Zum Inhalt springen
Think Like A Game Designer
PodcastFreizeitDesignEnglisch

Think Like A Game Designer

NeuEric Hautemont — The Pixar Model of Publishing, the Secrets of Ticket to Ride, and the Future of Game Design (#114)05.11.2026 · 1 Std. 23 Min.
Folgen
125
Erscheint
alle zwei Wochen
Letzte Folge
5. Nov. 2026

Über den Podcast

In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world.

justingarydesign.substack.com

Folgen 125

  1. Eric Hautemont — The Pixar Model of Publishing, the Secrets of Ticket to Ride, and the Future of Game Design (#114)

    1 Std. 23 Min.

    About Eric HautemontEric Hautemont is a legendary tech pioneer and tabletop publishing titan whose career sits at the direct intersection of software, graphics, and play. In the late 1980s, Eric co-founded …

  2. Amabel Holland — Games as Political Art, Print-on-Demand Freedoms, and the Architecture of Systems (#113)

    1 Std. 5 Min.

    About Amabel HollandAmabel Holland is a prolific board game designer, developer, and publisher who, as co-founder of Hollandspiele, has been responsible for over a hundred board games and expansions. Much of …

  3. Elizabeth Hargrave — Distilling Wingspan Pocket, AI Ethics in Tabletop, and Building Equity for Designers (#112)

    1 Std.

    About Elizabeth HargraveElizabeth Hargrave is an award-winning board game designer best known for her runaway smash hit Wingspan, which won the Kennerspiel des Jahres in 2019 and has sold over two million …

  4. Scott Morris — Making Memories Over Games, Navigating Personal Tragedy, and the Law of First Principles (#111)

    1 Std. 4 Min.

    About Scott MorrisScott Morris is the founder and CEO of Steel Wing Games, a boutique tabletop publisher focused on approachable, high-quality games, as well as the Global Brand Director for Lucky Duck Games …

  5. Ben Robbins — Revisiting Microscope, Designing Uncomfortable Games, and the Mechanics of Shared Stories (#110)

    1 Std. 24 Min.

    About BenBen Robbins is an acclaimed indie game designer best known for creating Microscope, In This World, Kingdom, and This Means War. Ben’s flagship design, Microscope, revolutionized GM-less storytelling …

  6. Ryan Scott Dancey — From Fake Mail Order to Legend of the Five Rings, the Power of Self-Belief, and the Future of AI (#109)

    1 Std. 34 Min.

    About Ryan S. DanceyRyan S. Dancey is an absolute titan of the gaming industry whose strategic vision has fundamentally shaped the modern tabletop and digital landscapes. Ryan co-created Legend of the Five …

  7. Game Design Inspiration from Gen Con

    14 Min.

    I just got back from a whirlwind convention tour, speaking on multiple panels and showing off the early prototype of The Lord of the Rings™: Ascension™ at San Diego Comic-Con and Gen Con.You can see a full …

  8. Chad Ellis—Reality Gaming at Boda Borg, the Psychology of Negotiation, and Building Ego-Free Teams (#108)

    1 Std. 3 Min.

    About Chad EllisChad Ellis is a game enthusiast, strategist, and designer with an incredible range of experience across competitive tabletop, corporate leadership, and live reality gaming. Chad started his game …

  9. Luke Peterschmidt — Designing for Massive Fandoms, Eliminating Obstacles, and Exploiting Your Superpowers (#107)

    1 Std. 3 Min.

    About Luke PeterschmidtLuke Peterschmidt is a brilliant leader in the tabletop gaming industry who currently serves as the Head of Active Category Management at Asmodee. In this uniquely structured role, Luke …

  10. Ben Seck—Treating Your Career Like a Game, Shifting from Cards to Mobile, and Being a Boss Who Actually Backs Their Team (#107)

    1 Std. 21 Min.

    About Ben SeckBen Seck is an absolute titan of global game development and competitive play whose career path is an masterclass in strategic execution. Ben and I go back nearly 30 years to our early days on the …

  11. Ivan Van Norman — From Broke Graduate to Geek & Sundry, the Reality of Scaling an Indie Studio, and Embracing Content Innovation (#106)

    1 Std. 22 Min.

    About Ivan Van NormanIvan Van Norman is a true powerhouse of indie tabletop publishing and media innovation, bringing over 15 years of deep industry expertise to the table. Our paths cross all the way back to …

  12. Zvi Mowshowitz—From the Magic Pro Tour to Wall Street, the Logic of Bookmaking, and the Future of AI Ethics (#105)

    1 Std. 45 Min.

    About ZviMy history with Zvi Mowshowitz goes back over 20 years to our days as teammates on the Magic Pro Tour, where we won a Grand Prix and top-8ed a Pro Tour together. After his competitive gaming career and …

  13. Nate Heiss — Removing Ego from Design, The Magic of Roguelikes, and Building Across Digital and Tabletop (#104)

    1 Std. 31 Min.

    About Nate HeissNate Heiss is a true game design chameleon. His 25-plus year career spans from competitive Magic: The Gathering play to designing iconic cards like Goblin Guide at Wizards of the Coast. He then …

  14. Mark Rosewater — Designing for Emotion, Embracing Complexity, and 28 Years of Iteration (#103)

    1 Std. 52 Min.

    About MarkMark Rosewater is the Head Designer for Magic: The Gathering and one of the most influential voices in modern game design. With decades of experience shaping one of the most successful and enduring …

  15. Ross Thompson—Real-World Marketing, Influencer Strategy, and Building Community That Lasts (#102)

    1 Std. 13 Min.

    Ross Thompson is a marketing strategist focused on helping tabletop games and consumer brands grow through real-world connection. A veteran of the industry with over 15 years of experience in community …

  16. Drew Corkill — Design Solo Game Systems, Speed, and Shipping at Scale (#101)

    1 Std. 2 Min.

    About DrewDrew Corkill is a UI/UX designer with nearly 15 years of experience and a deep background in graphic design, who has quietly become one of the most prolific creators in tabletop gaming. Alongside Gabe …

  17. 50 Episodes of Game Design Wisdom

    1 Std. 57 Min.

    Guests featured:* Keith Baker* Monty Cook* Raph Koster* Richard Garfield* John Zinser* Elizabeth Hargrave* Eric Lang00:03:06 — Keith BakerLesson: Creating a world that becomes a playable game.Baker explains how …

  18. Eric Lang — Designing for Payoff, Ritual Play, and Returning to Your Roots (#100)

    1 Std. 24 Min.

    About Eric LangEric Lang is one of the most influential designers in modern tabletop gaming, known for bold thematic systems and highly interactive play. Over his career, he has designed or co-designed titles …

  19. Theresa Duringer — UI as Game Design, Onboarding Without Friction, and the Ethics of AI (#99)

    1 Std. 19 Min.

    Theresa Duringer is the owner and CEO of Temple Gates Games, a San Francisco–based digital board game studio known for best-in-class adaptations of modern tabletop games. Her team has brought Ascension to VR …

  20. Jaimie Wolanski — Tough Truths, Retail Realities, and How Games Create Connection (#98)

    1 Std.

    About JaimieJaimie Wolanski has over 20 years of experience in the games industry, with a career spanning major brands and mass-market hits. She’s worked as a sales rep bringing games into stores like Target …

  21. Vlaada Chvátil — Designing for Joy, Building Great Games, and Letting Quality Do the Marketing (#97)

    1 Std. 11 Min.

    About VlaadaVlaada Chvátil is one of the most influential game designers of the modern era. As the creative force behind classics like Through the Ages, Codenames, and Galaxy Trucker, and a co-founder of Czech …

  22. Carly McGinnis — Startup Scrappiness, Trusting Your Team, and the Rhythm of Leadership (#96)

    1 Std. 23 Min.

    About CarlyCarly McGinnis is the driving force behind one of the fastest-growing tabletop companies in history. As CEO of Exploding Kittens, she’s helped lead the company to over 25 million games sold and …

  23. Kyle Thiermann — Deadlines, Mentors, Curiosity, and the Craft of Connection (#95)

    1 Std. 17 Min.

    About KyleKyle Thiermann is a professional big-wave surfer, journalist, and creative director whose career bridges storytelling, advertising, and adventure. He’s written for Men’s Health, Surfer, and Outside …

  24. Touko Tahkokallio — Curiosity, Physics, and the Power of Mental Playtesting (#94)

    1 Std. 14 Min.

    Touko Tahkokallio is one of the rare designers who has mastered both tabletop and digital worlds. Starting out as a theoretical physicist, Touko shifted careers to follow his passion for play. First by …

  25. Jordan Weisman — From Battletech to Shadowrun: The Power of Curiosity and Collaboration (#93)

    53 Min.

    About this EpisodeThis episode is a little different from the usual Think Like a Game Designer conversation. Instead of a freeform discussion, I came prepared with a curated list of questions to guide the …

  26. Jonathan Grant — Critics, Experiments, Secrets, and the Business of Play (#92)

    1 Std. 14 Min.

    About JonathanJonathan Grant is a creative director at Zynga, founder of Orbital Games, and co-host of We Thought It Would Be Easy with Jordan Weisman. His career spans startups, acquisitions, and AAA …

  27. Elan Lee — Building Exploding Kittens, Marketing as Design, Retail Pitches, and Playing to Sell (#91)

    1 Std. 18 Min.

    About ElanElan Lee (@elanlee) is the co-creator and chief executive officer of Exploding Kittens, a leading gaming and entertainment company. Under his leadership, Exploding Kittens has expanded its portfolio …

  28. Justin Gary — 5 Lessons From 15 Years (#90)

    22 Min.

    At Gen Con this year, we kicked off Ascension’s 15-year anniversary celebration. I had the chance to meet so many fans who have been part of this community for over a decade; the experience was both humbling …

  29. Tim Ferriss — Designing Coyote, Playing to Learn, Publishing Truths, and Saying "No" (#89)

    2 Std. 31 Min.

    About Tim FerrissTim Ferriss is a category of one. His innovative approach to life and business has helped him to launch 5 New York Times Bestellers, build one of the most influential podcasts in the world with …

  30. Cole Wehrle — Cute Creatures, Brutal Games, Asymmetric Design, and Subverting Expectations (#88)

    1 Std. 16 Min.

    About ColeCole Wehrle is one of the most innovative minds in board game design today. Cole is a partner at Leder Games, but best-known as the creator of Root, the woodland war game that redefined asymmetric …

Hier stehen die neuesten 40 von 125 Folgen. Ältere Folgen findest du im Feed des Podcasts.

Ähnliche Podcasts

Mehr Freizeit-Podcasts
Ist das dein Podcast?

Bestätige es mit einem Eintrag in deinem Feed: Du bekommst hier einen Code, trägst ihn als podcast:txt in den Kanal deines Feeds ein, und wir prüfen ihn. Danach steht dein Podcast als „verifiziert“ bei SoundNode.

Einstellungen

Darstellung

Sprache

Bestimmt, welche Sender dir auf der Startseite zuerst gezeigt werden.

Verlauf

Zuletzt gehörte Sender und Folgen und deine letzten Suchen liegen nur in diesem Browser.

Hinweise

Ein kurzer Hinweis, wenn ein Podcast, dem du folgst, eine neue Folge hat. Einzelne Podcasts stellst du über die Glocke auf ihrer Seite ab.

Konto

Favoriten speichern – in der App und auf der Website.

Tastenkürzel

/
Suche öffnen
Leertaste
Abspielen oder anhalten
← →
Im Player: 15 s zurück, 30 s vor (Folgen) · im Regal: nächste Kachel
↑ ↓
Im Regal: Ziel innerhalb der Kachel
Pos1 / Ende
Im Regal: erste bzw. letzte Kachel
Esc
Fenster oder Menü schließen
?
Diese Übersicht
Läuft gerade

Zur Senderseite

Als Nächstes

    Folgen mit „Als Nächstes“ vormerken – sie laufen nach der aktuellen Folge.