
The History of 40k
- Episodios
- 38
- Se publica
- cada dos semanas
- Último episodio
- 11 Nov 2026
Sobre el podcast
The History of 40K is a bi-weekly (every fortnight) show on the history of the game of Warhammer 40K. The show will focus both on the tabletop game as well as video games, movies, and more. With guests for every show to share their knowledge and experience with the games at those times. Join us for a fun an informative dive into the history of our great game.
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Episodios 38
Episode 36 – How the Drukhari found new and inventive ways to terrorize the Meta, from razorwing flocks, to Thicc city, to melee spamming, and more
On today’s cast we cover f the Drukhari from 8th, 9th, 10th, and a little bit of 11th edition. Mostly going over the cleaver ways that they were able to dominate the Meta, or at least stay competitive in an …
Notas del episodio
On today’s cast we cover f the Drukhari from 8th, 9th, 10th, and a little bit of 11th edition. Mostly going over the cleaver ways that they were able to dominate the Meta, or at least stay competitive in an ever evolving game. Usually thanks to tricks, GW mistakes, and being the fastest army in the game.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 35 – Drukhari wait 12 years for a new codex, only to get one and have their entire collection invalidated.
On today’s cast we cover the origins of the Drukhari. From their Rogue Trader days and into their launch as a faction in 3rd edition. Then we discuss the massive wait their players had for a codex (12 years) …
Notas del episodio
On today’s cast we cover the origins of the Drukhari. From their Rogue Trader days and into their launch as a faction in 3rd edition. Then we discuss the massive wait their players had for a codex (12 years) only to also find out their entire line had been replaced. But there was a lot of good news as the army had great play through the editions. With Venom Spam, Disetegrator spam, Incubi, OP beast masters and Archons and more.
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On today’s cast we talk about the Blood Angels in their current state on the table top. With a look at some of their most iconic units and how good (or bad) they are on the table top. Basically Death Company …
Notas del episodio
On today’s cast we talk about the Blood Angels in their current state on the table top. With a look at some of their most iconic units and how good (or bad) they are on the table top. Basically Death Company: good. The Baal predator: less so.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 33 – The Blood Angels 8th to 11th edition, the “good” old days of spending 8+ command points a turn.
On today’s episode we continue to explore the history of the Blood Angels on the tabletop. Starting in 8th edition with the advent of Stratagems and Command Points. Things that became quite critical for the …
Notas del episodio
On today’s episode we continue to explore the history of the Blood Angels on the tabletop. Starting in 8th edition with the advent of Stratagems and Command Points. Things that became quite critical for the Blood Angels’ Captains with thunder-hammers and jump packs. After the wildness that was 8th we move into 9th edition where they settle back into a mono faction again seeing a lot of success thanks to their new primaris models. After that came the great times of 10th edition where the dense terrain let them play like the melee smash army they want to play as. We then close out with our ideas for 11th edition and the army. What it needs and what we hope it gets.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 32 – The Blood Angels 2nd edition to 7th edition, turns out invincible murder dreadnaughts are good.
On today’s episode we explore the history of the Blood Angels on the tabletop. Starting with their original inception in 2nd edition (which is really the 1st edition). We then enjoy their 3rd edition double …
Notas del episodio
On today’s episode we explore the history of the Blood Angels on the tabletop. Starting with their original inception in 2nd edition (which is really the 1st edition). We then enjoy their 3rd edition double codex (where the second one had to be released to fix the errors of the first). But then move on to their greatest moments, the 4th edition white dwarf and the massively OP 5th edition codex. We then conclude on them falling to irrelevance in the 6th and 7th editions, due to just not being good enough allies (selfish Blood Angles).
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 31 - Can lore accurate Chaos lists be competitive? Yes of course they can!
On today's episode we talk about a few lore accurate lists for chaos that have both flavor, and wont get you just stomped if you take them to a GT. With Night Lords, Daemon Engines, Red Corsairs, and Black …
Notas del episodio
On today's episode we talk about a few lore accurate lists for chaos that have both flavor, and wont get you just stomped if you take them to a GT. With Night Lords, Daemon Engines, Red Corsairs, and Black Legion. We also talk about who we think are the most lore necessary elements of each chaos army (why would you ever play T-sons without Ahriman after all).
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On today’s episode we talk more about chaos through the ages with a continuation into 8th, 9th, and 10th editions of the game. With the additions of the Death Guard, Thousand Sons, World Eaters, and now …
Notas del episodio
On today’s episode we talk more about chaos through the ages with a continuation into 8th, 9th, and 10th editions of the game. With the additions of the Death Guard, Thousand Sons, World Eaters, and now Emperor’s children to the game. Talking about the crazy Chaos soup of 8th edition, and the still crazy but less so combos of 9th. Then how they stacked up as solo factions as GW removed soup from the game.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 29 - Chaos Space Marines and why we all love them pt 1. Codex 3.5 and more.
On today’s episode we start talking about the bad guys of 40K that everyone actually loves Chaos Space Marines. Their initial journey as the original antagonists of 40K but then their real glow up with Chaos …
Notas del episodio
On today’s episode we start talking about the bad guys of 40K that everyone actually loves Chaos Space Marines. Their initial journey as the original antagonists of 40K but then their real glow up with Chaos 3.5 and how that exploded them into the scene. Was it the greatest codex every written? Probably yes. From there we dive more deeply into some fun stories around chaos armies and lists from 3rd through 7th editions and laugh at some lets call them rules “oversights.”
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 28 - Wait people also hate eldar? How come? pt2
On today’s episode we go into the nightmare Eldar editions. Starting of course with Ynnari and the hilarious amount of attempts by GW to fix that mess, only to just throw the whole thing in the dumpster in the …
Notas del episodio
On today’s episode we go into the nightmare Eldar editions. Starting of course with Ynnari and the hilarious amount of attempts by GW to fix that mess, only to just throw the whole thing in the dumpster in the end. Then the great Harlequin fiasco of 9th edition, the only time anyone ever saw void weavers. And of course the greatest of them all the launch of 10th edition, and likely the most over powered army in the history of 40k.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 27 - Wait people also hate eldar? How come? pt1
On today’s episode we jump into the Eldar over the editions. Opening with their addition to the game in 2nd and then the growth of their dominance from there. With their standard combination of busted and …
Notas del episodio
On today’s episode we jump into the Eldar over the editions. Opening with their addition to the game in 2nd and then the growth of their dominance from there. With their standard combination of busted and unfair core rules. As well as their always fun ways to play the game just differently from everyone else. Yay space elves!
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 26 - Orks pt 2, shooty orks can get a little OP at times
On today’s episode we continue talking about the greatest of all the factions in the game of 40K the Orks! With a trip down memory lane into the glory that was 8th edition orks. Dakka Dakka Dakka, shock attack …
Notas del episodio
On today’s episode we continue talking about the greatest of all the factions in the game of 40K the Orks! With a trip down memory lane into the glory that was 8th edition orks. Dakka Dakka Dakka, shock attack guns, and buggies. We then move onto 9th edition where buggies might have gotten a little OP during (it was still fun though) and of course close out on 10th edition with another lesson learned on Dakka, but more importantly the super fun of the army then.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 25 - Are the Orks the most fun army in 40k?
On today’s episode we decide to talk about our greatest love in the game the orks. Starting from their beginnings from the 80’s, before Alan was alive, and when Brad was in high school (he is very old). And …
Notas del episodio
On today’s episode we decide to talk about our greatest love in the game the orks. Starting from their beginnings from the 80’s, before Alan was alive, and when Brad was in high school (he is very old). And then run through the eras and how even from the on-set they were more fun that other armies. With wild and stupid rules that were fun (and sometimes oppressive) but always memorable.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 24 - Why does everyone hate Tau pt2, 8th edition did not help Tau's cause.
On today’s episode we finish up on the Tau, with a focus on their reign of terror in 8th edition. Shield drones were just dumb. How they worked and why the player base still hates them to this day. From there …
Notas del episodio
On today’s episode we finish up on the Tau, with a focus on their reign of terror in 8th edition. Shield drones were just dumb. How they worked and why the player base still hates them to this day. From there we jump into a big shift to 9th edition where they find a much more traditional way to be a huge pain in everyone’s a**. We then close out with 10th edition, where Tau have been quite average (in a good way) with a much better variety of play styles (while enjoying great success without being oppressive).
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 23 - Why does everyone hate Tau pt1, its a long story
On today’s episode we start our coverage of the most controversial faction: the TAU! Their initial launch into the game. And the immediate controversies that launched against them. How the line evolves from 3rd …
Notas del episodio
On today’s episode we start our coverage of the most controversial faction: the TAU! Their initial launch into the game. And the immediate controversies that launched against them. How the line evolves from 3rd to 4th and more (with some white dwarfs and forgeworld). From there we go into the way they played on the table top and how that created even more enemies for the Tau Players. We then close out with the 7th edition allies that really pushed the limits on Tau.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 22 - Is corporate 40k bad for the game?
On today’s episode we start by talking about Adepticon and then go way off the rails into something much more interesting. We jump into a real discussion about how the uniformity of 40k is making the game more …
Notas del episodio
On today’s episode we start by talking about Adepticon and then go way off the rails into something much more interesting. We jump into a real discussion about how the uniformity of 40k is making the game more dull. We discuss how much better the game is with unbalanced boards, weird weapons, and silly mechanics. And how it actually makes the game more tactical and more interesting, as opposed to a scripted thing it is turning into now.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 21 - The History Adepticon pt 1 - The beginnings of Adepticon
On today’s episode we decided to switch and talk about Adepticon. After all we had just been there and it was epic and fun. On this episode we go back to the original Adepticons starting in 2003 and going …
Notas del episodio
On today’s episode we decided to switch and talk about Adepticon. After all we had just been there and it was epic and fun. On this episode we go back to the original Adepticons starting in 2003 and going through the mid teens. Focusing on the tournament’s growth and expansion. And how they added to and expanded upon their format in that time.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 20 - The History of the Grey Knights on the tabletop
On today’s episode we pivot over to a new style and decide to talk about the Grey Knights over the ages. From their original appearance in rogue trader (as terminator models only) through 2nd edition expansion …
Notas del episodio
On today’s episode we pivot over to a new style and decide to talk about the Grey Knights over the ages. From their original appearance in rogue trader (as terminator models only) through 2nd edition expansion (of more terminator models). Then we cover one of the move influential codexes Daemonhunters in 3rd edition where they got their first expansion (along with GW trying out some new rules). Then we cover their first codex in 5th edition, which was busted AF. From there we dive into how the Grey Knights have evolved over the years. With some very good, and less good play styles (8th and 9th were very up and down). Along with how we think they should be adjusted to play more in line with their lore.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 19 - 9th edition: yeah so the Tyranid codex was a bit much, but the Ork Buggie list was AMAZING!!
On today’s episode close out our coverage of the editions of 40k with trip down the power creep that was 9th edition. Talking through the many busted codexes, and how they reshaped the meta. With an especial …
Notas del episodio
On today’s episode close out our coverage of the editions of 40k with trip down the power creep that was 9th edition. Talking through the many busted codexes, and how they reshaped the meta. With an especial focus on the nightmare that was the tyranid codex release, and the joy that was the ork buggy release! As well as some fun hits on Drukhari, chaos, and some more. In retrospect we totally forgot about the harlequins, sorry!
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 18 - 9th edition: hope you like power creep and backorders..... or 3D printing
On today’s episode we begin our coverage of 9th edition 40k. With a trip down memory lane of June 2020 and the big going on (leading to all of us not having a lot going on). And how that affected the launch of …
Notas del episodio
On today’s episode we begin our coverage of 9th edition 40k. With a trip down memory lane of June 2020 and the big going on (leading to all of us not having a lot going on). And how that affected the launch of the edition cough cough back orders cough cough. Then we spend time talking about the actual changes of the edition, how they functioned and the effect on the game state.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 17 - 8th edition busted parts, command points, overlapping auras, overpowered units, and of course the Iron Hands
On today’s episode we close our coverage of 8th edition with a discussion of the most broken and problematic elements of the edition. Starting with the over abundance of and lack of limitations on command …
Notas del episodio
On today’s episode we close our coverage of 8th edition with a discussion of the most broken and problematic elements of the edition. Starting with the over abundance of and lack of limitations on command points. Followed by overlapping auras and overly broad key-words. And then we jump into more specific examples of things that just got tuned up a little too high, Ynnari, loyal 32, smash captains, castellan knights, etc. And then close out on the death of the edition with the iron hands detachment of doom.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 16 - 8th edition the core rules have some MASSIVE changes to the game
On today’s episode we continue our coverage of 8th edition with a review of the core rules. From the addition of movement to data sheets, the improved psychic phase, and wonky new line of sight (character …
Notas del episodio
On today’s episode we continue our coverage of 8th edition with a review of the core rules. From the addition of movement to data sheets, the improved psychic phase, and wonky new line of sight (character targeting was odd). We also then jump into charge and fight phases, and close out on the completely reworked moral phase (really sucked to be horde).
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 15 - 8th edition arrives to save the game pt 1 - initial reactions and some oopsies
On today’s episode we jump into the savior of the game 8th edition! But with a focus on its release which, despite the issues of 7th was met with a lot of trepidation. Which was somewhat valid because like …
Notas del episodio
On today’s episode we jump into the savior of the game 8th edition! But with a focus on its release which, despite the issues of 7th was met with a lot of trepidation. Which was somewhat valid because like Cyberpunk it was very buggy at release. We go though the end of templates, armor rating, and the first in 20 years index-hammer! But we also got stratagems, crazy allies, and one busted codex after another. So join us for a jump down memory lane of 8th edition 40k!
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 14 - 7th edition Forge world, Force Orgs, and Formations. One was great, one was cool, and one shall never be spoken of again.
On today’s episode we finalize our jump (for now) into the great 7th edition. Jumping around a bit between forge world hilarity, the great idea that was force org charts, and the destruction of said force org …
Notas del episodio
On today’s episode we finalize our jump (for now) into the great 7th edition. Jumping around a bit between forge world hilarity, the great idea that was force org charts, and the destruction of said force org charts with formations. With some special focus on units that really made waves (and were subsequently banned). Enjoy!
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 13 - 7th Edition pt 2 - At least the all new psychic phase was fair and well balanced...
On today’s episode we continue our dive into the great bogyman that was 7th edition of 40k, with a focus on the core mechanics. What has changed from 6th and what has changed the same. With an obvious focus on …
Notas del episodio
On today’s episode we continue our dive into the great bogyman that was 7th edition of 40k, with a focus on the core mechanics. What has changed from 6th and what has changed the same. With an obvious focus on the new and brutal psychic phase of the game.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 12 - 7th Edition pt 1 - dear god why GW! why?
On today’s episode we go into the great boogyman that was 7th edition of 40k. Jumping in two feet first with allies (why would you ever write rules for here comes the apocalypse? Just why?) Then psychic power …
Notas del episodio
On today’s episode we go into the great boogyman that was 7th edition of 40k. Jumping in two feet first with allies (why would you ever write rules for here comes the apocalypse? Just why?) Then psychic power nightmares, flyers, rerolls, formations and more. Jump in this is hilarious and fun (only because we never have to play the edition ever again).
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 11 - 6th edition: Forge World, Airplanes, Challenges, and the death of melee
On today’s episode we spend more time on 6th edition the rules and units that made it what it was. From dumb terrain pieces like the fortress of redemption (was basically insta banned), to even worse flyer …
Notas del episodio
On today’s episode we spend more time on 6th edition the rules and units that made it what it was. From dumb terrain pieces like the fortress of redemption (was basically insta banned), to even worse flyer formations (good job Alan), and Forgeworld in general. Note* Forgeworld is a big issue in both 6th and 7th as the people over there went hog wild with the product. After that we spend time on the great concept but terrible idea challenges. But we do then talk a bit about the greatest Ork weapons of all time, the lifta droppa and custom stompa. From there we go over all the things that made melee in effect useless in the edition, and close out preparing for the great apocalypse that is 7th edition.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 10 - 6th edition pt1 - was this actually worse than 7th?
On today’s episode we dive into the nightmare that was 6th edition. Sure being able to advance was an great asset to the game, as was 2D6 charge. But then there was the addition of the snap shot, which started …
Notas del episodio
On today’s episode we dive into the nightmare that was 6th edition. Sure being able to advance was an great asset to the game, as was 2D6 charge. But then there was the addition of the snap shot, which started great (yay we can shoot heavy weapons) and became terrible (units that can only be hit on 6’s). We then jump into how the edition began to get rough, with Daemon flying circus, flyers in general, psychic powers from hell, and more. Jump in and join us on a trip down maybe not the happiest memory lane.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 9 - 5th edition's spicey and pseudo busted units
On today’s episode we dive into the competitive play of 5th edition. After a brief recap of the global implications of 2008 financial crisis on GW in general we jump right into the units and game play itself …
Notas del episodio
On today’s episode we dive into the competitive play of 5th edition. After a brief recap of the global implications of 2008 financial crisis on GW in general we jump right into the units and game play itself. With fun things like spreading wounds across Nob Bikers, leaf-blowing guard lists with templates stacking into other templates, hiding inside walls at Nova? And more. Join us on a wild trip down memory lane into some truly busted but also hilarious bits.
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Privacy & Opt-Out: https://redcircle.com/privacySorry, but no episode this week
Due to some health challenges, we were unable to get the show recorded for this week. We apologize and will endeavor to make sure this never happens again.our bad.Advertising Inquiries …
Notas del episodio
Due to some health challenges, we were unable to get the show recorded for this week. We apologize and will endeavor to make sure this never happens again.
our bad.
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Privacy & Opt-Out: https://redcircle.com/privacyEpisode 8 - 5th edition core rules
Join us as we drive down memory lane with a review of the core rules released as part of 5th edition for Warhammer 40k. Hoo boy some of these were not great ideas. Oh and the global financial crash was not …
Notas del episodio
Join us as we drive down memory lane with a review of the core rules released as part of 5th edition for Warhammer 40k. Hoo boy some of these were not great ideas. Oh and the global financial crash was not going to help.
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