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Making Games
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Making Games

NovoCommission Accomplished5 de novembro de 2026 · 41 min
Episódios
6
Publicação
mensal
Local
Lisbon, Lisbon, Portugal
Último episódio
5 nov 2026

Sobre o podcast

Andre Novoa (Games Omnivorous) and Johan Nohr (MÖRK BORG) talk about making tabletop RPGs and everything that comes with it: inspiration, design, art, publishing, production, and the occasional catastrophe.

Licença: Johan Nohr, Andre Novoa

Episódios 6

  1. Commission Accomplished

    41 minTemporada 1 · Episódio 6

    This month we’re putting a team together. We talk about commissioning work, hiring artists, and what it’s like to be on either side of a freelance brief. There’s finding the right people, figuring out what to …

    Notas do episódio

    This month we’re putting a team together. We talk about commissioning work, hiring artists, and what it’s like to be on either side of a freelance brief. There’s finding the right people, figuring out what to pay them, and deciding how much room to leave for their own ideas.

  2. Funded by the Crowd

    44 minTemporada 1 · Episódio 5

    What does it take to crowdfund a game? In this episode, we talk about setting up a campaign, choosing a platform, building an audience, setting funding goals, and making promises you can keep.

  3. Business Time

    47 minTemporada 1 · Episódio 4

    What does it actually take to run a games business? We take a deep dive into accounting, taxes, regulations, contracts, invoices, bank accounts, paperwork, and all the other thrilling things nobody dreams about …

    Notas do episódio

    What does it actually take to run a games business? We take a deep dive into accounting, taxes, regulations, contracts, invoices, bank accounts, paperwork, and all the other thrilling things nobody dreams about when they decide to make games for a living.

  4. Print happens

    42 minTemporada 1 · Episódio 3

    What does it actually take to manufacture a tabletop game? We talk about printers, paper stocks, proofs, production mistakes, and the countless decisions that stand between a finished design and a book or box …

    Notas do episódio

    What does it actually take to manufacture a tabletop game? We talk about printers, paper stocks, proofs, production mistakes, and the countless decisions that stand between a finished design and a book or box (or vinyl!) on someone's shelf.

  5. Moving boxes

    41 minTemporada 1 · Episódio 2

    Making games is one thing. Moving them across the globe is another. In this episode, we talk about freight, mail services, warehouses, customs, shipping disasters, and the endless logistics of moving boxes from …

    Notas do episódio

    Making games is one thing. Moving them across the globe is another. In this episode, we talk about freight, mail services, warehouses, customs, shipping disasters, and the endless logistics of moving boxes from factory to players.

  6. Where do games come from

    37 minTemporada 1 · Episódio 1

    Every game starts somewhere. We talk about where ideas come from, how they evolve into actual projects, and why the earliest stages of design are often the most exciting, all while trying to figure out what …

    Notas do episódio

    Every game starts somewhere. We talk about where ideas come from, how they evolve into actual projects, and why the earliest stages of design are often the most exciting, all while trying to figure out what this podcast wants to become.

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