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Dropped Frames Episode 481

September 27, 2026 · 3 h 3 min

Show notes

Mikael Kasurinen, the director of CONTROL: Resonant joins us this week to chat about his journey into game development, the intricacy of level design, and the willingness to go weird. Then we dive into Silent Hill: townfall a game Cohh and Zeke liked 80% of. XBOX continues to implode as multiple major dev studios seem to be shutting down, including Halo moving to Activision. Bungie recommits to Destiny while moving to unvault all of Destiny 2. Dune Awakening gets a single-player mode and Zeke gushes over the new surprise hit Dressmaker!

 

00:00:00 - Intro
00:01:00 - Disc golf
00:05:05 - Director of CONTROL Resonant - Mikael Kasurinen is here!
00:09:50 - Does gameplay or story dictate direction first?
00:15:20 - Why Dylan?
00:25:10 - Combat inspirations
00:37:00 - Maintaining ambition and scope with a budget
00:45:20 - How weird is too weird?
00:52:15 - Is game dev fun?
00:55:00 - Level design
01:13:00 - Player autonomy 
01:41:00 - Shipping in September
01:45:20 - The high seas
01:48:20 - What's next for Remedy?
01:57:00 - Silent Hill: townfall
02:19:50 - Blood of the Dawnwalker
02:24:30 - XBOX still imploding
02:31:00 - The Bungie gambit
02:38:00 - Dune Awakening single-player
02:41:00 - Fire Emblem
02:43:50 - Dressmaker
02:58:30 - Shoutouts

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