
When Games Were Actually Yours
Notas do episódio
There was a time when buying a game meant it was yours.
No battle passes. No constant updates. No digital storefronts deciding what you could access. You bought the game, put the disc in, and that was it.
But gaming has changed.
This episode looks at how we went from owning games to licensing them, and how digital distribution, live services, subscriptions, and online requirements quietly changed what it means to actually own a game.
So… when did games stop being yours?