
The Falcon Show
- Épisodes
- 52
- Parution
- quotidienne
- Dernier épisode
- 7 Nov 2026
À propos du podcast
Falcon, Erich, and Kevin from Gameranx talk games, gaming culture, the industry, and whatever else hijacks the conversation. Big opinions, weird tangents, deep dives, and the occasional guest.
Épisodes 52
Has the Gaming Industry FINALLY Learned Its Lesson? | The Falcon Show #44
Has the gaming industry finally learned its lesson? Falcon, Kevin and Erich look at what game trailers actually tell us, Bethesda's long development cycles, and what the future could hold for Arkane and …
Notes de l’épisode
Has the gaming industry finally learned its lesson? Falcon, Kevin and Erich look at what game trailers actually tell us, Bethesda's long development cycles, and what the future could hold for Arkane and Dishonored. Then it's Sony, Bungie and the live-service chase, followed by the developers getting things right: Konami, Capcom and Remedy. Can smaller budgets, self-publishing and a renewed focus on single-player games point the way forward?
Thanks for 17,000 subscribers! What would you want from bonus episodes? Let us know in the comments.
Subscribe for new episodes every week!
YouTube: https://www.youtube.com/@FalconTheHero
Apple Podcasts: https://podcasts.apple.com/us/podcast/the-falcon-show/id6826881010
Other podcast apps (RSS): https://anchor.fm/s/11808ac64/podcast/rss
More about the show: http://thefalconshow.comChapters:
0:00 Welcome and 17,000 subscribers
3:30 Is the gaming industry learning?
5:20 Elder Scrolls VI and reveal trailers
10:55 GTA VI, Fallout and Obsidian
14:50 Bethesda's development cycles
20:15 Arkane, Redfall and a possible buyer
25:00 Blade, Dishonored and Arkane's future
34:30 StarCraft, CGI trailers and Blizzard
38:10 Sony, Bungie and the live-service chase
45:50 Destiny 2 and vaulted content
47:30 Konami's turnaround and AA games
51:40 Capcom and Resident Evil
56:00 Remedy, Control and self-publishing
1:03:00 Single-player success and chasing Fortnite
1:07:10 Mobile gaming and market saturation
1:10:25 What should game companies learn?Gaming Graveyard: BioWare | The Falcon Show #43
For Halloween, Falcon, Kevin and Erich take BioWare to the gaming graveyard. They revisit Baldur's Gate II and Knights of the Old Republic, puzzle over MDK2 and Sonic Chronicles, and listen to that baffling …
Notes de l’épisode
For Halloween, Falcon, Kevin and Erich take BioWare to the gaming graveyard. They revisit Baldur's Gate II and Knights of the Old Republic, puzzle over MDK2 and Sonic Chronicles, and listen to that baffling Sonic soundtrack. Then it's on to Mass Effect, Dragon Age's changing identity, Andromeda, Anthem and The Veilguard: what worked, what went wrong, and whether another Mass Effect could recapture the magic.
Watch this episode on YouTube: https://youtu.be/t15xo5dTG4M
Subscribe for new episodes every week!
Spotify: https://open.spotify.com/show/2eCins0RL88LdfuwJwD1H9
Apple Podcasts: https://podcasts.apple.com/us/podcast/the-falcon-show/id6826881010
Other podcast apps (RSS): https://anchor.fm/s/11808ac64/podcast/rss
More about the show: http://thefalconshow.com
Chapters
0:00 Halloween in the gaming graveyard
2:08 Remembering BioWare
5:41 First BioWare memories and the Black Isle era
8:28 The unexpected MDK2 detour
10:48 Baldur's Gate II and classic RPGs
13:07 Knights of the Old Republic
14:45 A brief stop at Jade Empire
15:12 Why did BioWare make Sonic Chronicles?
18:12 The baffling Sonic Chronicles soundtrack
26:00 BioWare's EA era
27:07 Mass Effect and its original promise
29:46 Dragon Age: Origins and changing sequels
37:44 Mass Effect 3 and the ending backlash
43:43 Dragon Age: Inquisition
45:36 Mass Effect: Andromeda and the bad era
53:55 Anthem and the live-service gamble
1:01:36 Dragon Age: The Veilguard and live-service writing
1:08:04 Could another Mass Effect recapture the magic?
1:15:12 Bungie and live-service developers anonymous
1:20:17 Sonic soundtrack send-off
P.T. with Jake Baldino | The Falcon Show Commentary
Jake Baldino joins the Falcon Show for a Halloween trip through P.T., armed with a supposedly haunted PS4 and absolutely no protection from Lisa. Between looping hallways and jump scares, we revisit Hideo …
Notes de l’épisode
Jake Baldino joins the Falcon Show for a Halloween trip through P.T., armed with a supposedly haunted PS4 and absolutely no protection from Lisa. Between looping hallways and jump scares, we revisit Hideo Kojima's playable teaser for Silent Hills, pick apart its lighting and sound design, and trade horror favorites from Silent Hill and Resident Evil to Amnesia: The Bunker. Add spooky movie stories, an absurd final puzzle, and a few deeply questionable escape plans, and you've got a very normal night in a haunted house.
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More info: http://thefalconshow.com
00:00 Halloween Intro and Jake Baldino
00:54 The Haunted Console
02:28 P.T.'s Cultural Moment
04:07 Lighting, Sound and the Impossible House
09:16 Bathroom Scares and the Flashlight
13:33 Jake's Halloween Movie Traditions
19:27 The Games That Scared Us Most
28:58 Resident Evil Memories and Jump Scares
35:57 Troll 2 and Halloween Movie Stories
38:48 P.T.'s Final Puzzle
43:40 Lisa Trevor and Resident Evil Remakes
54:57 Debating the Silent Hill Games
59:55 Silent Hills and the Unsolved Mystery
01:08:02 Ghostbusters and Paul Rudd
01:11:27 Lisa Gets the Last Laugh
01:15:38 Thanks, Jake, and Halloween Goodbyes
SLAMMING Games Together // The Falcon Show #42
Vibecoding has ushered in a new era of video game mashups. Absurd game combinations that no sane developer would ever approve are now possible, from mixing the shooting mechanics of Max Payne with the open …
Notes de l’épisode
Vibecoding has ushered in a new era of video game mashups. Absurd game combinations that no sane developer would ever approve are now possible, from mixing the shooting mechanics of Max Payne with the open world of GTA to shoving Mario educational games into Bully. Are these bad ideas? Yes. That doesn't make them not fun.
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More info: http://thefalconshow.com
00:00 Control Dynamics and Show Intro
00:52 Channel Subscriber Growth
04:31 Combining Game Franchises
11:45 Flying Cars and Technology
21:08 Marvel Wolverine Ideas
34:10 God of War Adaptation
46:44 Listener Requests and Audience Feedback
52:03 Final Game Ideas and Wrap Up
Scariest Game TOURNAMENT // The Falcon Show #41
We are determining the scariest game of all time. Who takes the crown of the scariest game ever made. This episode features a head-to-head horror game bracket, starting with rounds between Five Nights At …
Notes de l’épisode
We are determining the scariest game of all time. Who takes the crown of the scariest game ever made. This episode features a head-to-head horror game bracket, starting with rounds between Five Nights At Freddy's and Ruined Nurse. We also break down the tension between P.T. and Resident Evil 2 Remake to see which experience holds up under pressure.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
0:00 A New Era for the Falcon Show
3:16 Scientific Game Ranking Begins
6:10 Alien Isolation vs Resident Evil
7:43 Survival Horny Games Uncovered
11:44 Super Mario 64 vs PT
16:48 Fear vs Outlast
34:59 Dead Space vs Siren
49:06 The Final Showdown
Viewer Comments The Third // The Falcon Show #40
In this episode of the Falcon Show, the hosts check in with listener feedback from previous episodes. They discuss animated clip highlights, old commercial promotional games, and their ongoing pursuit to define …
Notes de l’épisode
In this episode of the Falcon Show, the hosts check in with listener feedback from previous episodes. They discuss animated clip highlights, old commercial promotional games, and their ongoing pursuit to define the ultimate Perfect Seven video game.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
02:40 Wolverine Episode Comments
04:40 Episode 38 Comments
07:44 Survival Horny Games Comments
09:17 Remedy Rampage Comments
12:51 Metal Gear Solid Episode Comments
15:43 Perfect Sevens Bracket Nominees
WOLVERINE!!! // The Falcon Show #39
Subscribe for weekly episodes!More info: http://thefalconshow.com
Game Franchises That Need To Die // The Falcon Show #38
The hosts discuss long-running video game franchises, debating which ones should end, which ones need a major reboot, and which classic series have somehow managed to keep going.Subscribe for weekly …
Notes de l’épisode
The hosts discuss long-running video game franchises, debating which ones should end, which ones need a major reboot, and which classic series have somehow managed to keep going.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
01:41 Alone in the Dark
04:00 Call of Duty
24:49 Dead Space
27:50 Turok and Co-op Shooters
35:15 Metal Gear
38:56 Far Cry
48:41 Metroid and Return of Classics
50:18 Halo
01:00:46 Gaming's Longest Running Franchises
Accidental Survival Horny Games | The Falcon Show Commentary
Subscribe for weekly episodes!More info: http://thefalconshow.com
Control Resonant | The Falcon Show Commentary
The Gamecross team plays through Control Resonant, exploring its gameplay, story, and world design while discussing the game’s connections to the Remedy connected universe.Subscribe for weekly episodes!More …
Notes de l’épisode
The Gamecross team plays through Control Resonant, exploring its gameplay, story, and world design while discussing the game’s connections to the Remedy connected universe.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:00 Resonance in Games
03:40 Gameplay Overview
08:08 Choosing Weapons
11:23 Central Executive
18:53 Exploring the Map
27:14 Learning Powers
35:05 Boss Fight
47:42 Meeting Emily
59:53 Exploring Control Systems
Remedy Rampage // The Falcon Show #37
Falcon and the guys celebrate the legacy of Remedy Entertainment ahead of the release of Control Resonant. They discuss their favorite Remedy moments and memories, dive into the lore of the Remedy Connected …
Notes de l’épisode
Falcon and the guys celebrate the legacy of Remedy Entertainment ahead of the release of Control Resonant. They discuss their favorite Remedy moments and memories, dive into the lore of the Remedy Connected Universe, and share their expectations for upcoming titles.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:00 Max Payne and James McCaffrey Impressions
09:18 Remembering Max Payne and the Coining of Bullet Time
17:42 Discussion on Alan Wake and its Long Development
21:13 Revisiting Quantum Break and its TV Show Integration
30:32 Celebrating Control as Remedy's Masterpiece
43:45 Breaking Down Alan Wake 2 and Multimedia Storytelling
47:00 Control Resonant Predictions and Theories
Metal Gear: Solid Jake // The Falcon Show #36
In this episode of the Falcon Show, the hosts are joined by guest Jake Baldino to dive deep into the legendary Metal Gear Solid franchise. They explore what makes Kojima's iconic series so unique, discussing …
Notes de l’épisode
In this episode of the Falcon Show, the hosts are joined by guest Jake Baldino to dive deep into the legendary Metal Gear Solid franchise. They explore what makes Kojima's iconic series so unique, discussing the atmospheric differences between games, controversial story choices, cut content, and beloved mechanics. The crew wraps up the chat with a gauntlet of impossible Metal Gear trivia.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:00 What Makes Metal Gear Special
04:48 Discussing Metal Gear Solid 1 and 2
06:51 The Impact of Metal Gear Solid 3
11:03 Analyzing Metal Gear Solid 5 and Kojima's Vision
32:36 Looking Back at Metal Gear Solid 4
40:39 The Impossible Metal Gear Trivia Quiz
58:51 Final Thoughts and Wrap Up
Viewers' Perfect 7s // The Falcon Show #35
In this episode of The Falcon Show, we dive back into their "Perfect Sevens" series to debate video games suggested by viewer comments. They break down the specific criteria that define a "Perfect Seven" …
Notes de l’épisode
In this episode of The Falcon Show, we dive back into their "Perfect Sevens" series to debate video games suggested by viewer comments. They break down the specific criteria that define a "Perfect Seven" game—such as unique identity, limited scope, and scrappiness—while sorting community picks like Fallout 4, Army of Two, Bulletstorm, and The Matrix: Path of Neo into their official tier list.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:00 Defining the Perfect Seven Criteria
02:58 Fallout 4 Debate
08:23 Army of Two Series
09:74 Bulletstorm and Darksiders 2
11:00 The Warriors and Oddworld: Stranger's Wrath
12:85 Ace Combat: Assault Horizon
14:48 Singularity and Mafia 3
16:69 Shinobi PS2 and Arcanum
19:34 The Matrix: Path of Neo
22:48 Community Call to Action
Old Video Game Reviews // The Falcon Show #34
We're revisiting old video game reviews from past magazines and outlets to explore how gaming journalism has always had extreme takes and promotional hype.Subscribe for weekly episodes!More info …
Notes de l’épisode
We're revisiting old video game reviews from past magazines and outlets to explore how gaming journalism has always had extreme takes and promotional hype.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:00 The Falcon Show
04:29 Castlevania Symphony of the Night
14:00 Edge Magazine Doom Review
25:05 Bubsy 3D Review
39:35 Sonic 2006 Review
01:00:36 Modern Accountability in Media
01:11:08 Website Announcement and Outro
Ranking Perfect 7s // The Falcon Show #33
The guys dive into the concept of "Perfect 7s"—mid-tier video games with limited scope or a bit of jank that manage to outshine higher-rated titles. They rank and debate classics like Red Faction Guerrilla …
Notes de l’épisode
The guys dive into the concept of "Perfect 7s"—mid-tier video games with limited scope or a bit of jank that manage to outshine higher-rated titles. They rank and debate classics like Red Faction Guerrilla, Doom 3, Mad Max, Fallout: New Vegas, Sleeping Dogs, and more to determine which ones fit the ultimate 7/10 mold.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
01:11 Red Faction Guerrilla
02:20 Doom 3
03:39 Mad Max
05:27 Fallout New Vegas
07:44 Sleeping Dogs
08:34 Kane and Lynch
11:34 X-Men Origins Wolverine
12:04 Lightning Round
Bad Video Game Trailers // The Falcon Show #32
Let's discuss video game trailers, focusing on what makes a trailer good or memorable versus those that fall flat or completely miss the mark. They react to and analyze several infamously bad and bizarre game …
Notes de l’épisode
Let's discuss video game trailers, focusing on what makes a trailer good or memorable versus those that fall flat or completely miss the mark. They react to and analyze several infamously bad and bizarre game trailers, including Dead Island, Dungeons & Dragons: Dark Alliance, Duke Nukem Trilogy, Mighty No. 9, Crash Bandicoot 2, and NightCry.
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More info: http://thefalconshow.com
01:51 Dead Island Trailer Review
05:40 Dungeons & Dragons Dark Alliance Trailer Review
24:49 Duke Nukem Trilogy Trailer Review
34:41 Mighty No 9 Trailer Review
44:14 Crash Bandicoot 2 Trailer Review
52:03 NightCry Trailer Review
Jake Is Here! // The Falcon Show #31
Jake Baldino joins Falcon, Kevin, and Eric on the Falcon Show podcast to discuss gaming content creation, their philosophy behind game reviews and the Before You Buy format, community feedback, and upcoming …
Notes de l’épisode
Jake Baldino joins Falcon, Kevin, and Eric on the Falcon Show podcast to discuss gaming content creation, their philosophy behind game reviews and the Before You Buy format, community feedback, and upcoming game releases.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
01:39 Fan Misconceptions and Voice Recognition
07:58 Content Creation Realities and Voiceover Authenticity
15:06 Review Hot Takes and Fan Backlash
22:36 The Philosophy of Before You Buy Game Reviews
33:07 Gaming Industry Layoffs and Developer Knowledge Retention
48:46 Hopes and Expectations for Upcoming Games
59:51 Speculating on the Ocarina of Time Remake
01:09:05 Obscure Games and Skateboarding Titles
Physical Media Apocalypse // The Falcon Show #30
The hosts dive into the death of physical media, Sony and Microsoft's questionable business decisions, and why the traditional model of making games still works for companies like Capcom. They also discuss …
Notes de l’épisode
The hosts dive into the death of physical media, Sony and Microsoft's questionable business decisions, and why the traditional model of making games still works for companies like Capcom. They also discuss Steam, the latest game sales, and odd indie titles.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
01:58 The Shift Away From Physical Media
05:32 Casual Gamers and Market Realities
09:27 Digital Ownership and Closed Systems
14:38 Sony, Microsoft, and Industry Decisions
22:54 Capcom and Smart Business Models
27:58 Valve, Steam DRM, and Digital Archives
32:44 Steam Sale Purchases and Recommendations
39:41 Radical Heights and Failed Trends
52:43 Weird Steam Games and Final Thoughts
Viewers Comments // The Falcon Show #29
The Falcon Show team responds to viewer comments on YouTube and discusses games, bad adaptations, and pop culture.Subscribe for weekly episodes!More info: http://thefalconshow.com00:00 Resident Evil and …
Notes de l’épisode
The Falcon Show team responds to viewer comments on YouTube and discusses games, bad adaptations, and pop culture.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:00 Resident Evil and Gungans
03:34 Reading YouTube Comments
11:30 Crimson Desert and Black Ops 7
16:12 Monster Rancher and Anime Adaptations
25:52 Star Trek, Star Wars, and Yoda
34:34 Waiting for Game Sales
49:25 Pitching Game Adaptations
59:40 Metal Gear Solid Disney Parody
Survival Horny Games // The Falcon Show #28
Falcon, Kevin, and Erich explore and comment on their burgeoning genre of "survival horny" games on Steam, evaluating titles that blend classic survival horror mechanics with provocative character designs and …
Notes de l’épisode
Falcon, Kevin, and Erich explore and comment on their burgeoning genre of "survival horny" games on Steam, evaluating titles that blend classic survival horror mechanics with provocative character designs and themes.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
02:37 Tormented Souls 2
20:06 Fear of Hot Water Ghosts
32:00 Killing Antidote
43:16 Ruined Nurse
01:07:34 Wicked Seed
Best & Worst of 2026 So Far // The Falcon Show #27
Falcon, Kevin, and Erich pick the best and worst games of 2026 so far, revisit their favorite Gameranx moments, and make predictions that spiral into Todd Howard conspiracy theories.Subscribe for weekly …
Notes de l’épisode
Falcon, Kevin, and Erich pick the best and worst games of 2026 so far, revisit their favorite Gameranx moments, and make predictions that spiral into Todd Howard conspiracy theories.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
0:00 Code Violet and Code Vein 2
8:15 Our Best Games of 2026 So Far
13:45 The Worst Games and Biggest Disappointments
22:24 1666 Amsterdam and Remothered Madness
27:48 Our Favorite Gameranx Videos
37:12 Games So Bad They’re Hilarious
41:11 Perfect Sevens and Favorite Falcon Show Episodes
49:31 Predicting Game of the Year
54:05 Wild Predictions for the Rest of 2026
59:20 MindsEye and the Todd Howard Conspiracy
007 First Light Wrap Up // The Falcon Show #26
In this episode of the Falcon Show, the crew dives into a deep discussion on 007 First Light. They break down what makes IO Interactive's approach to the James Bond franchise so special, comparing its gameplay …
Notes de l’épisode
In this episode of the Falcon Show, the crew dives into a deep discussion on 007 First Light. They break down what makes IO Interactive's approach to the James Bond franchise so special, comparing its gameplay mechanics, tone, and writing to other stealth and action classics. They also discuss its surprisingly optimistic narrative style, compare it against other games in the Bond series, and share a few bizarre real-world filmmaking stories along the way.
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More info: http://thefalconshow.com
01:16 Is 007 First Light Sexy Enough
05:51 Mechanics and Gameplay Comparisons
08:34 Writing and the Bluff Skill
12:33 Mission Design and Sequence Breaking
17:42 Story Exposition and AI Plot
25:54 Sales Success and Game of the Year Discussion
32:33 Celebrities and Characters in 007 First Light
38:35 The Training Montage
43:26 Rating the Worst James Bond Games
53:08 Real Life James Bond Trivia
Bubsy 4D & MORE // The Falcon Show #25
A dive deep into Bubsy 4D, the surprisingly decent new entry published by Atari. From analyzing the mechanics and level design to rating classic 90s mascot platformers (like Gex, Bug, and Jazz Jackrabbit), we …
Notes de l’épisode
A dive deep into Bubsy 4D, the surprisingly decent new entry published by Atari. From analyzing the mechanics and level design to rating classic 90s mascot platformers (like Gex, Bug, and Jazz Jackrabbit), we cover everything Bubsy. Plus, we explore "Post-Bubsy Traumatic Stress Disorder" and read some truly unhinged real reviews from the Atari website.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:00 Mario’s Disgusting Truth
04:47 Bubsy 4D and Atari
07:30 What is Bubsy
11:41 Gameplay and Level Design
17:43 Comparing to Sonic 3D
23:37 Indie Devs Reviving Old IP
27:03 Bubsy 3D Retrospective
32:45 Rating 90s Platformer Mascots
48:00 Post Bubsy Traumatic Stress
58:15 Atari Website Review Reading
Good Games, Bad Genres // The Falcon Show #24
This week, Falcon, Eric, and Kevin dive into Subnautica 2 and discuss how it shines in a genre they don't usually enjoy. They also break down live service models, product placement in gaming, disappointing …
Notes de l’épisode
This week, Falcon, Eric, and Kevin dive into Subnautica 2 and discuss how it shines in a genre they don't usually enjoy. They also break down live service models, product placement in gaming, disappointing immersive sims, bad adventure game puzzles, and their favorite (and least favorite) entries across various genres.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
01:21 Subnautica 2 Discussion
04:08 Games We Like in Genres We Dislike
05:40 Live Service Games
07:51 Advertising and Product Placement in Games
10:53 Discussion on Religion in Gaming
12:60 Immersive Sims and Disappointing Titles
14:47 Survival Horror and Tactical Espionage
15:19 Classic Adventure Games and Bad Puzzles
17:23 Star Wars Games Discussion
18:59 Final Thoughts and Wrap-Up
Gaming True Crime // The Falcon Show #23
This week, we explore the darker side of gaming narratives, featuring a deep look at classic titles like Metal Gear Solid. We analyze the storytelling elements behind these iconic games and examine the specific …
Notes de l’épisode
This week, we explore the darker side of gaming narratives, featuring a deep look at classic titles like Metal Gear Solid. We analyze the storytelling elements behind these iconic games and examine the specific gameplay mechanics that define their most memorable action sequences, like a gaming true crime show, solving gaming mysteries. Whether you are a fan of stealth combat or narrative-driven experiences, this breakdown provides context for the titles that shaped the industry.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
0:00 The Metal Gear Solid Naming Nonsense
1:04 A Very Sick Week
2:23 Agent 64: Spies Never Die
5:06 Motor Slice and the Mega Structure
9:16 The Irony of Lady Steps
11:59 Solving the Gaming Mysteries
14:20 The Bungie Acquisition Mystery
29:02 The Fortnite Kelsier Crossover
Perfect 7s/Sevensmaxxing // The Falcon Show #22
In this episode of the podcast, the hosts discuss the true value of "7 out of 10" video games, coining the terms "Perfect Seven" and "Sevensmaxxing" to describe limited-scope, highly focused games that excel at …
Notes de l’épisode
In this episode of the podcast, the hosts discuss the true value of "7 out of 10" video games, coining the terms "Perfect Seven" and "Sevensmaxxing" to describe limited-scope, highly focused games that excel at specific mechanics rather than trying to be massive, bloated AAA epics.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
Here is the updated YouTube chapter list formatted to copy and paste directly into your video description:
02:18 What Is a 7 Out of 10 Game
08:23 Batman Arkham Origins Discussion
16:10 Serious Sam and Underrated Series
30:08 Analyzing 7 Out of 10 Metacritic Ratings
36:03 Is Sonic a 7 Out of 10 Franchise
50:18 Coining the Term Perfect Seven
59:15 Defining Seven Maxing
Making A Fake Gameranx List // The Falcon Show #21
In this episode of the Falcon Show, Falcon, Eric, and Kevin discuss their impressions of Mouse: P.I. For Hire and give a detailed review of Pragmata. They also brainstorm ideas for gaming lists, rank their most …
Notes de l’épisode
In this episode of the Falcon Show, Falcon, Eric, and Kevin discuss their impressions of Mouse: P.I. For Hire and give a detailed review of Pragmata. They also brainstorm ideas for gaming lists, rank their most frustrating moments in gaming history—such as the Xbox One reveal and the Sonic '06 Mach Speed section—and debate hot takes on various game franchises.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:54 Mouse Private Eye For Hire First Impressions
03:00 Deep Dive into Pragmata
10:15 Brainstorming Fake Video List Ideas
16:13 Ranting About Mario Is Missing
23:08 The Nightmare Mach Speed Section in Sonic 06
27:32 The Disaster of the Xbox One Announcement
37:48 The Frustration of Donkey Kong 64
43:12 Why Resident Evil 6 Quick Time Events Sucked
48:23 Hot Takes on Pokemon and Other Popular Games
53:35 Roblox vs Minecraft and Fortnite Creator Islands
58:56 Strange Developer Fetishes In Gaming
Are Good Graphics Bad? // The Falcon Show #20
The guys dive deep into the modern video game debate surrounding photorealism versus stylized art. The hosts break down recent indie releases, explore the cost and effort of game development, and analyze …
Notes de l’épisode
The guys dive deep into the modern video game debate surrounding photorealism versus stylized art. The hosts break down recent indie releases, explore the cost and effort of game development, and analyze notorious examples of the "uncanny valley."
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:00 Star Wars High Ground Debrief
01:25 Photorealism Discussion Begins
02:11 Modern Warfare vs Black Ops 7
04:47 Batman Arkham Knight's Visuals
06:45 Dead Rising Deluxe Remaster
09:21 Medal of Honor War Fighter's Uncanny Valley
11:51 The Real Issue Behind Video Game Graphics
13:42 Old Games vs New Games Perspective
Starfield "2.0" // The Falcon Show #19
Falcon, Kevin, and Eric dive deep into everything wrong with Starfield. From sterile worldbuilding and missing launch features to dull missions, terrible characters, and the lackluster Terran Armada DLC, the …
Notes de l’épisode
Falcon, Kevin, and Eric dive deep into everything wrong with Starfield. From sterile worldbuilding and missing launch features to dull missions, terrible characters, and the lackluster Terran Armada DLC, the crew breaks down why Bethesda's space RPG falls flat compared to games like Fallout, Mass Effect, and The Outer Worlds. Plus, they pitch ideas for bizarre, unpostable GameRanks lists and try to figure out how Starfield could ever actually be fixed.
Subscribe for weekly episodes!
More info: http://thefalconshow.com
00:30 Starship Troopers Terran Command
04:20 Pitching Ideas for Unusable Gameranks Lists
08:27 What Bethesda Got Wrong with Starfield
14:41 Narrative and Worldbuilding Comparisons
27:51 Terran Armada DLC and Incursions
31:57 How Could Starfield Be Fixed?
38:37 Character Writing and Humor Failures
48:52 Finding Positive Things to Say
51:57 The Todd Howard Persona and Wrap Up
Pragmata | The Falcon Show Commentary
Falcon, Kevin and Erich do some Pragmata gameplay, analyzing the intense combat sequences and the mysterious atmosphere. We showcase the novel combat mechanics; we really enjoy Pragmata!Subscribe for weekly …
Notes de l’épisode
Falcon, Kevin and Erich do some Pragmata gameplay, analyzing the intense combat sequences and the mysterious atmosphere. We showcase the novel combat mechanics; we really enjoy Pragmata!Subscribe for weekly episodes!More info: http://thefalconshow.com
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