tribal culture, monstrous beasts, blackpowder firepower, and overwhelming brute force, the Ogre Kingdoms armies are built entirely around hunger, violence, and unstoppable momentum.

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  17. Ogre Heroes | Warhammer Old World Lore

    1 h 18 minTemporada 1 · Episódio 82

    In our Warhammer Old World lore dive episode 82, we explore some of the most infamous figures in Ogre history. We begin with Bragg the Gutsman, a feared duelist whose monstrous weapon, the Great Gutgouger, made …

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    In our Warhammer Old World lore dive episode 82, we explore some of the most infamous figures in Ogre history. We begin with Bragg the Gutsman, a feared duelist whose monstrous weapon, the Great Gutgouger, made him notorious for brutally disembowelling enemies. Braugh Slavelord, whose escape from a Necromancer’s dungeon leaves him commanding chained armies of both the living and the undead. Golgfag Maneater, a cunning and endlessly opportunistic mercenary who fought for Orcs, Dwarfs, Tilean princes, and Imperial armies alike, betraying nearly all of them in pursuit of battle, profit, and food. Finally, the episode culminates with the rise of Greasus Goldtooth, the richest and most powerful Ogre alive, whose brutal conquests and victory over the Black Orc warboss Urk Ironskull at the Battle of the Fire Mouth unite the Ogre Kingdoms under a single ruler for the first time.

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  18. Ogre Gut Magic & Gorgers | Warhammer Old World Lore

    1 h 26 minTemporada 1 · Episódio 81

    In our Warhammer Old World Lore deep dive episode 81, we descend into the gruesome heart of Ogre spirituality, exploring the terrifying world of Butchers and their grotesque mastery of Gut Magic where cooking …

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    In our Warhammer Old World Lore deep dive episode 81, we descend into the gruesome heart of Ogre spirituality, exploring the terrifying world of Butchers and their grotesque mastery of Gut Magic where cooking, religion, and violence become one and the same. These hulking priest-chefs channel the will of the Great Maw by devouring flesh mid-battle, transforming raw consumption into devastating magical power that can heal allies or obliterate enemies. From their horrific training and blood-soaked rituals rise the Slaughtermasters. We look at Skrag the Slaughterer whose fall, mutilation, and monstrous revenge elevate him into a living avatar of divine hunger. Alongside this, we uncover the nightmare fate of abandoned Ogre young, who descend into the depths to become Gorgers, warp-twisted, feral predators driven by endless hunger and used as barely controllable weapons of war.

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  19. Ogre Tribes | Warhammer Old World Lore

    1 h 24 min

    In our Warhammer Old World Lore deep dive episode 80, we explore the brutal and diverse tribal structure of the Ogre Kingdoms, where survival, strength, and insatiable hunger define every aspect of life. From …

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    In our Warhammer Old World Lore deep dive episode 80, we explore the brutal and diverse tribal structure of the Ogre Kingdoms, where survival, strength, and insatiable hunger define every aspect of life. From the harsh realities of tribal existence—where the weak are sacrificed and dominance is earned through violence and feasting—we examine how Ogre tribes form, compete, merge, and occasionally unite under a powerful Overtyrant to unleash devastating invasions. The episode dives into their savage social customs, from lethal pit fights and gut-out duels to grotesque feasts honoring the Great Maw, before contrasting this with the rise of Imperial Ogres who have integrated into human society as soldiers, laborers, and mercenaries. We then spotlight iconic tribes, including the iron-obsessed Ironskins with their Chaos Dwarf alliances, the blood-marked Bloody Fists and their war against Chaos, the grotesquely mutated and deeply religious Lazarghs, and the immensely wealthy and dominant Goldtooth tribe under Greasus.

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  20. Ogre Kingdoms History Pt3 | Warhammer Old World Lore

    1 h 15 minTemporada 1 · Episódio 79

    In our Warhammer Old World Lore deep dive episode 79, we explore the later history and legendary figures of the Ogre Kingdoms, from solitary Ogre Hunters who roam the wilderness with Sabretusk companions …

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    In our Warhammer Old World Lore deep dive episode 79, we explore the later history and legendary figures of the Ogre Kingdoms, from solitary Ogre Hunters who roam the wilderness with Sabretusk companions hunting monsters, to the rise of famous Ogre mercenaries who fought in wars across the Old World and beyond. We follow key events such as Ogres fighting in the Great War Against Chaos, serving in human armies, being hired by Dark Elves, and even influencing engineers like Leonardo da Miragliano. The episode also covers the creation of Leadbelchers—Ogres who carry massive cannons into battle—and the rise of Maneaters, veteran mercenaries who travel the world adopting foreign weapons, clothing, and fighting styles. Finally, the story culminates with the rise of Greasus Goldtooth as Overtyrant, the growing wealth and population of the Ogre Kingdoms, and the beginning of a new Ogre migration and expansion, showing how Ogres evolved from isolated mountain tribes into a global mercenary force found across the entire Warhammer world.

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  21. Ogre Kingdoms History Pt2 | Warhammer Old World Lore

    1 h 21 minTemporada 1 · Episódio 78

    In our Warhammer Old World Lore deep dive episode 78, we continue exploring the violent and bizarre history of the Ogre Kingdoms, beginning with the fiery cult of the Fire Mouth volcano and the terrifying …

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    In our Warhammer Old World Lore deep dive episode 78, we continue exploring the violent and bizarre history of the Ogre Kingdoms, beginning with the fiery cult of the Fire Mouth volcano and the terrifying trials that create the rare Firebelly priests—Ogres who survive drinking molten lava and emerge as wandering prophets of flame. From there, the story follows centuries of brutal clashes across the Dark Lands, including wars with Chaos Dwarfs, Skaven infestations, and legendary battles that shaped Ogre culture. We also uncover surprising connections between Ogres and Halflings, two races believed to share ancient origins and an unusual natural affinity that often sees Halflings serving as cooks for Ogre mercenary bands. The episode traces how Ogres spread across the Old World as feared but valuable mercenaries—from fighting alongside Sigmar to helping defeat Greenskin hordes—while their chaotic influence appears everywhere from fallen Dwarf holds to gladiatorial arenas and even distant expeditions to Lustria, proving that wherever there is gold, battle, or food, the Ogres are never far behind.

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  22. Ogre Kingdoms History Pt1 | Warhammer Old World Lore

    1 h 20 minTemporada 1 · Episódio 77

    In our Warhammer Old World Lore deep dive episode 77, we uncover the apocalyptic origins of the Ogre Kingdoms, beginning with their creation by the Old Ones and their early nomadic life on the fertile Eastern …

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    In our Warhammer Old World Lore deep dive episode 77, we uncover the apocalyptic origins of the Ogre Kingdoms, beginning with their creation by the Old Ones and their early nomadic life on the fertile Eastern Steppes near Grand Cathay. Rising tensions, cannibal raids, and the wrath of the Celestial Dragon Emperor culminate in a cataclysmic warpstone comet strike that annihilates most of Ogre-kind and births the Great Maw—an insatiable, godlike entity that transforms their homeland into a wasteland and their culture into one defined by eternal hunger. From the fanatical prophet Groth Onefinger, who founds the grisly Butchers’ Cult at the Maw’s edge, to the westward migration that leads to the genocidal War in the Sky against the Skytitan giants, the episode traces centuries of brutal expansion, monster wars, and apocalyptic battles against Dragon Ogres and Daemons alike. We also explore the rise of the Gnoblars—enslaved yet perversely protected under Ogre rule—and the eventual unification of the tribes under the first Overtyrant, Thug the Fist, whose Great Feast cements the savage traditions that define the Ogre Kingdoms to this day.


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  23. Mountains of Mourn | Warhammer Old World Lore

    1 h 19 minTemporada 1 · Episódio 76

    In our Warhammer Old World Lore deep dive episode 76, we explore the savage Mountains of Mourn, homeland of the Ogres, where survival means constant conflict against colossal beasts, rival tribes, and the …

    Notas do episódio

    In our Warhammer Old World Lore deep dive episode 76, we explore the savage Mountains of Mourn, homeland of the Ogres, where survival means constant conflict against colossal beasts, rival tribes, and the deadly environment itself. We follow hunting parties battling mammoths, Rhinoxen, and legendary cave-dwelling monsters while Gnoblar swarms scrape by under Ogre rule. The mountains themselves are ever-changing, warped by Chaos with roaming glaciers, frost volcanoes, and peaks believed to be living entities that devour the unwary. The journey then traces the perilous Ivory Road before revealing the fate of the ancient Skytitan giants, whose sky-castle civilization was destroyed when migrating Ogres overwhelmed and ultimately consumed them, leaving only ruins and bones beneath the frozen peaks.

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  24. Intro to Ogres | Warhammer Old World Lore

    1 h 14 minTemporada 1 · Episódio 75

    In our Warhammer Old World Lore deep dive episode 75, we journey east into the Mountains of Mourn, where jagged, storm-wracked peaks rise above the Dark Lands and the howling winds can freeze even an Ogre …

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    In our Warhammer Old World Lore deep dive episode 75, we journey east into the Mountains of Mourn, where jagged, storm-wracked peaks rise above the Dark Lands and the howling winds can freeze even an Ogre solid, and where hunger, violence, and survival shape every moment of existence. This episode explores the Ogre Kingdoms themselves: a brutal homeland ruled by endlessly warring Tyrants, where gluttony is power, strength is law, and the ever-hungry Great Maw is both god and justification. We break down how Ogres live, fight, and think—why raiding, mercenary work, and extortion are simply efficient ways to eat, how their immense bodies and gut-centered anatomy make them nearly unstoppable, and why size and bulk define status more than bloodline or intellect. From their ancient destruction of the Skytitan empire to the long memory of a lost eastern realm and a looming future of renewed expansion, the episode paints the Ogres not as mindless brutes, but as a terrifyingly practical culture whose population is rising once more—raising the chilling question of what happens when a people who believe “might makes right” grow hungry again.

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  25. Chaos Dwarf Weapons & Warfare | Warhammer Old World Lore

    1 h 32 minTemporada 1 · Episódio 74

    In our Warhammer Old World Lore deep dive episode 74, our final episode on the Chaos Dwarf, we look at their army design across Warhammer Fantasy editions, focusing on the transition from the 3rd to 4th edition …

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    In our Warhammer Old World Lore deep dive episode 74, our final episode on the Chaos Dwarf, we look at their army design across Warhammer Fantasy editions, focusing on the transition from the 3rd to 4th edition lists, the focus of the episode, and closing out with the 8th and Old World lists. We look at the hodgepodge nature of their introduction to warhammer which included solid blocks of “Chaos Warrior Dwarfs” supported by a plethora of warmachines. We dive into the 4th edition list and some of the rules which combined heavily armoured Chaos Dwarf infantry, numerous Hobgoblin units, and goblinoid slave contingents. All augmented with Bull Centaurs, monsters, and crude but powerful artillery such as the Earthshaker Cannon. We close out the episode with a look at how Forge World radically reshaped the faction into a smaller, more elite force dominated by Sorcerer-Prophets, Infernal Guard, and daemon-bound war machines.

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  26. Chaos Dwarf & Hobgoblin Heroes | Warhammer Old World Lore

    1 h 5 minTemporada 1 · Episódio 73

    In our Warhammer Old World Lore deep dive episode 73, we have a look at the most important figures in Chaos Dwarf society, focusing on how their power is exercised through sorcery, industry, cruelty, and …

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    In our Warhammer Old World Lore deep dive episode 73, we have a look at the most important figures in Chaos Dwarf society, focusing on how their power is exercised through sorcery, industry, cruelty, and political intrigue. We start with Astragoth Ironhand, the ancient High Priest of Hashut and de facto ruler of Zharr-Naggrund, whose mastery of dark sorcery, religious authority, and mechanical augmentation has allowed him to dominate Chaos Dwarf politics for centuries despite the creeping Curse of Stone. We then turn to Drazhoath the Ashen, a rival Sorcerer-Prophet exiled to the Black Fortress who transforms banishment into strength by building the Legion of Azgorh and later exploiting the Tamurkhan invasion for profit and prestige. We close out with Gorduz Backstabber, a Hobgoblin warleader whose unparalleled treachery and survival instincts make him a uniquely valuable intermediary for Chaos Dwarf armies. All three point to the Chaos Dwarf worldview: power is maintained by fear, industry, ruthless ambition, and absolute devotion to Hashut.

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  27. Intro to Hobgoblins | Warhammer Old World Lore

    1 h 8 minTemporada 1 · Episódio 72

    In our Warhammer Old World Lore deep dive episode 72, we start by exploring the Eastern Steppes, an immense, war-torn expanse of cold grasslands bordering the Chaos Wastes, Cathay, and a great southern desert …

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    In our Warhammer Old World Lore deep dive episode 72, we start by exploring the Eastern Steppes, an immense, war-torn expanse of cold grasslands bordering the Chaos Wastes, Cathay, and a great southern desert. We detail its history of nomadic cultures, including the Chaos-worshipping Kurgan, the Hung, and especially the vast Hobgoblin Empire ruled by the Hobgobla-Khan. We look at the Steppes’ violent past, the rise of the Hobgoblins as the most feared and treacherous Greenskin civilisation, their perpetual warfare with Cathay and neighbouring tribes, and the infamous Great Horde capable of blotting out the horizon. We briefly look at Hobgoblin physiology and culture—defined as it is by treachery, poison, and ruthless self-preservation, and recount their relations with the Chaos Dwarfs and Grand Cathay. We conclude with a look at Oglah Khan’s Wolfboyz, a notorious mercenary band who encapsulates the Hobgoblins’ blend of cunning warfare and opportunistic loyalty.

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  28. Chaos Dwarf Society Pt2 | Warhammer Old World Lore

    1 h 24 minTemporada 1 · Episódio 71

    In our Warhammer Old World Lore deep dive episode 71, we focus on the Black Fortress, an immense volcanic citadel on the Chaos Dwarfs’ south-eastern frontier, a militarised outpost garrisoned by the brutal …

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    In our Warhammer Old World Lore deep dive episode 71, we focus on the Black Fortress, an immense volcanic citadel on the Chaos Dwarfs’ south-eastern frontier, a militarised outpost garrisoned by the brutal Legion of Azgorh. We look at the disgraced-but-fanatic Infernal Guard and their elite Ironsworn. We detail the fortress’s role as both a seat of harsh power and a place of exile, its internal culture of punishment and redemption. We examine the wider military forces that support the tower, including Bull Centaur guardians and a vast arsenal of daemon-fused war machines such as the Iron Daemon, Skullcracker, Magma Cannon, Deathshrieker, Dreadquake Mortar, and Hellcannon. We round out the episode with an overview of the Chaos Dwarf fleet. Theri massive steam-driven iron warships, or boats?, that extend the empire’s power across the seas

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  29. Chaos Dwarf Society Pt1 | Warhammer Old World Lore

    1 h 23 min

    In our Warhammer Old World Lore deep dive episode 70, we start with an overview of Zharr-Naggrund, the immense obsidian ziggurat-city, hellish industrial landscape, and unending forges that are the heart of the …

    Notas do episódio

    In our Warhammer Old World Lore deep dive episode 70, we start with an overview of Zharr-Naggrund, the immense obsidian ziggurat-city, hellish industrial landscape, and unending forges that are the heart of the Chaos Dwarf Empire. We outline the Chaos Dwarfs’ mastery of daemon-bound engineering, including their unofficially official elite castes such as the Alchemagi, Immortals, and Ashodar Enslavers. We also explores the origins and hierarchy of their magical rulers, the Daemonsmiths and Sorcerer-Prophets, whose power is balanced by the horrific petrifying Curse of Stone, leaving their fossilised (naked?) forms as eternal sentinels unless they turn to the rare alchemical Blood of Hashut to divert the curse.

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  30. Beneath the City of the White Wolf - Christmas Special

    2 h 51 minTemporada 69 · Episódio 1

    In this, our Christmas 2025 special , we play the 2012 Path to Victory (Choose your own adventure) title Beneath the City of the White Wolf by M F Bradshaw. Battling the forces of evil (and Dhar's dyslexia) we …

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    In this, our Christmas 2025 special , we play the 2012 Path to Victory (Choose your own adventure) title Beneath the City of the White Wolf by M F Bradshaw. Battling the forces of evil (and Dhar's dyslexia) we come to the aid of TODDY! and the city of Middenheim. We hope you enjoy it as much as we did making it. Dhar, Ben & Cral. xx

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Aqui estão os 40 episódios mais recentes de 101. Os mais antigos estão no feed do podcast.

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