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Dispatch

June 15, 2026

Show notes

In this episode of Pixelated Playgrounds, Bryan and Josh suit up for Dispatch, the 2025 superhero workplace comedy developed and published by AdHoc Studio, originally released on PlayStation 5 and Windows. Founded by Telltale Games alumni including Michael Choung, Nick Herman, Dennis Lenart, and Pierre Shorette AdHoc brings their episodic storytelling DNA to a story about Robert Robertson, a powerless third-generation hero who, after the destruction of his Mecha Man suit, lands a job as a dispatcher for the Superhero Dispatching Network, managing a team of dysfunctional, reformed villains known as the Z-Team. It's a tale as old as time featuring a group of screw-ups slowly becoming a found family, but Dispatch pulls it off with so much craft and confidence that it feels fresh all over again.

We dig into what makes Dispatch tick as both a game and an interactive series, examining its tight episodic structure, its gorgeous animation, and the way its licensed needle drops lend it the rhythm and credibility of a prestige streaming show. We also talk through the tension at the heart of the experience: this is a game that is, at times, less played than watched, and we explore whether the dispatching mini-game with its spiderweb stat graphs, skill-matching, and ongoing mission storylines does enough to make you feel meaningfully invested in the heroes you're sending into the field. Standout voice performances, particularly Aaron Paul's restrained but surprisingly expressive take on Robert Robertson, and a genuinely well-written ensemble help carry the load. The humor occasionally veers crude or cliché, but that's half the charm. So clock in with Bryan and Josh as we take the call on AdHoc's confident, polished, and wonderfully familiar Dispatch.

Three Word Reviews:

Bryan — Clichés Executed Flawlessly

Josh — Its Super Effective

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